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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#ifndef _E3D_OBJ3D_HXX
+#define _E3D_OBJ3D_HXX
+
+#include <svx/svdoattr.hxx>
+#include <svx/svdobj.hxx>
+#include <svx/def3d.hxx>
+#include <svx/svdpage.hxx>
+#include <svx/deflt3d.hxx>
+#include <vcl/bitmap.hxx>
+#include <svx/svx3ditems.hxx>
+#include <svx/xflclit.hxx>
+#include <svl/itemset.hxx>
+#include <basegfx/range/b3drange.hxx>
+#include <basegfx/polygon/b3dpolypolygon.hxx>
+#include <basegfx/point/b2dpoint.hxx>
+#include <basegfx/polygon/b2dpolygon.hxx>
+#include <basegfx/vector/b2enums.hxx>
+#include "svx/svxdllapi.h"
+
+//************************************************************
+// Forward declaration
+//************************************************************
+
+class SfxPoolItem;
+class Viewport3D;
+class E3dScene;
+class E3dPolyScene;
+
+namespace basegfx { class B3DPolyPolygon; }
+namespace sdr { namespace properties {
+ class BaseProperties;
+ class E3dProperties;
+ class E3dCompoundProperties;
+ class E3dExtrudeProperties;
+ class E3dLatheProperties;
+ class E3dSphereProperties;
+}}
+
+/*************************************************************************
+|*
+|* GeoData relevant for undo actions
+|*
+\************************************************************************/
+
+class E3DObjGeoData : public SdrObjGeoData
+{
+public:
+ basegfx::B3DRange maLocalBoundVol; // surrounding volume of the object
+ basegfx::B3DHomMatrix maTransformation; // lokal transformations
+
+ E3DObjGeoData() {}
+};
+
+/*************************************************************************
+|*
+|* List for 3D objects
+|*
+\************************************************************************/
+
+class E3dObjList : public SdrObjList
+{
+public:
+ TYPEINFO();
+ E3dObjList(SdrModel* pNewModel = 0, SdrPage* pNewPage = 0, E3dObjList* pNewUpList = 0);
+ SVX_DLLPUBLIC E3dObjList(const E3dObjList& rSrcList);
+ SVX_DLLPUBLIC virtual ~E3dObjList();
+
+ virtual void NbcInsertObject(SdrObject* pObj, sal_uIntPtr nPos=CONTAINER_APPEND, const SdrInsertReason* pReason=NULL);
+ virtual void InsertObject(SdrObject* pObj, sal_uIntPtr nPos=CONTAINER_APPEND, const SdrInsertReason* pReason=NULL);
+ virtual SdrObject* NbcRemoveObject(sal_uIntPtr nObjNum);
+ virtual SdrObject* RemoveObject(sal_uIntPtr nObjNum);
+};
+
+/*************************************************************************
+|*
+|* Base class for 3D objects
+|*
+\************************************************************************/
+
+class SVX_DLLPUBLIC E3dObject : public SdrAttrObj
+{
+private:
+ // to allow sdr::properties::E3dProperties access to StructureChanged()
+ friend class sdr::properties::E3dProperties;
+
+ // Allow everything for E3dObjList and E3dDragMethod
+ friend class E3dObjList;
+ friend class E3dDragMethod;
+
+ protected:
+ virtual sdr::properties::BaseProperties* CreateObjectSpecificProperties();
+
+ E3dObjList maSubList; // child objects
+
+ basegfx::B3DRange maLocalBoundVol; // surrounding volume of the object (from the geometry generation)
+ basegfx::B3DHomMatrix maTransformation; // local transformation
+ basegfx::B3DHomMatrix maFullTransform; // global transformation (including. parents)
+
+ // Flags
+ unsigned mbTfHasChanged : 1;
+ unsigned mbIsSelected : 1;
+
+ public:
+ void SetBoundVolInvalid();
+
+ protected:
+ void SetTransformChanged();
+ virtual void NewObjectInserted(const E3dObject* p3DObj);
+ virtual void StructureChanged();
+ basegfx::B3DRange RecalcBoundVolume() const;
+
+protected:
+ // E3dObject is only a helper class (for E3DScene and E3DCompoundObject)
+ // and no instances should be created from anyone, so i move the constructors
+ // to protected area
+ E3dObject();
+ E3dObject(sal_Bool bIsFromChart);
+
+public:
+ TYPEINFO();
+ virtual void RecalcSnapRect();
+ virtual void SetRectsDirty(sal_Bool bNotMyself = sal_False);
+
+ virtual ~E3dObject();
+
+ virtual sal_uInt32 GetObjInventor() const;
+ virtual sal_uInt16 GetObjIdentifier() const;
+
+ virtual void TakeObjInfo(SdrObjTransformInfoRec& rInfo) const;
+
+ virtual void NbcSetLayer(SdrLayerID nLayer);
+
+ virtual void SetObjList(SdrObjList* pNewObjList);
+ virtual void SetPage(SdrPage* pNewPage);
+ virtual void SetModel(SdrModel* pNewModel);
+ virtual void NbcMove(const Size& rSize);
+ virtual void NbcResize(const Point& rRef, const Fraction& xFact, const Fraction& yFact);
+ virtual SdrObjList* GetSubList() const;
+
+ // Insert 3D object into the group; transfer to other owner!
+ virtual void Insert3DObj(E3dObject* p3DObj);
+ void Remove3DObj(E3dObject* p3DObj);
+
+ E3dObject* GetParentObj() const;
+ virtual E3dScene* GetScene() const;
+
+ const basegfx::B3DRange& GetBoundVolume() const;
+ void InvalidateBoundVolume();
+
+ // calculate complete transformation including all parents
+ const basegfx::B3DHomMatrix& GetFullTransform() const;
+
+ // get and (re)set transformation matrix
+ const basegfx::B3DHomMatrix& GetTransform() const;
+ virtual void NbcSetTransform(const basegfx::B3DHomMatrix& rMatrix);
+ virtual void SetTransform(const basegfx::B3DHomMatrix& rMatrix);
+
+ // 2D rotations, are implemented as a rotation around the Z axis
+ // which is vertical to the screen, plus a shift of the scene.
+ // This means that also the scene (E3dScene) must define this
+ // routine as virtual in its class.
+ virtual void NbcRotate(const Point& rRef, long nWink, double sn, double cs);
+
+ // get wireframe polygon for local object. No transform is applied.
+ basegfx::B3DPolyPolygon CreateWireframe() const;
+
+ // TakeObjName...() is for the display in the UI, for example "3 frames selected".
+ virtual void TakeObjNameSingul(String& rName) const;
+ virtual void TakeObjNamePlural(String& rName) const;
+ sal_uInt16 GetLogicalGroup() { return 0; }
+ virtual E3dObject* Clone() const;
+ E3dObject& operator=( const E3dObject& rObj );
+
+ virtual SdrObjGeoData *NewGeoData() const;
+ virtual void SaveGeoData(SdrObjGeoData& rGeo) const;
+ virtual void RestGeoData(const SdrObjGeoData& rGeo);
+
+ // get/set the selection
+ bool GetSelected() const { return mbIsSelected; }
+ void SetSelected(bool bNew);
+
+ // break up
+ virtual bool IsBreakObjPossible();
+ virtual SdrAttrObj* GetBreakObj();
+};
+
+/*************************************************************************
+|*
+|* Class for all compound objects (Cube, Lathe, Scene, Extrude)
+|* This class saves some ISA queries and accelerates the behaviour
+|* significantly, because all the attributes etc. are kept through this.
+|* The polygons may only keep attributes if they are directly
+|* subordinated to the scene.
+|*
+\************************************************************************/
+
+class SVX_DLLPUBLIC E3dCompoundObject : public E3dObject
+{
+private:
+ // to allow sdr::properties::E3dCompoundProperties access to SetGeometryValid()
+ friend class sdr::properties::E3dCompoundProperties;
+ friend class sdr::properties::E3dExtrudeProperties;
+ friend class sdr::properties::E3dLatheProperties;
+ friend class sdr::properties::E3dSphereProperties;
+
+protected:
+ virtual sdr::properties::BaseProperties* CreateObjectSpecificProperties();
+
+ // material of the object
+ Color aMaterialAmbientColor;
+
+ // attributes for geometry creation
+ unsigned bCreateNormals : 1;
+ unsigned bCreateTexture : 1;
+
+protected:
+ void SetDefaultAttributes(E3dDefaultAttributes& rDefault);
+
+ // convert given basegfx::B3DPolyPolygon to screen coor
+ basegfx::B2DPolyPolygon TransformToScreenCoor(const basegfx::B3DPolyPolygon& rCandidate);
+
+public :
+ TYPEINFO();
+
+ E3dCompoundObject();
+ E3dCompoundObject(E3dDefaultAttributes& rDefault);
+ virtual ~E3dCompoundObject();
+
+ virtual basegfx::B2DPolyPolygon TakeXorPoly() const;
+ virtual sal_uInt32 GetHdlCount() const;
+ virtual void AddToHdlList(SdrHdlList& rHdlList) const;
+
+ // DoubleSided: sal_True/FALSE
+ sal_Bool GetDoubleSided() const
+ { return ((const Svx3DDoubleSidedItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_DOUBLE_SIDED)).GetValue(); }
+
+ // NormalsKind: 0 == sal_False/sal_False, 1 == sal_True/sal_False, else == sal_True/TRUE
+ sal_uInt16 GetNormalsKind() const
+ { return ((const Svx3DNormalsKindItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_NORMALS_KIND)).GetValue(); }
+
+ // NormalsInvert: sal_True/FALSE
+ sal_Bool GetNormalsInvert() const
+ { return ((const Svx3DNormalsInvertItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_NORMALS_INVERT)).GetValue(); }
+
+ // TextureProjX: 0 == sal_False/sal_False, 1 == sal_True/sal_False, else == sal_True/TRUE
+ sal_uInt16 GetTextureProjectionX() const
+ { return ((const Svx3DTextureProjectionXItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_TEXTURE_PROJ_X)).GetValue(); }
+
+ // TextureProjY: 0 == sal_False/sal_False, 1 == sal_True/sal_False, else == sal_True/TRUE
+ sal_uInt16 GetTextureProjectionY() const
+ { return ((const Svx3DTextureProjectionYItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_TEXTURE_PROJ_Y)).GetValue(); }
+
+ // Shadow3D: sal_True/FALSE
+ sal_Bool GetShadow3D() const
+ { return ((const Svx3DShadow3DItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_SHADOW_3D)).GetValue(); }
+
+ // MaterialColor: Color
+ Color GetMaterialColor() const
+ { return ((const Svx3DMaterialColorItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_MAT_COLOR)).GetValue(); }
+
+ // MaterialEmission: Color
+ Color GetMaterialEmission() const
+ { return ((const Svx3DMaterialEmissionItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_MAT_EMISSION)).GetValue(); }
+
+ // MaterialSpecular: Color
+ Color GetMaterialSpecular() const
+ { return ((const Svx3DMaterialSpecularItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_MAT_SPECULAR)).GetValue(); }
+
+ // MaterialSpecularIntensity:
+ sal_uInt16 GetMaterialSpecularIntensity() const
+ { return ((const Svx3DMaterialSpecularIntensityItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_MAT_SPECULAR_INTENSITY)).GetValue(); }
+
+ // TextureFilter: sal_True/FALSE
+ sal_Bool GetTextureFilter() const
+ { return ((const Svx3DTextureFilterItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_TEXTURE_FILTER)).GetValue(); }
+
+ // #i28528#
+ // Added extra Item (Bool) for chart2 to be able to show reduced line geometry
+ sal_Bool GetReducedLineGeometry() const
+ { return ((const Svx3DReducedLineGeometryItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_REDUCED_LINE_GEOMETRY)).GetValue(); }
+
+ virtual sal_uInt16 GetObjIdentifier() const;
+ virtual void RecalcSnapRect();
+
+ // set/get parameters for geometry creation
+ sal_Bool GetCreateNormals() const { return bCreateNormals; }
+
+ sal_Bool GetCreateTexture() const { return bCreateTexture; }
+
+ virtual E3dCompoundObject* Clone() const;
+
+ // material of the object
+ const Color& GetMaterialAmbientColor() const { return aMaterialAmbientColor; }
+
+ bool IsAOrdNumRemapCandidate(E3dScene*& prScene) const;
+};
+
+#endif // _E3D_OBJ3D_HXX
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */