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* -Werror,-Wunused-private-fieldStephan Bergmann2014-07-311-1/+0
* fix spelling errorMarkus Mohrhard2014-07-302-9/+9
* add scroll animation for benchmarkweigao2014-07-301-0/+14
* add drag animation for benchmarkweigao2014-07-301-8/+20
* add click event animation for benchmarkweigao2014-07-302-43/+175
* Add chart import, percentage number formats, unit test.Matúš Kukan2014-07-293-0/+77
* Remove some unused codeMarcos Paulo de Souza2014-07-292-12/+0
* bnc#885825: Write test for this.Kohei Yoshida2014-07-262-0/+103
* bnc#885825: Handle ODF import and export of data label border properties.Kohei Yoshida2014-07-261-1/+34
* bnc#885825: Support borders around data labels.Kohei Yoshida2014-07-2611-32/+842
* WaE: private field 'mnSteps' is not usedTor Lillqvist2014-07-251-1/+0
* loplugin:unreffun Unreferenced function definitionCaolán McNamara2014-07-251-8/+0
* possible problem with 2D vs 3D rendererMarkus Mohrhard2014-07-251-1/+2
* fix indentationMarkus Mohrhard2014-07-251-1/+1
* chart2: [loplugin:literaltoboolconversion]Michael Stahl2014-07-241-1/+1
* fix animation for GL3D chartMarkus Mohrhard2014-07-241-2/+2
* avoid showing the picking frame for too longMarkus Mohrhard2014-07-241-0/+2
* we don't need blocking user input anymore with the threaded renderingMarkus Mohrhard2014-07-242-11/+0
* that join was not necessaryMarkus Mohrhard2014-07-241-4/+0
* prevent that deadlock by only rpotecting shared resourcesMarkus Mohrhard2014-07-241-4/+7
* taking the mutex before calling update is a deadlock as wellMarkus Mohrhard2014-07-241-1/+0
* by default we want the non-benchmark modeMarkus Mohrhard2014-07-231-1/+1
* that mutex is not necessaryMarkus Mohrhard2014-07-231-1/+2
* fix one more deadlockMarkus Mohrhard2014-07-231-1/+2
* avoid deadlocks in BENCHMARK_MODEMarkus Mohrhard2014-07-231-0/+19
* avoid deadlock in 3D chartsMarkus Mohrhard2014-07-231-1/+1
* modify the light to make the sence looks betterweigao2014-07-232-7/+14
* add benchmark render threadweigao2014-07-232-1/+80
* Revert "opengl charts: Move the init from sc to chart2 ...Markus Mohrhard2014-07-238-96/+47
* Revert "Fix OpenGL chart reinitializing"Markus Mohrhard2014-07-237-18/+5
* Annotate.Kohei Yoshida2014-07-231-0/+2
* Add documentation.Kohei Yoshida2014-07-231-0/+16
* convert SfxItemState constants to a proper enumNoel Grandin2014-07-231-3/+3
* drop DLG_CHART_WIZARD via .resCaolán McNamara2014-07-236-71/+8
* Simplify.Kohei Yoshida2014-07-221-3/+2
* fdo#81547, part2: show only relevant widgets in layout tabpageKatarina Behrens2014-07-224-18/+20
* com::sun::star -> css.Kohei Yoshida2014-07-222-57/+83
* Remove "this->". Pointless.Kohei Yoshida2014-07-227-22/+21
* Wrong indent.Kohei Yoshida2014-07-221-1/+1
* callcatcher: update unused codeCaolán McNamara2014-07-222-6/+0
* printf crept in.Kohei Yoshida2014-07-221-1/+0
* boost::checked_deleter will do.Kohei Yoshida2014-07-228-17/+15
* Perhaps it's time we put ItemConverter etc into the right namespace.Kohei Yoshida2014-07-2125-126/+112
* LongAndWordyVariableNameReallyGetsToMyNerveReallyAndEvenMisspelled.Kohei Yoshida2014-07-212-3/+4
* scoped_ptr will do just fine here.Kohei Yoshida2014-07-211-6/+6
* More on removing (unreasonable) use of std::auto_ptr.Kohei Yoshida2014-07-216-54/+36
* Remove auto_ptr from CharacterPropertyItemConverter.Kohei Yoshida2014-07-2114-300/+164
* Compiler macro in lieu of literal "Label" to make it easier to track it.Kohei Yoshida2014-07-217-24/+28
* Scope reduction by throwing early.Kohei Yoshida2014-07-211-26/+23
* split helper and fix buildCaolán McNamara2014-07-211-0/+1