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* chart2: sal_Bool -> boolStephan Bergmann2014-09-126-10/+10
* 3D charts: Update the 3D charts when a value changes.Jan Holesovsky2014-09-126-89/+4
* Turn SfxItemState into a C++11 scoped enumerationStephan Bergmann2014-09-1222-120/+120
* bnc#892610: OOXML import: Improve chart number formats.Matúš Kukan2014-09-112-0/+52
* fdo#83716 - fix deadlock holding mutex required by rendering thread.Michael Meeks2014-09-101-3/+9
* Re-factor ~inexcusible copy/paste coding away.Michael Meeks2014-09-102-37/+32
* more fixes for SfxItemStateNoel Grandin2014-09-101-3/+3
* fix bitwise->logic conversion in SfxItemState commitNoel Grandin2014-09-091-1/+1
* coverity#1219805 Uninitialized scalar fieldCaolán McNamara2014-09-021-0/+5
* coverity#1215398 Uninitialized scalar fieldCaolán McNamara2014-09-021-0/+7
* remove SAL_DEBUGs introduced earlierMarkus Mohrhard2014-09-021-11/+0
* simplify codeMarkus Mohrhard2014-09-021-2/+1
* extract some shared codeMarkus Mohrhard2014-09-022-42/+0
* add more notes about deprecated OpenGL featuresMarkus Mohrhard2014-09-021-0/+8
* WIP debug statementsMarkus Mohrhard2014-09-021-2/+92
* add a note about deprecated functionalityMarkus Mohrhard2014-09-021-0/+15
* don't even try to create a shape for non existing valuesMarkus Mohrhard2014-09-021-0/+3
* fixed pipeline functions are not available in core contextMarkus Mohrhard2014-09-021-0/+3
* GL_LIGHTING is deprecatedMarkus Mohrhard2014-09-021-2/+0
* GL_TEXTURE_WRAP_* is deprecatedMarkus Mohrhard2014-09-021-4/+0
* GL_POINT_SMOOTH is deprecatedMarkus Mohrhard2014-09-021-2/+0
* glEnable(GL_TEXTURE_2D) is deprecatedMarkus Mohrhard2014-09-021-1/+0
* fix my last core shader errorMarkus Mohrhard2014-09-021-1/+2
* texture*D in GLSL is deprecated and not available in core contextsMarkus Mohrhard2014-09-024-6/+12
* replace all attribute and varying in chart shadersMarkus Mohrhard2014-09-0218-37/+38
* we need to switch to OpenGL 3.2 core for OSXMarkus Mohrhard2014-09-0218-18/+18
* make sure that all shaders contain a version stringMarkus Mohrhard2014-09-0226-2/+48
* Consistency around SvxB3DVectorItem in svx/svx3ditems.hxxStephan Bergmann2014-09-011-16/+16
* Consistency around SvxColorItem in svx/svx3ditems.hxxStephan Bergmann2014-09-011-17/+17
* Consistency around SfxUInt16Item in svx/svx3ditems.hxxStephan Bergmann2014-09-011-1/+1
* Consistency around SfxBoolItem in svx/svx3ditems.hxxStephan Bergmann2014-09-011-16/+16
* Consistency around SfxUInt32Item in svx/svx3ditems.hxxStephan Bergmann2014-09-011-1/+1
* replace sleep with two condition variablesMarkus Mohrhard2014-08-292-8/+45
* the DUMMY_CHART_FACTORY variable is not the only indicator for OpenGl chartsMarkus Mohrhard2014-08-292-0/+9
* Don't render with mp2DRenderer when we have 3D chartsZolnai Tamás2014-08-291-8/+11
* mpRenderer->init() needs a contextZolnai Tamás2014-08-291-0/+4
* Oops, static was forgotten.Zolnai Tamás2014-08-291-1/+1
* Store env variable in a static variable insteadZolnai Tamás2014-08-291-1/+3
* Revert "Stop flickering in rendering of charts in Writer"Zolnai Tamás2014-08-291-0/+5
* CHART_DUMMY_FACTORY should not control the OpenGL windowMarkus Mohrhard2014-08-291-1/+1
* Call resetCurrent as soon as possible to avoid conflict with other threadZolnai Tamás2014-08-291-1/+1
* Update chart when chart type is changed in edit modeZolnai Tamás2014-08-292-0/+17
* Reinitialize GL3D renderer when OpenGL window is changedZolnai Tamás2014-08-291-0/+7
* Don't create an OpenGL window in case of normal charts.Zolnai Tamás2014-08-291-7/+11
* Fix rendering of GL3DBarCharts after ODF importZolnai Tamás2014-08-291-0/+6
* Stop flickering in rendering of charts in WriterZolnai Tamás2014-08-291-5/+0
* Fix regression in rendering of GL3DBarChartZolnai Tamás2014-08-291-2/+1
* Mirror vertically the texture bitmaps for OpenGLZolnai Tamás2014-08-291-1/+1
* It seems better if the caller allocates the memory for the RGBA buffer.Zolnai Tamás2014-08-291-1/+3
* Fix OpenGL chart reinitialiationZolnai Tamás2014-08-297-5/+18