summaryrefslogtreecommitdiffstats
path: root/canvas/Package_opengl.mk
Commit message (Collapse)AuthorAgeFilesLines
* GLSL files should go into $(LIBO_ETC_FOLDER)/openglTor Lillqvist2014-10-031-1/+1
| | | | | | | | | | | | (And not $(LIBO_BIN_FOLDER)/opengl. Note that on Linux and Windows, LIBO_ETC_FOLDER and LIBO_BIN_FOLDER are the same, "program".) That's where getShaderFolder() in vcl/source/opengl/OpenGLHelper.cxx looks for them. Also, as they are data and not executable code, to conform to strict OS X code signing and sandboxing requirements, they definitely should not be in $(LIBO_BIN_FOLDER) Change-Id: I902e08f7a1f142697df827d50e0bda74be918eb4
* extract shaders to own file and use shared shader loadingMarkus Mohrhard2014-08-081-0/+22
Change-Id: I1af7e03a3e46f3cb49162be9351ce22f54d08c52