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-rw-r--r--include/svx/view3d.hxx12
1 files changed, 6 insertions, 6 deletions
diff --git a/include/svx/view3d.hxx b/include/svx/view3d.hxx
index 072e3776d4a9..b786c820ae9f 100644
--- a/include/svx/view3d.hxx
+++ b/include/svx/view3d.hxx
@@ -82,25 +82,25 @@ public:
virtual ~E3dView();
// Output all marked Objects on the given OutputDevice.
- virtual void DrawMarkedObj(OutputDevice& rOut) const SAL_OVERRIDE;
+ virtual void DrawMarkedObj(OutputDevice& rOut) const override;
// Access to the default attributes.
E3dDefaultAttributes& Get3DDefaultAttributes() { return a3DDefaultAttr; }
- virtual bool BegDragObj(const Point& rPnt, OutputDevice* pOut = NULL, SdrHdl* pHdl = NULL, short nMinMov = -3, SdrDragMethod* pForcedMeth = NULL) SAL_OVERRIDE;
- virtual void CheckPossibilities() SAL_OVERRIDE;
+ virtual bool BegDragObj(const Point& rPnt, OutputDevice* pOut = NULL, SdrHdl* pHdl = NULL, short nMinMov = -3, SdrDragMethod* pForcedMeth = NULL) override;
+ virtual void CheckPossibilities() override;
// Get/Set Event
void SetMouseEvent(const MouseEvent& rNew) { aMouseEvent = rNew; }
const MouseEvent& GetMouseEvent() { return aMouseEvent; }
// Override getting the model, as we need to supply a Scene together with individual 3D Objects.
- virtual SdrModel* GetMarkedObjModel() const SAL_OVERRIDE;
+ virtual SdrModel* GetMarkedObjModel() const override;
// On Paste: We need to insert the objects of the Scene, but not the Scene itself
using SdrView::Paste;
virtual bool Paste(
const SdrModel& rMod, const Point& rPos, SdrObjList* pLst, SdrInsertFlags nOptions,
- const OUString& rSrcShellID, const OUString& rDestShellID ) SAL_OVERRIDE;
+ const OUString& rSrcShellID, const OUString& rDestShellID ) override;
// #83403# Service routine used from local Clone() and from SdrCreateView::EndCreateObj(...)
bool ImpCloneAll3DObjectsToDestScene(E3dScene* pSrcScene, E3dScene* pDstScene, Point aOffset);
@@ -117,7 +117,7 @@ public:
// Migration of overlay
bool Is3DRotationCreationActive() const { return (0L != mpMirrorOverlay); }
- virtual void MovAction(const Point& rPnt) SAL_OVERRIDE;
+ virtual void MovAction(const Point& rPnt) override;
void End3DCreation(bool bUseDefaultValuesForMirrorAxes=false);
void ResetCreationActive();