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-rw-r--r--vcl/osx/salgdiutils.cxx50
1 files changed, 24 insertions, 26 deletions
diff --git a/vcl/osx/salgdiutils.cxx b/vcl/osx/salgdiutils.cxx
index 892baed13ac9..a1012e704796 100644
--- a/vcl/osx/salgdiutils.cxx
+++ b/vcl/osx/salgdiutils.cxx
@@ -35,37 +35,35 @@
#include <osx/salframe.h>
#include <osx/saldata.hxx>
-float AquaSalGraphics::GetWindowScaling()
-{
- float fScale = 1.0f;
-
-#ifdef MACOSX
-
- // Window scaling independent from main display may be forced by setting VCL_MACOS_FORCE_WINDOW_SCALING environment variable
- // whose setting is stored in mbWindowScaling. After implementation of full support of scaled displays window scaling will be
- // set to 2.0f for macOS as default. This will allow moving of windows between non retina and retina displays without blurry
- // text and graphics.
+// TODO: Scale will be set to 2.0f as default after implementation of full scaled display support . This will allow moving of
+// windows between non retina and retina displays without blurry text and graphics. Static variables have to be removed thereafter.
- // TODO: After implementation of full support of scaled displays code has to be modified to set a scaling of 2.0f as default.
-
- if (mbWindowScaling)
- {
- fScale = 2.0f;
- return fScale;
- }
+// Currently scaled display support is not implemented for bitmaps. This will cause a slight performance degradation on displays
+// with single precision. To preserve performance for now, window scaling is only activated if at least one display with double
+// precision is present. Moving windows between displays is then possible without blurry text and graphics too. Adapting window
+// scaling when displays are added while application is running is not supported.
-#endif
+static bool bWindowScaling = false;
+static float fWindowScale = 1.0f;
- AquaSalFrame *pSalFrame = mpFrame;
- if (!pSalFrame)
- pSalFrame = static_cast<AquaSalFrame *>(GetSalData()->mpInstance->anyFrame());
- if (pSalFrame)
+float AquaSalGraphics::GetWindowScaling()
+{
+ if (!bWindowScaling)
{
- NSWindow *pNSWindow = pSalFrame->getNSWindow();
- if (pNSWindow)
- fScale = [pNSWindow backingScaleFactor];
+ NSArray *aScreens = [NSScreen screens];
+ if (aScreens != nullptr)
+ {
+ int nScreens = [aScreens count];
+ for (int i = 0; i < nScreens; i++)
+ {
+ float fScale = [[aScreens objectAtIndex:i] backingScaleFactor];
+ if (fScale > fWindowScale)
+ fWindowScale = fScale;
+ }
+ bWindowScaling = true;
+ }
}
- return fScale;
+ return fWindowScale;
}
void AquaSalGraphics::SetWindowGraphics( AquaSalFrame* pFrame )