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-rw-r--r--uui/source/fltdlg.cxx6
1 files changed, 3 insertions, 3 deletions
diff --git a/uui/source/fltdlg.cxx b/uui/source/fltdlg.cxx
index 4bda9fb9e579..55be2298abbd 100644
--- a/uui/source/fltdlg.cxx
+++ b/uui/source/fltdlg.cxx
@@ -140,15 +140,15 @@ void FilterDialog::ChangeFilters( const FilterNameList* pFilterNames )
/*-************************************************************************************************************//**
@short ask user for his decision
@descr We show the dialog and if user finish it with "OK" - we try to find selected item in internal saved
- name list (which you must set in "ChangeFilters()"!). If we return TRUE as result, you can use out
+ name list (which you must set in "ChangeFilters()"!). If we return sal_True as result, you can use out
parameter "pSelectedItem" as pointer into your FilterNameList to get selected item realy ...
- but if we return FALSE ... user hsa cancel the dialog ... you shouldnt do that. pSelectedItem isnt
+ but if we return sal_False ... user hsa cancel the dialog ... you shouldnt do that. pSelectedItem isnt
set to any valid value then. We don't change them ...
@seealso method ChangeFilters()
@param "pSelectedItem", returns result of selection as pointer into set list of filter names
- (valid for function return TRUE only!)
+ (valid for function return sal_True only!)
@return true => pSelectedItem parameter points into name list and represent use decision
false => use has cancelled dialog (pSelectedItem isnt valid then!)