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Diffstat (limited to 'include/svx/camera3d.hxx')
-rw-r--r-- | include/svx/camera3d.hxx | 78 |
1 files changed, 78 insertions, 0 deletions
diff --git a/include/svx/camera3d.hxx b/include/svx/camera3d.hxx new file mode 100644 index 000000000000..96a5526b4501 --- /dev/null +++ b/include/svx/camera3d.hxx @@ -0,0 +1,78 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + * + * This file incorporates work covered by the following license notice: + * + * Licensed to the Apache Software Foundation (ASF) under one or more + * contributor license agreements. See the NOTICE file distributed + * with this work for additional information regarding copyright + * ownership. The ASF licenses this file to you under the Apache + * License, Version 2.0 (the "License"); you may not use this file + * except in compliance with the License. You may obtain a copy of + * the License at http://www.apache.org/licenses/LICENSE-2.0 . + */ + +#ifndef _CAMERA3D_HXX +#define _CAMERA3D_HXX + +#include <svx/viewpt3d.hxx> +#include "svx/svxdllapi.h" + +/************************************************************************* +|* +|* Camera derivative +|* +\************************************************************************/ + +class SVX_DLLPUBLIC Camera3D : public Viewport3D +{ + protected: + basegfx::B3DPoint aResetPos; + basegfx::B3DPoint aResetLookAt; + double fResetFocalLength; + double fResetBankAngle; + + basegfx::B3DPoint aPosition; + basegfx::B3DPoint aLookAt; + double fFocalLength; + double fBankAngle; + + bool bAutoAdjustProjection; + + public: + Camera3D(const basegfx::B3DPoint& rPos, const basegfx::B3DPoint& rLookAt, + double fFocalLen = 35.0, double fBankAng = 0); + Camera3D(); + + void SetDefaults(const basegfx::B3DPoint& rPos, const basegfx::B3DPoint& rLookAt, + double fFocalLen = 35.0, double fBankAng = 0); + + void SetViewWindow(double fX, double fY, double fW, double fH); + + void SetPosition(const basegfx::B3DPoint& rNewPos); + const basegfx::B3DPoint& GetPosition() const { return aPosition; } + void SetLookAt(const basegfx::B3DPoint& rNewLookAt); + const basegfx::B3DPoint& GetLookAt() const { return aLookAt; } + void SetPosAndLookAt(const basegfx::B3DPoint& rNewPos, const basegfx::B3DPoint& rNewLookAt); + + // Focal length in mm + void SetFocalLength(double fLen); + double GetFocalLength() const { return fFocalLength; } + + // Bank angle links/rechts + void SetBankAngle(double fAngle); + double GetBankAngle() const { return fBankAngle; } + + void SetAutoAdjustProjection(bool bAdjust = true) + { bAutoAdjustProjection = bAdjust; } + bool IsAutoAdjustProjection() const { return bAutoAdjustProjection; } +}; + +#endif // _CAMERA3D_HXX + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |