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-rw-r--r--svx/source/engine3d/scene3d.cxx2
-rw-r--r--svx/source/engine3d/view3d.cxx4
2 files changed, 3 insertions, 3 deletions
diff --git a/svx/source/engine3d/scene3d.cxx b/svx/source/engine3d/scene3d.cxx
index 71eda450209e..d746f4ecce4c 100644
--- a/svx/source/engine3d/scene3d.cxx
+++ b/svx/source/engine3d/scene3d.cxx
@@ -601,7 +601,7 @@ OUString E3dScene::TakeObjNamePlural() const
return ImpGetResStr(STR_ObjNamePluralScene3d);
}
-// The NbcRotate routine overloads the one of the SdrObject. The idea is
+// The NbcRotate routine overrides the one of the SdrObject. The idea is
// to be able to rotate the scene relative to the position of the scene
// and then the objects in the scene
diff --git a/svx/source/engine3d/view3d.cxx b/svx/source/engine3d/view3d.cxx
index e1e47c7ca4f5..1a506e05081c 100644
--- a/svx/source/engine3d/view3d.cxx
+++ b/svx/source/engine3d/view3d.cxx
@@ -230,7 +230,7 @@ E3dView::E3dView(SdrModel* pModel, OutputDevice* pOut) :
InitView ();
}
-// DrawMarkedObj overloaded, since possibly only a single 3D object is to be
+// DrawMarkedObj override, since possibly only a single 3D object is to be
// drawn
void E3dView::DrawMarkedObj(OutputDevice& rOut) const
@@ -317,7 +317,7 @@ void E3dView::DrawMarkedObj(OutputDevice& rOut) const
}
}
-// Get overloaded model, since in some 3D objects an additional scene
+// override get model, since in some 3D objects an additional scene
// must be pushed in
SdrModel* E3dView::GetMarkedObjModel() const