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* Move the iOS CGBitmapContextCreate() call do doc_paintTile()Tor Lillqvist2018-10-101-25/+0
| | | | | | | | | | Thus it now actually takes a buffer pointer also on iOS, like on Linux and Android. Less confusing, more uniform. Add a separate iOS-specific paintTileToCGContext() method to LibreOfficeKitDocumentClass that takes a CGContextRef. Adapt callers correspondingly. (The LibreOfficeLight code in particular needs the paintTileToCGContext().) Change-Id: I81084806d37b9aac9f2b2bc03d0c262e991eec81
* The UnitTest app needs the MobileCoreServices frameworkTor Lillqvist2018-10-081-0/+4
| | | | | | | | (No idea why it complains about that only now. I did upgrade the Mac where I am building this to 10.14, but not sure how that could have an impact?) Change-Id: Ifaf56dbbe380694049d4957cc3fa8174c602bc67
* Add more vcl sources for easier breakpointingTor Lillqvist2018-10-051-0/+198
| | | | Change-Id: I3dccdd3253bf6e3e451b9ed53786eefaa02d451e
* Add sources in vcl/headless for easier breakpointingTor Lillqvist2018-10-051-0/+32
| | | | Change-Id: I02c73c040eafd77628d94f6045c48f02b650f8d6
* Add more source files from vcl for breakpointing convenienceTor Lillqvist2018-10-051-1/+81
| | | | Change-Id: I61b030d277a7fbcc1fd714b3edafc7922c59483a
* Add files from vcl/quartz for easy breakpointingTor Lillqvist2018-10-051-0/+30
| | | | Change-Id: Iccf4b7156677c6db7e675b2c7a6926d8395d025a
* LibreOfficeKit wants the tile pixmap bytes to be in BGRA order in memoryTor Lillqvist2018-10-021-1/+1
| | | | | | | | | | To get that with CoreGraphics on iOS we need to use also kCGImageByteOrder32Little in the CGBitmapContextCreate() call, otherwise the bytes will be in ARGB order in memory. (Not touching the macOS code here.) Change-Id: I3c2dd94feb1c6bf46c5b335f5901b29e5fe1e7fb
* More hacking on the tilebench part of the UnitTest appTor Lillqvist2018-10-022-0/+28
| | | | | | | | | | | | On iOS, don't attempt to write the tile dump ppm file to /tmp, but use the app-specific directory so that it can be copied for inspection using iTunes. (Of course, even better would be to simply paint it to the app's view. Later) Change-Id: I8dd60d04adc61de6594099f5c358a9b6220522da Reviewed-on: https://gerrit.libreoffice.org/61255 Reviewed-by: Tor Lillqvist <tml@collabora.com> Tested-by: Tor Lillqvist <tml@collabora.com>
* Start on the iOS unit test appTor Lillqvist2018-09-287-0/+690
Change-Id: Idef0b375d5c7d6d4542aee1f8abecaf9f834189c Reviewed-on: https://gerrit.libreoffice.org/61058 Reviewed-by: Tor Lillqvist <tml@collabora.com> Tested-by: Tor Lillqvist <tml@collabora.com>