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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#ifndef _VIEWPT3D_HXX
+#define _VIEWPT3D_HXX
+
+#include "svx/svxdllapi.h"
+#include <basegfx/matrix/b3dhommatrix.hxx>
+#include <basegfx/point/b3dpoint.hxx>
+#include <basegfx/vector/b3dvector.hxx>
+#include <tools/gen.hxx>
+
+// predefines
+namespace basegfx { class B3DRange; } // end of namespace basegfx
+
+/*************************************************************************
+|*
+|* enums fuer Projektion und Seitenverhaeltnis
+|*
+\************************************************************************/
+
+enum ProjectionType { PR_PARALLEL, PR_PERSPECTIVE };
+enum AspectMapType { AS_NO_MAPPING, AS_HOLD_SIZE, AS_HOLD_X, AS_HOLD_Y };
+
+
+/*************************************************************************
+|*
+|* 3D-Viewport nach PHIGS
+|*
+\************************************************************************/
+
+class SVX_DLLPUBLIC Viewport3D
+{
+ protected:
+ basegfx::B3DHomMatrix aViewTf; // die eigentliche Transformationsmatrix
+ basegfx::B3DPoint aVRP; // View Reference Point
+ basegfx::B3DVector aVPN; // View Plane Normal
+ basegfx::B3DVector aVUV; // View Up Vector
+ basegfx::B3DPoint aPRP; // Projection Reference Point(View-Koordinaten)
+ // bisher wird nur die Z-Koordinate beachtet
+ double fVPD; // View Plane Distance
+ double fNearClipDist; // Abstand der vorderen Clippingebene
+ double fFarClipDist; // Abstand der hinteren Clippingebene
+
+ ProjectionType eProjection; // Art der Projektion
+ AspectMapType eAspectMapping; // Flag fuer Seitenverhaeltnis-Anpassung
+ // bei Ausgabe auf das Geraet
+ Rectangle aDeviceRect; // Position und Groesse des Ausgabebereichs
+
+ struct
+ {
+ double X, Y, W, H; // Position und Groesse des View-Windows
+ } aViewWin; // in View-Koordinaten
+
+ basegfx::B3DPoint aViewPoint; // Beobachterstandpunkt in Weltkoordinaten;
+ // wird mit der Transformation berechnet
+ sal_Bool bTfValid; // Flag, ob Transformation gueltig ist
+
+ double fWRatio; // Device/View-Seitenverhaeltnisse
+ double fHRatio;
+
+ void MakeTransform(void);
+
+ public:
+ Viewport3D();
+
+ void SetVRP(const basegfx::B3DPoint& rNewVRP);
+ void SetVPN(const basegfx::B3DVector& rNewVPN);
+ void SetVUV(const basegfx::B3DVector& rNewVUV);
+ void SetPRP(const basegfx::B3DPoint& rNewPRP);
+ void SetVPD(double fNewVPD);
+
+ const basegfx::B3DPoint& GetVRP() const { return aVRP; }
+ const basegfx::B3DVector& GetVPN() const { return aVPN; }
+ const basegfx::B3DVector& GetVUV() const { return aVUV; }
+ const basegfx::B3DPoint& GetPRP() const { return aPRP; }
+ double GetVPD() const { return fVPD; }
+ double GetNearClipDist() const { return fNearClipDist; }
+ double GetFarClipDist() const { return fFarClipDist; }
+
+ void SetProjection(ProjectionType ePrj)
+ { eProjection = ePrj; bTfValid = sal_False; }
+ ProjectionType GetProjection() const { return(eProjection); }
+
+ void SetAspectMapping(AspectMapType eAsp)
+ { eAspectMapping = eAsp; bTfValid = sal_False; }
+ AspectMapType GetAspectMapping() { return eAspectMapping; }
+
+ void SetViewWindow(double fX, double fY, double fW, double fH);
+
+ void SetDeviceWindow(const Rectangle& rRect);
+ const Rectangle& GetDeviceWindow() const { return aDeviceRect; }
+
+ // Beobachterstandpunkt in Weltkoordinaten zurueckgeben
+ const basegfx::B3DPoint& GetViewPoint();
+};
+
+#endif // _VIEWPT3D_HXX
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */