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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+#ifndef _SV_GEN_HXX
+#define _SV_GEN_HXX
+
+#include "tools/toolsdllapi.h"
+#include <tools/solar.h>
+
+#include <limits.h>
+#include <ostream>
+#include <cstdlib>
+
+class SvStream;
+
+// Pair
+
+class SAL_WARN_UNUSED Pair
+{
+public:
+ Pair();
+ Pair( long nA, long nB );
+
+ long A() const { return nA; }
+ long B() const { return nB; }
+
+ long& A() { return nA; }
+ long& B() { return nB; }
+
+ sal_Bool operator == ( const Pair& rPair ) const;
+ sal_Bool operator != ( const Pair& rPair ) const;
+
+ TOOLS_DLLPUBLIC friend SvStream& operator>>( SvStream& rIStream, Pair& rPair );
+ TOOLS_DLLPUBLIC friend SvStream& operator<<( SvStream& rOStream, const Pair& rPair );
+
+protected:
+ long nA;
+ long nB;
+};
+
+inline Pair::Pair()
+{
+ nA = nB = 0;
+}
+
+inline Pair::Pair( long _nA, long _nB )
+{
+ Pair::nA = _nA;
+ Pair::nB = _nB;
+}
+
+inline sal_Bool Pair::operator == ( const Pair& rPair ) const
+{
+ return ((nA == rPair.nA) && (nB == rPair.nB));
+}
+
+inline sal_Bool Pair::operator != ( const Pair& rPair ) const
+{
+ return ((nA != rPair.nA) || (nB != rPair.nB));
+}
+
+// Point
+
+class SAL_WARN_UNUSED Point : public Pair
+{
+public:
+ Point();
+ Point( long nX, long nY );
+
+ long X() const { return nA; }
+ long Y() const { return nB; }
+
+ long& X() { return nA; }
+ long& Y() { return nB; }
+
+ void Move( long nHorzMove, long nVertMove );
+ sal_Bool IsAbove( const Point& rPoint ) const;
+ sal_Bool IsBelow( const Point& rPoint ) const;
+ sal_Bool IsLeft( const Point& rPoint ) const;
+ sal_Bool IsRight( const Point& rPoint ) const;
+
+ Point& operator += ( const Point& rPoint );
+ Point& operator -= ( const Point& rPoint );
+ Point& operator *= ( const long nVal );
+ Point& operator /= ( const long nVal );
+
+ friend inline Point operator+( const Point &rVal1, const Point &rVal2 );
+ friend inline Point operator-( const Point &rVal1, const Point &rVal2 );
+ friend inline Point operator*( const Point &rVal1, const long nVal2 );
+ friend inline Point operator/( const Point &rVal1, const long nVal2 );
+
+ long getX() const { return X(); }
+ long getY() const { return Y(); }
+ void setX(long nX) { X() = nX; }
+ void setY(long nY) { Y() = nY; }
+};
+
+inline Point::Point()
+{
+}
+
+inline Point::Point( long nX, long nY ) : Pair( nX, nY )
+{
+}
+
+inline void Point::Move( long nHorzMove, long nVertMove )
+{
+ nA += nHorzMove;
+ nB += nVertMove;
+}
+
+inline sal_Bool Point::IsAbove( const Point& rPoint ) const
+{
+ return (nB > rPoint.nB);
+}
+
+inline sal_Bool Point::IsBelow( const Point& rPoint ) const
+{
+ return (nB < rPoint.nB);
+}
+
+inline sal_Bool Point::IsLeft( const Point& rPoint ) const
+{
+ return (nA < rPoint.nA);
+}
+
+inline sal_Bool Point::IsRight( const Point& rPoint ) const
+{
+ return (nA > rPoint.nA);
+}
+
+inline Point& Point::operator += ( const Point& rPoint )
+{
+ nA += rPoint.nA;
+ nB += rPoint.nB;
+ return *this;
+}
+
+inline Point& Point::operator -= ( const Point& rPoint )
+{
+ nA -= rPoint.nA;
+ nB -= rPoint.nB;
+ return *this;
+}
+
+inline Point& Point::operator *= ( const long nVal )
+{
+ nA *= nVal;
+ nB *= nVal;
+ return *this;
+}
+
+inline Point& Point::operator /= ( const long nVal )
+{
+ nA /= nVal;
+ nB /= nVal;
+ return *this;
+}
+
+inline Point operator+( const Point &rVal1, const Point &rVal2 )
+{
+ return Point( rVal1.nA+rVal2.nA, rVal1.nB+rVal2.nB );
+}
+
+inline Point operator-( const Point &rVal1, const Point &rVal2 )
+{
+ return Point( rVal1.nA-rVal2.nA, rVal1.nB-rVal2.nB );
+}
+
+inline Point operator*( const Point &rVal1, const long nVal2 )
+{
+ return Point( rVal1.nA*nVal2, rVal1.nB*nVal2 );
+}
+
+inline Point operator/( const Point &rVal1, const long nVal2 )
+{
+ return Point( rVal1.nA/nVal2, rVal1.nB/nVal2 );
+}
+
+template< typename charT, typename traits >
+inline std::basic_ostream<charT, traits> & operator <<(
+ std::basic_ostream<charT, traits> & stream, const Point& point )
+{
+ return stream << point.X() << ',' << point.Y();
+}
+
+// Size
+
+class SAL_WARN_UNUSED Size : public Pair
+{
+public:
+ Size();
+ Size( long nWidth, long nHeight );
+
+ long Width() const { return nA; }
+ long Height() const { return nB; }
+
+ long& Width() { return nA; }
+ long& Height() { return nB; }
+
+ long getWidth() const { return Width(); }
+ long getHeight() const { return Height(); }
+ void setWidth(long nWidth) { Width() = nWidth; }
+ void setHeight(long nHeight) { Height() = nHeight; }
+};
+
+inline Size::Size()
+{
+}
+
+inline Size::Size( long nWidth, long nHeight ) :
+ Pair( nWidth, nHeight )
+{
+}
+
+template< typename charT, typename traits >
+inline std::basic_ostream<charT, traits> & operator <<(
+ std::basic_ostream<charT, traits> & stream, const Size& size )
+{
+ return stream << size.Width() << 'x' << size.Height();
+}
+
+// Range
+
+#define RANGE_MAX LONG_MAX
+
+class SAL_WARN_UNUSED Range : public Pair
+{
+public:
+ Range();
+ Range( long nMin, long nMax );
+
+ long Min() const { return nA; }
+ long Max() const { return nB; }
+ long Len() const { return nB - nA + 1; }
+
+ long& Min() { return nA; }
+ long& Max() { return nB; }
+
+ sal_Bool IsInside( long nIs ) const;
+
+ void Justify();
+};
+
+inline Range::Range()
+{
+}
+
+inline Range::Range( long nMin, long nMax ) : Pair( nMin, nMax )
+{
+}
+
+inline sal_Bool Range::IsInside( long nIs ) const
+{
+ return ((nA <= nIs) && (nIs <= nB ));
+}
+
+inline void Range::Justify()
+{
+ if ( nA > nB )
+ {
+ long nHelp = nA;
+ nA = nB;
+ nB = nHelp;
+ }
+}
+
+template< typename charT, typename traits >
+inline std::basic_ostream<charT, traits> & operator <<(
+ std::basic_ostream<charT, traits> & stream, const Range& range )
+{
+ return stream << range.Min() << '-' << range.Max();
+}
+
+// Selection
+
+#define SELECTION_MIN LONG_MIN
+#define SELECTION_MAX LONG_MAX
+
+class SAL_WARN_UNUSED Selection : public Pair
+{
+public:
+ Selection();
+ Selection( long nPos );
+ Selection( long nMin, long nMax );
+
+ long Min() const { return nA; }
+ long Max() const { return nB; }
+ long Len() const { return nB - nA; }
+
+ long& Min() { return nA; }
+ long& Max() { return nB; }
+
+ sal_Bool IsInside( long nIs ) const;
+
+ void Justify();
+
+ sal_Bool operator !() const { return !Len(); }
+
+ long getMin() const { return Min(); }
+ long getMax() const { return Max(); }
+ void setMin(long nMin) { Min() = nMin; }
+ void setMax(long nMax) { Max() = nMax; }
+};
+
+inline Selection::Selection()
+{
+}
+
+inline Selection::Selection( long nPos ) : Pair( nPos, nPos )
+{
+}
+
+inline Selection::Selection( long nMin, long nMax ) :
+ Pair( nMin, nMax )
+{
+}
+
+inline sal_Bool Selection::IsInside( long nIs ) const
+{
+ return ((nA <= nIs) && (nIs < nB ));
+}
+
+inline void Selection::Justify()
+{
+ if ( nA > nB )
+ {
+ long nHelp = nA;
+ nA = nB;
+ nB = nHelp;
+ }
+}
+
+template< typename charT, typename traits >
+inline std::basic_ostream<charT, traits> & operator <<(
+ std::basic_ostream<charT, traits> & stream, const Selection& selection )
+{
+ return stream << selection.Min() << '-' << selection.Max();
+}
+// Rectangle
+
+#define RECT_EMPTY ((short)-32767)
+
+class TOOLS_DLLPUBLIC SAL_WARN_UNUSED Rectangle
+{
+public:
+ Rectangle();
+ Rectangle( const Point& rLT, const Point& rRB );
+ Rectangle( long nLeft, long nTop,
+ long nRight, long nBottom );
+ Rectangle( const Point& rLT, const Size& rSize );
+
+ long Left() const { return nLeft; }
+ long Right() const { return nRight; }
+ long Top() const { return nTop; }
+ long Bottom() const { return nBottom; }
+
+ long& Left() { return nLeft; }
+ long& Right() { return nRight; }
+ long& Top() { return nTop; }
+ long& Bottom() { return nBottom; }
+
+ inline Point TopLeft() const;
+ inline Point TopRight() const;
+ inline Point TopCenter() const;
+ inline Point BottomLeft() const;
+ inline Point BottomRight() const;
+ inline Point BottomCenter() const;
+ inline Point LeftCenter() const;
+ inline Point RightCenter() const;
+ inline Point Center() const;
+
+ inline void Move( long nHorzMove, long nVertMove );
+ inline void Transpose();
+ inline void SetPos( const Point& rPoint );
+ void SetSize( const Size& rSize );
+ inline Size GetSize() const;
+
+ inline long GetWidth() const;
+ inline long GetHeight() const;
+
+ Rectangle& Union( const Rectangle& rRect );
+ Rectangle& Intersection( const Rectangle& rRect );
+ inline Rectangle GetUnion( const Rectangle& rRect ) const;
+ inline Rectangle GetIntersection( const Rectangle& rRect ) const;
+
+ void Justify();
+
+ sal_Bool IsInside( const Point& rPOINT ) const;
+ sal_Bool IsInside( const Rectangle& rRect ) const;
+ sal_Bool IsOver( const Rectangle& rRect ) const;
+
+ void SetEmpty() { nRight = nBottom = RECT_EMPTY; }
+ inline sal_Bool IsEmpty() const;
+
+ inline sal_Bool operator == ( const Rectangle& rRect ) const;
+ inline sal_Bool operator != ( const Rectangle& rRect ) const;
+
+ inline Rectangle& operator += ( const Point& rPt );
+ inline Rectangle& operator -= ( const Point& rPt );
+
+ friend inline Rectangle operator + ( const Rectangle& rRect, const Point& rPt );
+ friend inline Rectangle operator - ( const Rectangle& rRect, const Point& rPt );
+
+ TOOLS_DLLPUBLIC friend SvStream& operator>>( SvStream& rIStream, Rectangle& rRect );
+ TOOLS_DLLPUBLIC friend SvStream& operator<<( SvStream& rOStream, const Rectangle& rRect );
+
+ // ONE
+ long getX() const { return nLeft; }
+ long getY() const { return nTop; }
+ long getWidth() const { return nRight - nLeft; }
+ long getHeight() const { return nBottom - nTop; }
+ void setX( long n ) { nRight += n-nLeft; nLeft = n; }
+ void setY( long n ) { nBottom += n-nTop; nTop = n; }
+ void setWidth( long n ) { nRight = nLeft + n; }
+ void setHeight( long n ) { nBottom = nTop + n; }
+
+private:
+ long nLeft;
+ long nTop;
+ long nRight;
+ long nBottom;
+};
+
+inline Rectangle::Rectangle()
+{
+ nLeft = nTop = 0;
+ nRight = nBottom = RECT_EMPTY;
+}
+
+inline Rectangle::Rectangle( const Point& rLT, const Point& rRB )
+{
+ nLeft = rLT.X();
+ nTop = rLT.Y();
+ nRight = rRB.X();
+ nBottom = rRB.Y();
+}
+
+inline Rectangle::Rectangle( long _nLeft, long _nTop,
+ long _nRight, long _nBottom )
+{
+ nLeft = _nLeft;
+ nTop = _nTop;
+ nRight = _nRight;
+ nBottom = _nBottom;
+}
+
+inline Rectangle::Rectangle( const Point& rLT, const Size& rSize )
+{
+ nLeft = rLT.X();
+ nTop = rLT.Y();
+ nRight = rSize.Width() ? nLeft+rSize.Width()-1 : RECT_EMPTY;
+ nBottom = rSize.Height() ? nTop+rSize.Height()-1 : RECT_EMPTY;
+}
+
+inline sal_Bool Rectangle::IsEmpty() const
+{
+ return ((nRight == RECT_EMPTY) || (nBottom == RECT_EMPTY));
+}
+
+inline Point Rectangle::TopLeft() const
+{
+ return Point( nLeft, nTop );
+}
+
+inline Point Rectangle::TopRight() const
+{
+ return Point( (nRight == RECT_EMPTY) ? nLeft : nRight, nTop );
+}
+
+inline Point Rectangle::BottomLeft() const
+{
+ return Point( nLeft, (nBottom == RECT_EMPTY) ? nTop : nBottom );
+}
+
+inline Point Rectangle::BottomRight() const
+{
+ return Point( (nRight == RECT_EMPTY) ? nLeft : nRight,
+ (nBottom == RECT_EMPTY) ? nTop : nBottom );
+}
+
+inline Point Rectangle::TopCenter() const
+{
+ if ( IsEmpty() )
+ return Point( nLeft, nTop );
+ else
+ return Point( std::min( nLeft, nRight ) + std::abs( (nRight - nLeft)/2 ),
+ std::min( nTop, nBottom) );
+}
+
+inline Point Rectangle::BottomCenter() const
+{
+ if ( IsEmpty() )
+ return Point( nLeft, nTop );
+ else
+ return Point( std::min( nLeft, nRight ) + std::abs( (nRight - nLeft)/2 ),
+ std::max( nTop, nBottom) );
+}
+
+inline Point Rectangle::LeftCenter() const
+{
+ if ( IsEmpty() )
+ return Point( nLeft, nTop );
+ else
+ return Point( std::min( nLeft, nRight ), nTop + (nBottom - nTop)/2 );
+}
+
+inline Point Rectangle::RightCenter() const
+{
+ if ( IsEmpty() )
+ return Point( nLeft, nTop );
+ else
+ return Point( std::max( nLeft, nRight ), nTop + (nBottom - nTop)/2 );
+}
+
+inline Point Rectangle::Center() const
+{
+ if ( IsEmpty() )
+ return Point( nLeft, nTop );
+ else
+ return Point( nLeft+(nRight-nLeft)/2 , nTop+(nBottom-nTop)/2 );
+}
+
+inline void Rectangle::Move( long nHorzMove, long nVertMove )
+{
+ nLeft += nHorzMove;
+ nTop += nVertMove;
+ if ( nRight != RECT_EMPTY )
+ nRight += nHorzMove;
+ if ( nBottom != RECT_EMPTY )
+ nBottom += nVertMove;
+}
+
+void Rectangle::Transpose()
+{
+ if ( !IsEmpty() )
+ {
+ long swap( nLeft );
+ nLeft = nTop;
+ nTop = swap;
+
+ swap = nRight;
+ nRight = nBottom;
+ nBottom = swap;
+ }
+}
+
+inline void Rectangle::SetPos( const Point& rPoint )
+{
+ if ( nRight != RECT_EMPTY )
+ nRight += rPoint.X() - nLeft;
+ if ( nBottom != RECT_EMPTY )
+ nBottom += rPoint.Y() - nTop;
+ nLeft = rPoint.X();
+ nTop = rPoint.Y();
+}
+
+inline long Rectangle::GetWidth() const
+{
+ long n;
+ if ( nRight == RECT_EMPTY )
+ n = 0;
+ else
+ {
+ n = nRight - nLeft;
+ if( n < 0 )
+ n--;
+ else
+ n++;
+ }
+
+ return n;
+}
+
+inline long Rectangle::GetHeight() const
+{
+ long n;
+ if ( nBottom == RECT_EMPTY )
+ n = 0;
+ else
+ {
+ n = nBottom - nTop;
+ if ( n < 0 )
+ n--;
+ else
+ n++;
+ }
+
+ return n;
+}
+
+inline Size Rectangle::GetSize() const
+{
+ return Size( GetWidth(), GetHeight() );
+}
+
+inline Rectangle Rectangle::GetUnion( const Rectangle& rRect ) const
+{
+ Rectangle aTmpRect( *this );
+ return aTmpRect.Union( rRect );
+}
+
+inline Rectangle Rectangle::GetIntersection( const Rectangle& rRect ) const
+{
+ Rectangle aTmpRect( *this );
+ return aTmpRect.Intersection( rRect );
+}
+
+inline sal_Bool Rectangle::operator == ( const Rectangle& rRect ) const
+{
+ return ((nLeft == rRect.nLeft ) &&
+ (nTop == rRect.nTop ) &&
+ (nRight == rRect.nRight ) &&
+ (nBottom == rRect.nBottom ));
+}
+
+inline sal_Bool Rectangle::operator != ( const Rectangle& rRect ) const
+{
+ return ((nLeft != rRect.nLeft ) ||
+ (nTop != rRect.nTop ) ||
+ (nRight != rRect.nRight ) ||
+ (nBottom != rRect.nBottom ));
+}
+
+inline Rectangle& Rectangle::operator +=( const Point& rPt )
+{
+ nLeft += rPt.X();
+ nTop += rPt.Y();
+ if ( nRight != RECT_EMPTY )
+ nRight += rPt.X();
+ if ( nBottom != RECT_EMPTY )
+ nBottom += rPt.Y();
+ return *this;
+}
+
+inline Rectangle& Rectangle::operator -= ( const Point& rPt )
+{
+ nLeft -= rPt.X();
+ nTop -= rPt.Y();
+ if ( nRight != RECT_EMPTY )
+ nRight -= rPt.X();
+ if ( nBottom != RECT_EMPTY )
+ nBottom -= rPt.Y();
+ return *this;
+}
+
+inline Rectangle operator + ( const Rectangle& rRect, const Point& rPt )
+{
+ Rectangle aRect( rRect.nLeft + rPt.X(), rRect.nTop + rPt.Y(),
+ (rRect.nRight == RECT_EMPTY) ? RECT_EMPTY : rRect.nRight + rPt.X(),
+ (rRect.nBottom == RECT_EMPTY) ? RECT_EMPTY : rRect.nBottom + rPt.Y() );
+ return aRect;
+}
+
+inline Rectangle operator - ( const Rectangle& rRect, const Point& rPt )
+{
+ Rectangle aRect( rRect.nLeft - rPt.X(),
+ rRect.nTop - rPt.Y(),
+ (rRect.nRight == RECT_EMPTY) ? RECT_EMPTY : rRect.nRight - rPt.X(),
+ (rRect.nBottom == RECT_EMPTY) ? RECT_EMPTY : rRect.nBottom - rPt.Y() );
+ return aRect;
+}
+
+template< typename charT, typename traits >
+inline std::basic_ostream<charT, traits> & operator <<(
+ std::basic_ostream<charT, traits> & stream, const Rectangle& rectangle )
+{
+ if (rectangle.IsEmpty())
+ return stream << "EMPTY";
+ else
+ return stream << rectangle.getWidth() << 'x' << rectangle.getHeight()
+ << "@(" << rectangle.getX() << ',' << rectangle.getY() << ")";
+}
+
+#endif
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */