diff options
Diffstat (limited to 'svx/inc/float3d.hrc')
-rwxr-xr-x[-rw-r--r--] | svx/inc/float3d.hrc | 74 |
1 files changed, 17 insertions, 57 deletions
diff --git a/svx/inc/float3d.hrc b/svx/inc/float3d.hrc index 06b640ebff0e..098344f22ec6 100644..100755 --- a/svx/inc/float3d.hrc +++ b/svx/inc/float3d.hrc @@ -26,8 +26,6 @@ ************************************************************************/ #include <svx/dialogs.hrc> -//#define FLT_WIN_3D 827 - #define BTN_GEO 2 #define BTN_REPRESENTATION 3 #define BTN_LIGHT 4 @@ -43,12 +41,12 @@ #define CTL_PREVIEW 12 #define CTL_LIGHT_PREVIEW 13 -// Geometrie +// Geomerty #define FT_HORIZONTAL 24 #define NUM_HORIZONTAL 25 #define FT_VERTICAL 26 #define NUM_VERTICAL 27 -#define FL_SEGMENTS 28 +#define FL_SEGMENTS 28 #define FT_PERCENT_DIAGONAL 29 #define MTR_PERCENT_DIAGONAL 30 #define FT_BACKSCALE 31 @@ -57,32 +55,32 @@ #define MTR_END_ANGLE 34 #define FT_DEPTH 35 #define MTR_DEPTH 36 -#define FL_GEOMETRIE 37 +#define FL_GEOMETRIE 37 #define BTN_NORMALS_OBJ 38 #define BTN_NORMALS_FLAT 39 #define BTN_NORMALS_SPHERE 40 #define BTN_TWO_SIDED_LIGHTING 41 #define BTN_NORMALS_INVERT 42 -#define FL_NORMALS 43 +#define FL_NORMALS 43 #define BTN_DOUBLE_SIDED 44 -// Darstellung +// Depiction/Appearance #define FT_SHADEMODE 45 #define LB_SHADEMODE 46 #define BTN_SHADOW_3D 47 #define FT_SLANT 48 #define MTR_SLANT 49 -#define FL_SHADOW 50 +#define FL_SHADOW 50 #define FT_DISTANCE 51 #define MTR_DISTANCE 52 #define FT_FOCAL_LENGTH 53 #define MTR_FOCAL_LENGTH 54 -#define FL_CAMERA 55 -#define FL_REPRESENTATION 56 +#define FL_CAMERA 55 +#define FL_REPRESENTATION 56 -// Beleuchtung +// Lighting #define BTN_LIGHT_1 60 #define BTN_LIGHT_2 61 #define BTN_LIGHT_3 62 @@ -100,13 +98,13 @@ #define LB_LIGHT_7 74 #define LB_LIGHT_8 75 #define BTN_LIGHT_COLOR 76 -#define FT_LIGHTSOURCE 77 +#define FT_LIGHTSOURCE 77 #define LB_AMBIENTLIGHT 78 #define BTN_AMBIENT_COLOR 79 -#define FT_AMBIENTLIGHT 80 -#define FL_LIGHT 81 +#define FT_AMBIENTLIGHT 80 +#define FL_LIGHT 81 -// Texturen +// Textures #define FT_TEX_KIND 90 #define BTN_TEX_LUMINANCE 91 #define BTN_TEX_COLOR 92 @@ -124,11 +122,10 @@ #define BTN_TEX_OBJECT_Y 104 #define FT_TEX_FILTER 105 #define BTN_TEX_FILTER 106 -#define FL_TEXTURE 107 +#define FL_TEXTURE 107 // Material -//#define CTL_MATERIAL 110 -#define FL_MATERIAL 111 +#define FL_MATERIAL 111 #define FT_MAT_COLOR 112 #define LB_MAT_COLOR 113 @@ -141,46 +138,9 @@ #define BTN_SPECULAR_COLOR 120 #define FT_MAT_SPECULAR_INTENSITY 121 #define MTR_MAT_SPECULAR_INTENSITY 122 -#define FL_MAT_SPECULAR 123 +#define FL_MAT_SPECULAR 123 #define FT_MAT_FAVORITES 124 #define LB_MAT_FAVORITES 125 - -//#define BTN_MAT_FAVORITES 125 -//#define BTN_MAT_EDITOR 126 - - -// high contrast -#define BMP_GEO_H 130 -#define BMP_REPRESENTATION_H 131 -#define BMP_LIGHT_H 132 -#define BMP_TEXTURE_H 133 -#define BMP_MATERIAL_H 134 -#define BMP_UPDATE_H 135 -#define BMP_ASSIGN_H 136 -#define BMP_CHANGE_TO_3D_H 137 -#define BMP_LATHE_OBJ_H 138 -#define BMP_PERSPECTIVE_H 139 -#define BMP_NORMALS_OBJ_H 142 -#define BMP_NORMALS_FLAT_H 143 -#define BMP_NORMALS_SPHERE_H 144 -#define BMP_NORMALS_INVERT_H 145 -#define BMP_TWO_SIDED_LIGHTING_H 146 -#define BMP_DOUBLE_SIDED_H 147 -#define BMP_SHADOW_3D_H 148 -#define BMP_3DLIGHT_H 149 -#define BMP_LIGHT_COLOR_H 150 -#define BMP_AMBIENT_COLOR_H 151 -#define BMP_TEX_LUMINANCE_H 152 -#define BMP_TEX_COLOR_H 153 -#define BMP_TEX_REPLACE_H 154 -#define BMP_TEX_MODULATE_H 155 -#define BMP_TEX_BLEND_H 156 -#define BMP_TEX_OBJECT_H 157 -#define BMP_TEX_PARALLEL_H 158 -#define BMP_TEX_CIRCLE_H 159 -#define BMP_TEX_FILTER_H 160 -#define BMP_COLORDLG_H 161 -// IAccessibility2 implementation 2009. ------ +// IAccessibility2 implementation #define STR_COLOR_LIGHT_PRE 162 -// ------ IAccessibility2 implementation 2009. |