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Diffstat (limited to 'vcl/source/control/spinfld.cxx')
-rw-r--r--vcl/source/control/spinfld.cxx15
1 files changed, 7 insertions, 8 deletions
diff --git a/vcl/source/control/spinfld.cxx b/vcl/source/control/spinfld.cxx
index d50c521b84f0..0c58aee8e531 100644
--- a/vcl/source/control/spinfld.cxx
+++ b/vcl/source/control/spinfld.cxx
@@ -178,7 +178,7 @@ void ImplDrawSpinButton( OutputDevice* pOutDev,
}
}
- // Oberen/linken Button malen
+ // draw upper/left Button
sal_uInt16 nTempStyle = nStyle;
if ( bUpperIn )
nTempStyle |= BUTTON_DRAW_PRESSED;
@@ -225,14 +225,14 @@ void ImplDrawSpinButton( OutputDevice* pOutDev,
if( !bNativeOK )
aUpRect = aDecoView.DrawButton( rUpperRect, nTempStyle );
- // Unteren/rechten Button malen
+ // draw lower/right Button
if ( bLowerIn )
nStyle |= BUTTON_DRAW_PRESSED;
Rectangle aLowRect;
if( !bNativeOK )
aLowRect = aDecoView.DrawButton( rLowerRect, nStyle );
- // Zusaetzliche Default-Kante wollen wir auch ausnutzen
+ // make use of additional default edge
aUpRect.Left()--;
aUpRect.Top()--;
aUpRect.Right()++;
@@ -242,8 +242,7 @@ void ImplDrawSpinButton( OutputDevice* pOutDev,
aLowRect.Right()++;
aLowRect.Bottom()++;
- // Wir malen auch in die Kante rein, damit man etwas erkennen kann,
- // wenn das Rechteck zu klein ist
+ // draw into the edge, so that something is visible if the rectangle is too small
if ( aUpRect.GetHeight() < 4 )
{
aUpRect.Right()++;
@@ -252,7 +251,7 @@ void ImplDrawSpinButton( OutputDevice* pOutDev,
aLowRect.Bottom()++;
}
- // Symbolgroesse berechnen
+ // calculate Symbol size
long nTempSize1 = aUpRect.GetWidth();
long nTempSize2 = aLowRect.GetWidth();
if ( Abs( nTempSize1-nTempSize2 ) == 1 )
@@ -426,7 +425,7 @@ void SpinField::MouseButtonDown( const MouseEvent& rMEvt )
}
else if ( maDropDownRect.IsInside( rMEvt.GetPosPixel() ) )
{
- // Rechts daneben liegt der DropDownButton:
+ // put DropDownButton to the right
mbInDropDown = ShowDropDown( mbInDropDown ? sal_False : sal_True );
Paint( Rectangle( Point(), GetOutputSizePixel() ) );
}
@@ -679,7 +678,7 @@ void SpinField::ImplCalcButtonAreas( OutputDevice* pDev, const Size& rOutSz, Rec
else
rDDArea.SetEmpty();
- // Je nach Hoehe, die groessen Berechnen
+ // calcuate sizes according to the height
if ( GetStyle() & WB_SPIN )
{
long nBottom1 = aSize.Height()/2;