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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*************************************************************************
+ *
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * Copyright 2000, 2010 Oracle and/or its affiliates.
+ *
+ * OpenOffice.org - a multi-platform office productivity suite
+ *
+ * This file is part of OpenOffice.org.
+ *
+ * OpenOffice.org is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU Lesser General Public License version 3
+ * only, as published by the Free Software Foundation.
+ *
+ * OpenOffice.org is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License version 3 for more details
+ * (a copy is included in the LICENSE file that accompanied this code).
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * version 3 along with OpenOffice.org. If not, see
+ * <http://www.openoffice.org/license.html>
+ * for a copy of the LGPLv3 License.
+ *
+ ************************************************************************/
+
+#ifndef _SV_SALFRAME_HXX
+#define _SV_SALFRAME_HXX
+
+#include <vcl/sv.h>
+#include <vcl/dllapi.h>
+
+#ifdef __cplusplus
+
+#include <vcl/ptrstyle.hxx>
+#include <vcl/sndstyle.hxx>
+
+#endif // __cplusplus
+#include <salwtype.hxx>
+#include <salgeom.hxx>
+#include <tools/gen.hxx>
+#include <vcl/region.hxx>
+
+#include <vcl/impdel.hxx>
+#include <rtl/ustring.hxx>
+#include <vcl/keycod.hxx>
+
+class AllSettings;
+class SalGraphics;
+class SalBitmap;
+class SalMenu;
+class Window;
+
+
+struct SalFrameState;
+struct SalInputContext;
+struct SystemEnvData;
+
+// -----------------
+// - SalFrameTypes -
+// -----------------
+
+#define SAL_FRAME_TOTOP_RESTOREWHENMIN ((sal_uInt16)0x0001)
+#define SAL_FRAME_TOTOP_FOREGROUNDTASK ((sal_uInt16)0x0002)
+#define SAL_FRAME_TOTOP_GRABFOCUS ((sal_uInt16)0x0004)
+#define SAL_FRAME_TOTOP_GRABFOCUS_ONLY ((sal_uInt16)0x0008)
+
+#define SAL_FRAME_ENDEXTTEXTINPUT_COMPLETE ((sal_uInt16)0x0001)
+#define SAL_FRAME_ENDEXTTEXTINPUT_CANCEL ((sal_uInt16)0x0002)
+
+
+// -----------------
+// - SalFrameStyle -
+// -----------------
+
+#define SAL_FRAME_STYLE_DEFAULT ((sal_uLong)0x00000001)
+#define SAL_FRAME_STYLE_MOVEABLE ((sal_uLong)0x00000002)
+#define SAL_FRAME_STYLE_SIZEABLE ((sal_uLong)0x00000004)
+#define SAL_FRAME_STYLE_CLOSEABLE ((sal_uLong)0x00000008)
+
+// no shadow effect on WindowsXP
+#define SAL_FRAME_STYLE_NOSHADOW ((sal_uLong)0x00000010)
+// indicate tooltip windows, so they can always be topmost
+#define SAL_FRAME_STYLE_TOOLTIP ((sal_uLong)0x00000020)
+// windows without windowmanager decoration, this typically only applies to floating windows
+#define SAL_FRAME_STYLE_OWNERDRAWDECORATION ((sal_uLong)0x00000040)
+// dialogs
+#define SAL_FRAME_STYLE_DIALOG ((sal_uLong)0x00000080)
+// partial fullscreen: fullscreen on one monitor of a multimonitor display
+#define SAL_FRAME_STYLE_PARTIAL_FULLSCREEN ((sal_uLong)0x00800000)
+// plugged system child window
+#define SAL_FRAME_STYLE_PLUG ((sal_uLong)0x10000000)
+// system child window inside another SalFrame
+#define SAL_FRAME_STYLE_SYSTEMCHILD ((sal_uLong)0x08000000)
+// floating window
+#define SAL_FRAME_STYLE_FLOAT ((sal_uLong)0x20000000)
+// floating window that needs to be focusable
+#define SAL_FRAME_STYLE_FLOAT_FOCUSABLE ((sal_uLong)0x04000000)
+// toolwindows should be painted with a smaller decoration
+#define SAL_FRAME_STYLE_TOOLWINDOW ((sal_uLong)0x40000000)
+// the window containing the intro bitmap, aka splashscreen
+#define SAL_FRAME_STYLE_INTRO ((sal_uLong)0x80000000)
+
+/*
+#define SAL_FRAME_STYLE_MINABLE ((sal_uLong)0x00000008)
+#define SAL_FRAME_STYLE_MAXABLE ((sal_uLong)0x00000010)
+#define SAL_FRAME_STYLE_BORDER ((sal_uLong)0x00000040)
+#define SAL_FRAME_STYLE_DOC ((sal_uLong)0x00004000)
+#define SAL_FRAME_STYLE_DIALOG ((sal_uLong)0x00008000)
+#define SAL_FRAME_STYLE_TOOL ((sal_uLong)0x00010000)
+#define SAL_FRAME_STYLE_FULLSIZE ((sal_uLong)0x00020000)
+*/
+
+// ----------------------------------------
+// - extended frame style -
+// - (sal equivalent to extended WinBits) -
+// ----------------------------------------
+typedef sal_uInt64 SalExtStyle;
+#define SAL_FRAME_EXT_STYLE_DOCUMENT SalExtStyle(0x00000001)
+#define SAL_FRAME_EXT_STYLE_DOCMODIFIED SalExtStyle(0x00000002)
+
+// ------------------------
+// - Flags for SetPosSize -
+// ------------------------
+
+#define SAL_FRAME_POSSIZE_X ((sal_uInt16)0x0001)
+#define SAL_FRAME_POSSIZE_Y ((sal_uInt16)0x0002)
+#define SAL_FRAME_POSSIZE_WIDTH ((sal_uInt16)0x0004)
+#define SAL_FRAME_POSSIZE_HEIGHT ((sal_uInt16)0x0008)
+
+#ifdef __cplusplus
+
+using ::rtl::OUString;
+using ::rtl::OString;
+
+// ------------
+// - SalFrame -
+// ------------
+
+struct SystemParentData;
+
+class VCL_PLUGIN_PUBLIC SalFrame : public vcl::DeletionNotifier
+{
+ // the VCL window corresponding to this frame
+ Window* m_pWindow;
+ SALFRAMEPROC m_pProc;
+public: // public for Sal Implementation
+ SalFrame() : m_pWindow( NULL ), m_pProc( NULL ) {}
+ virtual ~SalFrame();
+
+public: // public for Sal Implementation
+ SalFrameGeometry maGeometry;
+
+public:
+ // SalGraphics or NULL, but two Graphics for all SalFrames
+ // must be returned
+ virtual SalGraphics* GetGraphics() = 0;
+ virtual void ReleaseGraphics( SalGraphics* pGraphics ) = 0;
+
+ // Event must be destroyed, when Frame is destroyed
+ // When Event is called, SalInstance::Yield() must be returned
+ virtual sal_Bool PostEvent( void* pData ) = 0;
+
+ virtual void SetTitle( const XubString& rTitle ) = 0;
+ virtual void SetIcon( sal_uInt16 nIcon ) = 0;
+ virtual void SetRepresentedURL( const rtl::OUString& );
+ virtual void SetMenu( SalMenu *pSalMenu ) = 0;
+ virtual void DrawMenuBar() = 0;
+
+ virtual void SetExtendedFrameStyle( SalExtStyle nExtStyle ) = 0;
+
+ // Before the window is visible, a resize event
+ // must be sent with the correct size
+ virtual void Show( sal_Bool bVisible, sal_Bool bNoActivate = sal_False ) = 0;
+ virtual void Enable( sal_Bool bEnable ) = 0;
+ // Set ClientSize and Center the Window to the desktop
+ // and send/post a resize message
+ virtual void SetMinClientSize( long nWidth, long nHeight ) = 0;
+ virtual void SetMaxClientSize( long nWidth, long nHeight ) = 0;
+ virtual void SetPosSize( long nX, long nY, long nWidth, long nHeight, sal_uInt16 nFlags ) = 0;
+ virtual void GetClientSize( long& rWidth, long& rHeight ) = 0;
+ virtual void GetWorkArea( Rectangle& rRect ) = 0;
+ virtual SalFrame* GetParent() const = 0;
+ // Note: x will be mirrored at parent if UI mirroring is active
+ SalFrameGeometry GetGeometry();
+ const SalFrameGeometry& GetUnmirroredGeometry() const { return maGeometry; }
+ virtual void SetWindowState( const SalFrameState* pState ) = 0;
+ virtual sal_Bool GetWindowState( SalFrameState* pState ) = 0;
+ virtual void ShowFullScreen( sal_Bool bFullScreen, sal_Int32 nDisplay ) = 0;
+ // Enable/Disable ScreenSaver, SystemAgents, ...
+ virtual void StartPresentation( sal_Bool bStart ) = 0;
+ // Show Window over all other Windows
+ virtual void SetAlwaysOnTop( sal_Bool bOnTop ) = 0;
+
+ // Window to top and grab focus
+ virtual void ToTop( sal_uInt16 nFlags ) = 0;
+
+ // this function can call with the same
+ // pointer style
+ virtual void SetPointer( PointerStyle ePointerStyle ) = 0;
+ virtual void CaptureMouse( sal_Bool bMouse ) = 0;
+ virtual void SetPointerPos( long nX, long nY ) = 0;
+
+ // flush output buffer
+ virtual void Flush( void) = 0;
+ virtual void Flush( const Rectangle& );
+ // flush output buffer, wait till outstanding operations are done
+ virtual void Sync() = 0;
+
+ virtual void SetInputContext( SalInputContext* pContext ) = 0;
+ virtual void EndExtTextInput( sal_uInt16 nFlags ) = 0;
+
+ virtual String GetKeyName( sal_uInt16 nKeyCode ) = 0;
+ virtual String GetSymbolKeyName( const XubString& rFontName, sal_uInt16 nKeyCode ) = 0;
+
+ // returns in 'rKeyCode' the single keycode that translates to the given unicode when using a keyboard layout of language 'aLangType'
+ // returns sal_False if no mapping exists or function not supported
+ // this is required for advanced menu support
+ virtual sal_Bool MapUnicodeToKeyCode( sal_Unicode aUnicode, LanguageType aLangType, KeyCode& rKeyCode ) = 0;
+
+ // returns the input language used for the last key stroke
+ // may be LANGUAGE_DONTKNOW if not supported by the OS
+ virtual LanguageType GetInputLanguage() = 0;
+
+ virtual SalBitmap* SnapShot() = 0;
+
+ virtual void UpdateSettings( AllSettings& rSettings ) = 0;
+
+ virtual void Beep( SoundType eSoundType ) = 0;
+
+ // returns system data (most prominent: window handle)
+ virtual const SystemEnvData* GetSystemData() const = 0;
+
+ // sets a background bitmap on the frame; the implementation
+ // must not make assumptions about the lifetime of the passed SalBitmap
+ // but should copy its contents to an own buffer
+ virtual void SetBackgroundBitmap( SalBitmap* ) = 0;
+
+
+ // get current modifier, button mask and mouse position
+ struct SalPointerState
+ {
+ sal_uLong mnState;
+ Point maPos; // in frame coordinates
+ };
+
+ virtual SalPointerState GetPointerState() = 0;
+
+ struct SalIndicatorState
+ {
+ sal_uInt16 mnState;
+ };
+
+ virtual SalIndicatorState GetIndicatorState() = 0;
+
+ virtual void SimulateKeyPress( sal_uInt16 nKeyCode ) = 0;
+
+ // set new parent window
+ virtual void SetParent( SalFrame* pNewParent ) = 0;
+ // reparent window to act as a plugin; implementation
+ // may choose to use a new system window inetrnally
+ // return false to indicate failure
+ virtual bool SetPluginParent( SystemParentData* pNewParent ) = 0;
+
+ // move the frame to a new screen
+ virtual void SetScreenNumber( unsigned int nScreen ) = 0;
+
+ virtual void SetApplicationID( const rtl::OUString &rApplicationID) = 0;
+
+ // shaped system windows
+ // set clip region to none (-> rectangular windows, normal state)
+ virtual void ResetClipRegion() = 0;
+ // start setting the clipregion consisting of nRects rectangles
+ virtual void BeginSetClipRegion( sal_uLong nRects ) = 0;
+ // add a rectangle to the clip region
+ virtual void UnionClipRegion( long nX, long nY, long nWidth, long nHeight ) = 0;
+ // done setting up the clipregion
+ virtual void EndSetClipRegion() = 0;
+
+ // Callbacks (indepent part in vcl/source/window/winproc.cxx)
+ // for default message handling return 0
+ void SetCallback( Window* pWindow, SALFRAMEPROC pProc )
+ { m_pWindow = pWindow; m_pProc = pProc; }
+
+ // returns the instance set
+ Window* GetWindow() const { return m_pWindow; }
+
+ // Call the callback set; this sometimes necessary for implementation classes
+ // that should not now more than necessary about the SalFrame implementation
+ // (e.g. input methods, printer update handlers).
+ long CallCallback( sal_uInt16 nEvent, const void* pEvent ) const
+ { return m_pProc ? m_pProc( m_pWindow, const_cast<SalFrame*>(this), nEvent, pEvent ) : 0; }
+};
+
+
+
+#endif // __cplusplus
+
+#endif // _SV_SALFRAME_HXX
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */