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Diffstat (limited to 'vcl/inc/salframe.hxx')
-rw-r--r-- | vcl/inc/salframe.hxx | 303 |
1 files changed, 303 insertions, 0 deletions
diff --git a/vcl/inc/salframe.hxx b/vcl/inc/salframe.hxx new file mode 100644 index 000000000000..51c6bcf7e73e --- /dev/null +++ b/vcl/inc/salframe.hxx @@ -0,0 +1,303 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/************************************************************************* + * + * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. + * + * Copyright 2000, 2010 Oracle and/or its affiliates. + * + * OpenOffice.org - a multi-platform office productivity suite + * + * This file is part of OpenOffice.org. + * + * OpenOffice.org is free software: you can redistribute it and/or modify + * it under the terms of the GNU Lesser General Public License version 3 + * only, as published by the Free Software Foundation. + * + * OpenOffice.org is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU Lesser General Public License version 3 for more details + * (a copy is included in the LICENSE file that accompanied this code). + * + * You should have received a copy of the GNU Lesser General Public License + * version 3 along with OpenOffice.org. If not, see + * <http://www.openoffice.org/license.html> + * for a copy of the LGPLv3 License. + * + ************************************************************************/ + +#ifndef _SV_SALFRAME_HXX +#define _SV_SALFRAME_HXX + +#include <vcl/sv.h> +#include <vcl/dllapi.h> + +#ifdef __cplusplus + +#include <vcl/ptrstyle.hxx> +#include <vcl/sndstyle.hxx> + +#endif // __cplusplus +#include <salwtype.hxx> +#include <salgeom.hxx> +#include <tools/gen.hxx> +#include <vcl/region.hxx> + +#include <vcl/impdel.hxx> +#include <rtl/ustring.hxx> +#include <vcl/keycod.hxx> + +class AllSettings; +class SalGraphics; +class SalBitmap; +class SalMenu; +class Window; + + +struct SalFrameState; +struct SalInputContext; +struct SystemEnvData; + +// ----------------- +// - SalFrameTypes - +// ----------------- + +#define SAL_FRAME_TOTOP_RESTOREWHENMIN ((sal_uInt16)0x0001) +#define SAL_FRAME_TOTOP_FOREGROUNDTASK ((sal_uInt16)0x0002) +#define SAL_FRAME_TOTOP_GRABFOCUS ((sal_uInt16)0x0004) +#define SAL_FRAME_TOTOP_GRABFOCUS_ONLY ((sal_uInt16)0x0008) + +#define SAL_FRAME_ENDEXTTEXTINPUT_COMPLETE ((sal_uInt16)0x0001) +#define SAL_FRAME_ENDEXTTEXTINPUT_CANCEL ((sal_uInt16)0x0002) + + +// ----------------- +// - SalFrameStyle - +// ----------------- + +#define SAL_FRAME_STYLE_DEFAULT ((sal_uLong)0x00000001) +#define SAL_FRAME_STYLE_MOVEABLE ((sal_uLong)0x00000002) +#define SAL_FRAME_STYLE_SIZEABLE ((sal_uLong)0x00000004) +#define SAL_FRAME_STYLE_CLOSEABLE ((sal_uLong)0x00000008) + +// no shadow effect on WindowsXP +#define SAL_FRAME_STYLE_NOSHADOW ((sal_uLong)0x00000010) +// indicate tooltip windows, so they can always be topmost +#define SAL_FRAME_STYLE_TOOLTIP ((sal_uLong)0x00000020) +// windows without windowmanager decoration, this typically only applies to floating windows +#define SAL_FRAME_STYLE_OWNERDRAWDECORATION ((sal_uLong)0x00000040) +// dialogs +#define SAL_FRAME_STYLE_DIALOG ((sal_uLong)0x00000080) +// partial fullscreen: fullscreen on one monitor of a multimonitor display +#define SAL_FRAME_STYLE_PARTIAL_FULLSCREEN ((sal_uLong)0x00800000) +// plugged system child window +#define SAL_FRAME_STYLE_PLUG ((sal_uLong)0x10000000) +// system child window inside another SalFrame +#define SAL_FRAME_STYLE_SYSTEMCHILD ((sal_uLong)0x08000000) +// floating window +#define SAL_FRAME_STYLE_FLOAT ((sal_uLong)0x20000000) +// floating window that needs to be focusable +#define SAL_FRAME_STYLE_FLOAT_FOCUSABLE ((sal_uLong)0x04000000) +// toolwindows should be painted with a smaller decoration +#define SAL_FRAME_STYLE_TOOLWINDOW ((sal_uLong)0x40000000) +// the window containing the intro bitmap, aka splashscreen +#define SAL_FRAME_STYLE_INTRO ((sal_uLong)0x80000000) + +/* +#define SAL_FRAME_STYLE_MINABLE ((sal_uLong)0x00000008) +#define SAL_FRAME_STYLE_MAXABLE ((sal_uLong)0x00000010) +#define SAL_FRAME_STYLE_BORDER ((sal_uLong)0x00000040) +#define SAL_FRAME_STYLE_DOC ((sal_uLong)0x00004000) +#define SAL_FRAME_STYLE_DIALOG ((sal_uLong)0x00008000) +#define SAL_FRAME_STYLE_TOOL ((sal_uLong)0x00010000) +#define SAL_FRAME_STYLE_FULLSIZE ((sal_uLong)0x00020000) +*/ + +// ---------------------------------------- +// - extended frame style - +// - (sal equivalent to extended WinBits) - +// ---------------------------------------- +typedef sal_uInt64 SalExtStyle; +#define SAL_FRAME_EXT_STYLE_DOCUMENT SalExtStyle(0x00000001) +#define SAL_FRAME_EXT_STYLE_DOCMODIFIED SalExtStyle(0x00000002) + +// ------------------------ +// - Flags for SetPosSize - +// ------------------------ + +#define SAL_FRAME_POSSIZE_X ((sal_uInt16)0x0001) +#define SAL_FRAME_POSSIZE_Y ((sal_uInt16)0x0002) +#define SAL_FRAME_POSSIZE_WIDTH ((sal_uInt16)0x0004) +#define SAL_FRAME_POSSIZE_HEIGHT ((sal_uInt16)0x0008) + +#ifdef __cplusplus + +using ::rtl::OUString; +using ::rtl::OString; + +// ------------ +// - SalFrame - +// ------------ + +struct SystemParentData; + +class VCL_PLUGIN_PUBLIC SalFrame : public vcl::DeletionNotifier +{ + // the VCL window corresponding to this frame + Window* m_pWindow; + SALFRAMEPROC m_pProc; +public: // public for Sal Implementation + SalFrame() : m_pWindow( NULL ), m_pProc( NULL ) {} + virtual ~SalFrame(); + +public: // public for Sal Implementation + SalFrameGeometry maGeometry; + +public: + // SalGraphics or NULL, but two Graphics for all SalFrames + // must be returned + virtual SalGraphics* GetGraphics() = 0; + virtual void ReleaseGraphics( SalGraphics* pGraphics ) = 0; + + // Event must be destroyed, when Frame is destroyed + // When Event is called, SalInstance::Yield() must be returned + virtual sal_Bool PostEvent( void* pData ) = 0; + + virtual void SetTitle( const XubString& rTitle ) = 0; + virtual void SetIcon( sal_uInt16 nIcon ) = 0; + virtual void SetRepresentedURL( const rtl::OUString& ); + virtual void SetMenu( SalMenu *pSalMenu ) = 0; + virtual void DrawMenuBar() = 0; + + virtual void SetExtendedFrameStyle( SalExtStyle nExtStyle ) = 0; + + // Before the window is visible, a resize event + // must be sent with the correct size + virtual void Show( sal_Bool bVisible, sal_Bool bNoActivate = sal_False ) = 0; + virtual void Enable( sal_Bool bEnable ) = 0; + // Set ClientSize and Center the Window to the desktop + // and send/post a resize message + virtual void SetMinClientSize( long nWidth, long nHeight ) = 0; + virtual void SetMaxClientSize( long nWidth, long nHeight ) = 0; + virtual void SetPosSize( long nX, long nY, long nWidth, long nHeight, sal_uInt16 nFlags ) = 0; + virtual void GetClientSize( long& rWidth, long& rHeight ) = 0; + virtual void GetWorkArea( Rectangle& rRect ) = 0; + virtual SalFrame* GetParent() const = 0; + // Note: x will be mirrored at parent if UI mirroring is active + SalFrameGeometry GetGeometry(); + const SalFrameGeometry& GetUnmirroredGeometry() const { return maGeometry; } + virtual void SetWindowState( const SalFrameState* pState ) = 0; + virtual sal_Bool GetWindowState( SalFrameState* pState ) = 0; + virtual void ShowFullScreen( sal_Bool bFullScreen, sal_Int32 nDisplay ) = 0; + // Enable/Disable ScreenSaver, SystemAgents, ... + virtual void StartPresentation( sal_Bool bStart ) = 0; + // Show Window over all other Windows + virtual void SetAlwaysOnTop( sal_Bool bOnTop ) = 0; + + // Window to top and grab focus + virtual void ToTop( sal_uInt16 nFlags ) = 0; + + // this function can call with the same + // pointer style + virtual void SetPointer( PointerStyle ePointerStyle ) = 0; + virtual void CaptureMouse( sal_Bool bMouse ) = 0; + virtual void SetPointerPos( long nX, long nY ) = 0; + + // flush output buffer + virtual void Flush( void) = 0; + virtual void Flush( const Rectangle& ); + // flush output buffer, wait till outstanding operations are done + virtual void Sync() = 0; + + virtual void SetInputContext( SalInputContext* pContext ) = 0; + virtual void EndExtTextInput( sal_uInt16 nFlags ) = 0; + + virtual String GetKeyName( sal_uInt16 nKeyCode ) = 0; + virtual String GetSymbolKeyName( const XubString& rFontName, sal_uInt16 nKeyCode ) = 0; + + // returns in 'rKeyCode' the single keycode that translates to the given unicode when using a keyboard layout of language 'aLangType' + // returns sal_False if no mapping exists or function not supported + // this is required for advanced menu support + virtual sal_Bool MapUnicodeToKeyCode( sal_Unicode aUnicode, LanguageType aLangType, KeyCode& rKeyCode ) = 0; + + // returns the input language used for the last key stroke + // may be LANGUAGE_DONTKNOW if not supported by the OS + virtual LanguageType GetInputLanguage() = 0; + + virtual SalBitmap* SnapShot() = 0; + + virtual void UpdateSettings( AllSettings& rSettings ) = 0; + + virtual void Beep( SoundType eSoundType ) = 0; + + // returns system data (most prominent: window handle) + virtual const SystemEnvData* GetSystemData() const = 0; + + // sets a background bitmap on the frame; the implementation + // must not make assumptions about the lifetime of the passed SalBitmap + // but should copy its contents to an own buffer + virtual void SetBackgroundBitmap( SalBitmap* ) = 0; + + + // get current modifier, button mask and mouse position + struct SalPointerState + { + sal_uLong mnState; + Point maPos; // in frame coordinates + }; + + virtual SalPointerState GetPointerState() = 0; + + struct SalIndicatorState + { + sal_uInt16 mnState; + }; + + virtual SalIndicatorState GetIndicatorState() = 0; + + virtual void SimulateKeyPress( sal_uInt16 nKeyCode ) = 0; + + // set new parent window + virtual void SetParent( SalFrame* pNewParent ) = 0; + // reparent window to act as a plugin; implementation + // may choose to use a new system window inetrnally + // return false to indicate failure + virtual bool SetPluginParent( SystemParentData* pNewParent ) = 0; + + // move the frame to a new screen + virtual void SetScreenNumber( unsigned int nScreen ) = 0; + + virtual void SetApplicationID( const rtl::OUString &rApplicationID) = 0; + + // shaped system windows + // set clip region to none (-> rectangular windows, normal state) + virtual void ResetClipRegion() = 0; + // start setting the clipregion consisting of nRects rectangles + virtual void BeginSetClipRegion( sal_uLong nRects ) = 0; + // add a rectangle to the clip region + virtual void UnionClipRegion( long nX, long nY, long nWidth, long nHeight ) = 0; + // done setting up the clipregion + virtual void EndSetClipRegion() = 0; + + // Callbacks (indepent part in vcl/source/window/winproc.cxx) + // for default message handling return 0 + void SetCallback( Window* pWindow, SALFRAMEPROC pProc ) + { m_pWindow = pWindow; m_pProc = pProc; } + + // returns the instance set + Window* GetWindow() const { return m_pWindow; } + + // Call the callback set; this sometimes necessary for implementation classes + // that should not now more than necessary about the SalFrame implementation + // (e.g. input methods, printer update handlers). + long CallCallback( sal_uInt16 nEvent, const void* pEvent ) const + { return m_pProc ? m_pProc( m_pWindow, const_cast<SalFrame*>(this), nEvent, pEvent ) : 0; } +}; + + + +#endif // __cplusplus + +#endif // _SV_SALFRAME_HXX + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |