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-rwxr-xr-x[-rw-r--r--]svx/inc/float3d.hrc74
1 files changed, 17 insertions, 57 deletions
diff --git a/svx/inc/float3d.hrc b/svx/inc/float3d.hrc
index 06b640ebff0e..098344f22ec6 100644..100755
--- a/svx/inc/float3d.hrc
+++ b/svx/inc/float3d.hrc
@@ -26,8 +26,6 @@
************************************************************************/
#include <svx/dialogs.hrc>
-//#define FLT_WIN_3D 827
-
#define BTN_GEO 2
#define BTN_REPRESENTATION 3
#define BTN_LIGHT 4
@@ -43,12 +41,12 @@
#define CTL_PREVIEW 12
#define CTL_LIGHT_PREVIEW 13
-// Geometrie
+// Geomerty
#define FT_HORIZONTAL 24
#define NUM_HORIZONTAL 25
#define FT_VERTICAL 26
#define NUM_VERTICAL 27
-#define FL_SEGMENTS 28
+#define FL_SEGMENTS 28
#define FT_PERCENT_DIAGONAL 29
#define MTR_PERCENT_DIAGONAL 30
#define FT_BACKSCALE 31
@@ -57,32 +55,32 @@
#define MTR_END_ANGLE 34
#define FT_DEPTH 35
#define MTR_DEPTH 36
-#define FL_GEOMETRIE 37
+#define FL_GEOMETRIE 37
#define BTN_NORMALS_OBJ 38
#define BTN_NORMALS_FLAT 39
#define BTN_NORMALS_SPHERE 40
#define BTN_TWO_SIDED_LIGHTING 41
#define BTN_NORMALS_INVERT 42
-#define FL_NORMALS 43
+#define FL_NORMALS 43
#define BTN_DOUBLE_SIDED 44
-// Darstellung
+// Depiction/Appearance
#define FT_SHADEMODE 45
#define LB_SHADEMODE 46
#define BTN_SHADOW_3D 47
#define FT_SLANT 48
#define MTR_SLANT 49
-#define FL_SHADOW 50
+#define FL_SHADOW 50
#define FT_DISTANCE 51
#define MTR_DISTANCE 52
#define FT_FOCAL_LENGTH 53
#define MTR_FOCAL_LENGTH 54
-#define FL_CAMERA 55
-#define FL_REPRESENTATION 56
+#define FL_CAMERA 55
+#define FL_REPRESENTATION 56
-// Beleuchtung
+// Lighting
#define BTN_LIGHT_1 60
#define BTN_LIGHT_2 61
#define BTN_LIGHT_3 62
@@ -100,13 +98,13 @@
#define LB_LIGHT_7 74
#define LB_LIGHT_8 75
#define BTN_LIGHT_COLOR 76
-#define FT_LIGHTSOURCE 77
+#define FT_LIGHTSOURCE 77
#define LB_AMBIENTLIGHT 78
#define BTN_AMBIENT_COLOR 79
-#define FT_AMBIENTLIGHT 80
-#define FL_LIGHT 81
+#define FT_AMBIENTLIGHT 80
+#define FL_LIGHT 81
-// Texturen
+// Textures
#define FT_TEX_KIND 90
#define BTN_TEX_LUMINANCE 91
#define BTN_TEX_COLOR 92
@@ -124,11 +122,10 @@
#define BTN_TEX_OBJECT_Y 104
#define FT_TEX_FILTER 105
#define BTN_TEX_FILTER 106
-#define FL_TEXTURE 107
+#define FL_TEXTURE 107
// Material
-//#define CTL_MATERIAL 110
-#define FL_MATERIAL 111
+#define FL_MATERIAL 111
#define FT_MAT_COLOR 112
#define LB_MAT_COLOR 113
@@ -141,46 +138,9 @@
#define BTN_SPECULAR_COLOR 120
#define FT_MAT_SPECULAR_INTENSITY 121
#define MTR_MAT_SPECULAR_INTENSITY 122
-#define FL_MAT_SPECULAR 123
+#define FL_MAT_SPECULAR 123
#define FT_MAT_FAVORITES 124
#define LB_MAT_FAVORITES 125
-
-//#define BTN_MAT_FAVORITES 125
-//#define BTN_MAT_EDITOR 126
-
-
-// high contrast
-#define BMP_GEO_H 130
-#define BMP_REPRESENTATION_H 131
-#define BMP_LIGHT_H 132
-#define BMP_TEXTURE_H 133
-#define BMP_MATERIAL_H 134
-#define BMP_UPDATE_H 135
-#define BMP_ASSIGN_H 136
-#define BMP_CHANGE_TO_3D_H 137
-#define BMP_LATHE_OBJ_H 138
-#define BMP_PERSPECTIVE_H 139
-#define BMP_NORMALS_OBJ_H 142
-#define BMP_NORMALS_FLAT_H 143
-#define BMP_NORMALS_SPHERE_H 144
-#define BMP_NORMALS_INVERT_H 145
-#define BMP_TWO_SIDED_LIGHTING_H 146
-#define BMP_DOUBLE_SIDED_H 147
-#define BMP_SHADOW_3D_H 148
-#define BMP_3DLIGHT_H 149
-#define BMP_LIGHT_COLOR_H 150
-#define BMP_AMBIENT_COLOR_H 151
-#define BMP_TEX_LUMINANCE_H 152
-#define BMP_TEX_COLOR_H 153
-#define BMP_TEX_REPLACE_H 154
-#define BMP_TEX_MODULATE_H 155
-#define BMP_TEX_BLEND_H 156
-#define BMP_TEX_OBJECT_H 157
-#define BMP_TEX_PARALLEL_H 158
-#define BMP_TEX_CIRCLE_H 159
-#define BMP_TEX_FILTER_H 160
-#define BMP_COLORDLG_H 161
-// IAccessibility2 implementation 2009. ------
+// IAccessibility2 implementation
#define STR_COLOR_LIGHT_PRE 162
-// ------ IAccessibility2 implementation 2009.