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-rw-r--r--vcl/opengl/win/gdiimpl.cxx5
1 files changed, 2 insertions, 3 deletions
diff --git a/vcl/opengl/win/gdiimpl.cxx b/vcl/opengl/win/gdiimpl.cxx
index 6215c4c20a2d..3f5da83dd84c 100644
--- a/vcl/opengl/win/gdiimpl.cxx
+++ b/vcl/opengl/win/gdiimpl.cxx
@@ -473,9 +473,8 @@ bool compiledShaderBinariesWork()
bool WinOpenGLContext::ImplInit()
{
- // Failures here typically means that OpenGL can't be used. Returning false is fairly pointless
- // as the calling code doesn't even check, but oh well. If we notice that OpenGL is broken the
- // first time being called, it is not too late to call
+ // Failures here typically means that OpenGL can't be used.
+ // If we notice that OpenGL is broken the first time being called, it is not too late to call
// disableOpenGLAndTerminateForRestart(). The first time this will be called is from displaying
// the splash screen, so if OpenGL is broken, it is "early enough" for us to be able to disable
// OpenGL and terminate bluntly with EXITHELPER_NORMAL_RESTART, thus causing the wrapper process