summaryrefslogtreecommitdiffstats
path: root/svx/source/sdr/contact/viewcontactofsdrobjcustomshape.cxx
diff options
context:
space:
mode:
Diffstat (limited to 'svx/source/sdr/contact/viewcontactofsdrobjcustomshape.cxx')
-rw-r--r--svx/source/sdr/contact/viewcontactofsdrobjcustomshape.cxx35
1 files changed, 21 insertions, 14 deletions
diff --git a/svx/source/sdr/contact/viewcontactofsdrobjcustomshape.cxx b/svx/source/sdr/contact/viewcontactofsdrobjcustomshape.cxx
index 8cabe8d261bf..10089a8b0dd0 100644
--- a/svx/source/sdr/contact/viewcontactofsdrobjcustomshape.cxx
+++ b/svx/source/sdr/contact/viewcontactofsdrobjcustomshape.cxx
@@ -125,22 +125,29 @@ namespace sdr
// Hack for calc, transform position of object according
// to current zoom so as objects relative position to grid
// appears stable
+ // TTTT: Need to check what *exactly* this is doing - in it's current
+ // form it's indeed pretty much a 'hack' as mentioned above and massively
+ // in the way for future changes...
const_cast< SdrObject* >( pSdrObjRepresentation )->SetGridOffset( aGridOff );
- SdrObjListIter aIterator(*pSdrObjRepresentation);
- while(aIterator.IsMore())
- {
- SdrObject& rCandidate = *aIterator.Next();
- // apply offset to each part
- rCandidate.SetGridOffset( aGridOff );
- if(!b3DShape && dynamic_cast< E3dObject* >(&rCandidate))
- {
- b3DShape = true;
- }
-
- const drawinglayer::primitive2d::Primitive2DContainer xNew(rCandidate.GetViewContact().getViewIndependentPrimitive2DContainer());
- xGroup.insert(xGroup.end(), xNew.begin(), xNew.end());
- }
+ // tdf#118498 The processing of SdrObjListIter for SdrIterMode::DeepNoGroups
+ // did change for 3D-Objects, it now correctly enters and iterates the
+ // SdrObjects in the E3dScene (same as for SdrObjGroup). This is more correct
+ // as the old version which just checked for dynamic_cast<const SdrObjGroup*>
+ // and *only* entered these, ignoring E3dScene as grouping-object.
+ // But how to fix that? Taking back the SdrObjListIter change would be easy, but
+ // not correct. After checking ViewContactOfE3dScene and ViewContactOfGroup
+ // I see that both traverse their children by themselves (on VC-Level,
+ // see createViewIndependentPrimitive2DSequence implementations and usage of
+ // GetObjectCount()). Thus in principle iterating here (esp. 'deep') seems to
+ // be wrong anyways, it might have even created wrong and double geometries
+ // (only with complex CustomShapes with multiple representation SdrObects and
+ // only visible when transparency involved, but runtime-expensive).
+ // Thus: Just do not iterate, will check behaviour deeply.
+ b3DShape = (nullptr != dynamic_cast< const E3dObject* >(pSdrObjRepresentation));
+ const drawinglayer::primitive2d::Primitive2DContainer xNew(
+ pSdrObjRepresentation->GetViewContact().getViewIndependentPrimitive2DContainer());
+ xGroup.insert(xGroup.end(), xNew.begin(), xNew.end());
}
if(bHasText || !xGroup.empty())