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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#ifndef SVTOOLS_INC_TABLE_TABLECONTROL_HXX
+#define SVTOOLS_INC_TABLE_TABLECONTROL_HXX
+
+#include "svtools/svtdllapi.h"
+#include "svtools/table/tablemodel.hxx"
+#include "svtools/accessibletable.hxx"
+#include "svtools/accessiblefactory.hxx"
+
+#include <vcl/ctrl.hxx>
+#include <vcl/seleng.hxx>
+
+#include <boost/shared_ptr.hpp>
+#include <boost/scoped_ptr.hpp>
+
+//........................................................................
+
+namespace svt { namespace table
+{
+//........................................................................
+
+ class TableControl_Impl;
+
+ //====================================================================
+ //= TableControl
+ //====================================================================
+ /** a basic control which manages table-like data, i.e. a number of cells
+ organized in <code>m</code> rows and <code>n</code> columns.
+
+ The control itself does not do any assumptions about the concrete data
+ it displays, this is encapsulated in an instance supporting the
+ ->ITableModel interface.
+
+ Also, the control does not do any assumptions about how the model's
+ content is rendered. This is the responsibility of a component
+ supporting the ->ITableRenderer interface (the renderer is obtained from
+ the model).
+
+ The control supports the concept of a <em>current</em> (or <em>active</em>
+ cell).
+ The control supports accessibility, this is encapsulated in IAccessibleTable
+ */
+ class SVT_DLLPUBLIC TableControl : public Control, public IAccessibleTable
+ {
+ private:
+ ::boost::shared_ptr< TableControl_Impl > m_pImpl;
+
+
+ public:
+ TableControl( Window* _pParent, WinBits _nStyle );
+ ~TableControl();
+
+ /// sets a new table model
+ void SetModel( PTableModel _pModel );
+ /// retrieves the current table model
+ PTableModel GetModel() const;
+
+ /** retrieves the current row
+
+ The current row is the one which contains the active cell.
+
+ @return
+ the row index of the active cell, or ->ROW_INVALID
+ if there is no active cell, e.g. because the table does
+ not contain any rows or columns.
+ */
+ sal_Int32 GetCurrentRow() const;
+
+ ITableControl&
+ getTableControlInterface();
+
+ /** retrieves the current column
+
+ The current col is the one which contains the active cell.
+
+ @return
+ the column index of the active cell, or ->COL_INVALID
+ if there is no active cell, e.g. because the table does
+ not contain any rows or columns.
+ */
+ sal_Int32 GetCurrentColumn() const;
+
+ /** activates the cell at the given position
+
+ @return
+ <sal_True/> if the move was successful, <FALSE/> otherwise. Usual
+ failure conditions include some other instance vetoing the move,
+ or impossibility to execute the move at all (for instance because
+ of invalid coordinates).
+ */
+ bool GoTo( ColPos _nColumnPos, RowPos _nRow);
+
+ /** moves the active cell to the given column, by keeping the active row
+
+ @return
+ <sal_True/> if the move was successful, <FALSE/> otherwise. Usual
+ failure conditions include some other instance vetoing the move,
+ or impossibility to execute the move at all (for instance because
+ of invalid coordinates).
+ */
+ inline bool GoToColumn( ColPos _nColumn )
+ {
+ return GoTo( _nColumn, GetCurrentRow() );
+ }
+
+ /** moves the active cell to the given row, by keeping the active column
+
+ @return
+ <sal_True/> if the move was successful, <FALSE/> otherwise. Usual
+ failure conditions include some other instance vetoing the move,
+ or impossibility to execute the move at all (for instance because
+ of invalid coordinates).
+ */
+ bool GoToRow( RowPos _nRow )
+ {
+ return GoTo( GetCurrentColumn(), _nRow );
+ }
+
+ SVT_DLLPRIVATE virtual void Resize();
+ virtual void Select();
+
+ /**after removing a row, updates the vector which contains the selected rows
+ if the row, which should be removed, is selected, it will be erased from the vector
+ */
+ SelectionEngine* getSelEngine();
+ Window& getDataWindow();
+
+ // Window overridables
+ virtual void GetFocus();
+ virtual void LoseFocus();
+ virtual void KeyInput( const KeyEvent& rKEvt );
+ virtual void StateChanged( StateChangedType i_nStateChange );
+
+ /** Creates and returns the accessible object of the whole GridControl. */
+ SVT_DLLPRIVATE virtual css::uno::Reference< css::accessibility::XAccessible > CreateAccessible();
+ SVT_DLLPRIVATE virtual css::uno::Reference< css::accessibility::XAccessible > CreateAccessibleControl( sal_Int32 _nIndex );
+ SVT_DLLPRIVATE virtual OUString GetAccessibleObjectName(AccessibleTableControlObjType eObjType, sal_Int32 _nRow, sal_Int32 _nCol) const;
+ SVT_DLLPRIVATE virtual sal_Bool GoToCell( sal_Int32 _nColumnPos, sal_Int32 _nRow );
+ SVT_DLLPRIVATE virtual OUString GetAccessibleObjectDescription(AccessibleTableControlObjType eObjType, sal_Int32 _nPosition = -1) const;
+ SVT_DLLPRIVATE virtual void FillAccessibleStateSet( ::utl::AccessibleStateSetHelper& rStateSet, AccessibleTableControlObjType eObjType ) const;
+
+ // temporary methods
+ // Those do not really belong into the public API - they're intended for firing A11Y-related events. However,
+ // firing those events should be an implementation internal to the TableControl resp. TableControl_Impl,
+ // instead of something triggered externally.
+ void commitCellEventIfAccessibleAlive( sal_Int16 const i_eventID, const css::uno::Any& i_newValue, const css::uno::Any& i_oldValue );
+ void commitTableEventIfAccessibleAlive( sal_Int16 const i_eventID, const css::uno::Any& i_newValue, const css::uno::Any& i_oldValue );
+
+ // .............................................................................................................
+ // IAccessibleTable
+ virtual Rectangle GetWindowExtentsRelative( Window *pRelativeWindow ) const;
+ virtual void GrabFocus();
+ virtual css::uno::Reference< css::accessibility::XAccessible > GetAccessible( sal_Bool bCreate = sal_True );
+ virtual Window* GetAccessibleParentWindow() const;
+ virtual Window* GetWindowInstance();
+ virtual sal_Int32 GetAccessibleControlCount() const;
+ virtual sal_Bool ConvertPointToControlIndex( sal_Int32& _rnIndex, const Point& _rPoint );
+ virtual long GetRowCount() const;
+ virtual long GetColumnCount() const;
+ virtual sal_Bool HasRowHeader() const;
+ virtual sal_Bool ConvertPointToCellAddress( sal_Int32& _rnRow, sal_Int32& _rnColPos, const Point& _rPoint );
+ virtual Rectangle calcHeaderRect( sal_Bool _bIsColumnBar, sal_Bool _bOnScreen = sal_True );
+ virtual Rectangle calcHeaderCellRect( sal_Bool _bIsColumnBar, sal_Int32 nPos);
+ virtual Rectangle calcTableRect( sal_Bool _bOnScreen = sal_True );
+ virtual Rectangle calcCellRect( sal_Int32 _nRowPos, sal_Int32 _nColPos );
+ virtual Rectangle GetFieldCharacterBounds(sal_Int32 _nRow,sal_Int32 _nColumnPos,sal_Int32 nIndex);
+ virtual sal_Int32 GetFieldIndexAtPoint(sal_Int32 _nRow,sal_Int32 _nColumnPos,const Point& _rPoint);
+ virtual void FillAccessibleStateSetForCell( ::utl::AccessibleStateSetHelper& _rStateSet, sal_Int32 _nRow, sal_uInt16 _nColumnPos ) const;
+ virtual OUString GetRowDescription( sal_Int32 _nRow ) const;
+ virtual OUString GetRowName(sal_Int32 _nIndex) const;
+ virtual OUString GetColumnDescription( sal_uInt16 _nColumnPos ) const;
+ virtual OUString GetColumnName( sal_Int32 _nIndex ) const;
+ virtual css::uno::Any GetCellContent( sal_Int32 _nRowPos, sal_Int32 _nColPos) const;
+ virtual sal_Bool HasRowHeader();
+ virtual sal_Bool HasColHeader();
+ virtual OUString GetAccessibleCellText(sal_Int32 _nRowPos, sal_Int32 _nColPos) const;
+
+ virtual sal_Int32 GetSelectedRowCount() const;
+ virtual sal_Int32 GetSelectedRowIndex( sal_Int32 const i_selectionIndex ) const;
+ virtual bool IsRowSelected( sal_Int32 const i_rowIndex ) const;
+ virtual void SelectRow( sal_Int32 const i_rowIndex, bool const i_select );
+ virtual void SelectAllRows( bool const i_select );
+ // .............................................................................................................
+
+ private:
+ DECL_DLLPRIVATE_LINK( ImplSelectHdl, void* );
+
+ private:
+ TableControl(); // never implemented
+ TableControl( const TableControl& ); // never implemented
+ TableControl& operator=( const TableControl& ); // never implemented
+ };
+
+//........................................................................
+} } // namespace svt::table
+//........................................................................
+
+#endif // SVTOOLS_INC_TABLE_TABLECONTROL_HXX
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */