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* remove one more zero byte hrcThomas Arnhold2014-04-221-0/+0
* remove unused hrc filesThomas Arnhold2014-04-221-57/+0
* clean up hrc filesThomas Arnhold2014-04-223-78/+0
* remove comments why a file gets includedThomas Arnhold2014-04-2190-258/+5
* Extract code of BitmapEx -> RGBA buffer conversion to OpenGLHelperZolnai Tamás2014-04-181-20/+1
* Try harder to bypass OpenGL 3D stuff on non-desktop for nowTor Lillqvist2014-04-171-0/+4
* remove executable bitAndras Timar2014-04-172-0/+0
* fix non unique property handleMarkus Mohrhard2014-04-172-2/+4
* coverity#1202945 Uninitialized scalar fieldCaolán McNamara2014-04-161-3/+4
* remove some crap that should not have been pushedMarkus Mohrhard2014-04-151-2/+0
* chart2: sal_Bool->boolNoel Grandin2014-04-15101-581/+581
* whitespace for include statementsThomas Arnhold2014-04-151-1/+1
* don't try to init OpenGLRender in the constructorMarkus Mohrhard2014-04-152-2/+10
* remove the glew part in OpenGLRender.cxxMarkus Mohrhard2014-04-151-14/+0
* move some common OpenGL methods to vclMarkus Mohrhard2014-04-152-136/+6
* move the opengl headers to vcl/opengl for better separationMarkus Mohrhard2014-04-155-5/+5
* only render through OpenGL after successful context creationMarkus Mohrhard2014-04-155-11/+29
* extract methodMarkus Mohrhard2014-04-151-8/+16
* remove include and usingMarkus Mohrhard2014-04-151-4/+0
* switch to IOpenGLRenderer in chart2 2D renderingMarkus Mohrhard2014-04-151-7/+33
* remove unused includeMarkus Mohrhard2014-04-151-2/+0
* typo: occuring -> occurringThomas Arnhold2014-04-141-1/+1
* typo: attribut -> attributeThomas Arnhold2014-04-141-2/+2
* typo: paramter -> parameterThomas Arnhold2014-04-141-1/+1
* typo: suiteable -> suitableThomas Arnhold2014-04-141-1/+1
* Remove unused codeStephan Bergmann2014-04-141-14/+0
* Fix encoding (iso-8859-1 -> utf8)Julien Nabet2014-04-121-2/+2
* Several more Window events to intercept for the GL3D chart.Kohei Yoshida2014-04-113-1/+32
* Separate mouse event handlers for GL3D bar chart.Kohei Yoshida2014-04-116-25/+145
* It's "its", not "it's"Tor Lillqvist2014-04-102-2/+2
* Rename 3DBarChart and Bar3DChart to GL3DBarChart.Kohei Yoshida2014-04-103-11/+16
* Remove the old GL3DBarChart code.Kohei Yoshida2014-04-103-116/+0
* Reduce indentation by early bailout.Kohei Yoshida2014-04-101-136/+136
* Let's remove these...Kohei Yoshida2014-04-101-6/+0
* Make implicit assignment etc. work for these iterator classesStephan Bergmann2014-04-101-11/+9
* add teh rounded corners property backMarkus Mohrhard2014-04-102-0/+8
* make sure the unique id is set correctlyMarkus Mohrhard2014-04-103-4/+43
* Need 3 points to define a rectangle in 3D.Jan Holesovsky2014-04-081-1/+2
* Fix typo.Jan Holesovsky2014-04-081-1/+1
* WaE: private field is not usedTor Lillqvist2014-04-081-5/+0
* change debug outputMarkus Mohrhard2014-04-081-1/+1
* clear the container to be safeMarkus Mohrhard2014-04-081-0/+1
* add camera controlMarkus Mohrhard2014-04-083-0/+17
* remove unused variableMarkus Mohrhard2014-04-081-1/+0
* temporarily render to a fileMarkus Mohrhard2014-04-083-1/+14
* improve the code for temporary OpenGl contextMarkus Mohrhard2014-04-084-6/+43
* e temporarily a local OpenGL contextMarkus Mohrhard2014-04-082-0/+4
* remove some OpenGL traces from OpenGLRender and DummyXShapeMarkus Mohrhard2014-04-084-25/+5
* remove fileMarkus Mohrhard2014-04-081-71/+0
* no need to swap buffers in the offscreen renderingMarkus Mohrhard2014-04-081-20/+1