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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE3D_TEXTUREPRIMITIVE3D_HXX
+#define INCLUDED_DRAWINGLAYER_PRIMITIVE3D_TEXTUREPRIMITIVE3D_HXX
+
+#include <drawinglayer/drawinglayerdllapi.h>
+
+#include <drawinglayer/primitive3d/groupprimitive3d.hxx>
+#include <drawinglayer/attribute/fillbitmapattribute.hxx>
+#include <basegfx/matrix/b2dhommatrix.hxx>
+#include <basegfx/vector/b2dvector.hxx>
+#include <drawinglayer/attribute/fillgradientattribute.hxx>
+
+//////////////////////////////////////////////////////////////////////////////
+
+namespace drawinglayer
+{
+ namespace primitive3d
+ {
+ /** TexturePrimitive3D class
+
+ This 3D grouping primitive is used to define a texture for
+ 3d geometry by embedding it. It is used as bae class for
+ extended texture definitions
+ */
+ class DRAWINGLAYER_DLLPUBLIC TexturePrimitive3D : public GroupPrimitive3D
+ {
+ private:
+ /// texture geometry definition
+ basegfx::B2DVector maTextureSize;
+
+ /// bitfield
+ /// flag if texture shall be modulated with white interpolated color
+ unsigned mbModulate : 1;
+
+ /// flag if texture shall be filtered
+ unsigned mbFilter : 1;
+
+ public:
+ /// constructor
+ TexturePrimitive3D(
+ const Primitive3DSequence& rChildren,
+ const basegfx::B2DVector& rTextureSize,
+ bool bModulate,
+ bool bFilter);
+
+ /// data read access
+ const basegfx::B2DVector& getTextureSize() const { return maTextureSize; }
+ bool getModulate() const { return mbModulate; }
+ bool getFilter() const { return mbFilter; }
+
+ /// compare operator
+ virtual bool operator==(const BasePrimitive3D& rPrimitive) const;
+ };
+ } // end of namespace primitive3d
+} // end of namespace drawinglayer
+
+//////////////////////////////////////////////////////////////////////////////
+
+namespace drawinglayer
+{
+ namespace primitive3d
+ {
+ /** UnifiedTransparenceTexturePrimitive3D class
+
+ This 3D primitive expands TexturePrimitive3D to a unified
+ transparence texture definition. All 3D primitives
+ embedded here will be shown with the given transparency.
+ */
+ class DRAWINGLAYER_DLLPUBLIC UnifiedTransparenceTexturePrimitive3D : public TexturePrimitive3D
+ {
+ private:
+ /// transparency definition
+ double mfTransparence;
+
+ public:
+ /// constructor
+ UnifiedTransparenceTexturePrimitive3D(
+ double fTransparence,
+ const Primitive3DSequence& rChildren);
+
+ /// data read access
+ double getTransparence() const { return mfTransparence; }
+
+ /// compare operator
+ virtual bool operator==(const BasePrimitive3D& rPrimitive) const;
+
+ /// own getB3DRange implementation to include transparent geometries to BoundRect calculations
+ virtual basegfx::B3DRange getB3DRange(const geometry::ViewInformation3D& rViewInformation) const;
+
+ /// local decomposition.
+ virtual Primitive3DSequence get3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const;
+
+ /// provide unique ID
+ DeclPrimitrive3DIDBlock()
+ };
+ } // end of namespace primitive3d
+} // end of namespace drawinglayer
+
+//////////////////////////////////////////////////////////////////////////////
+
+namespace drawinglayer
+{
+ namespace primitive3d
+ {
+ /** GradientTexturePrimitive3D class
+
+ This 3D primitive expands TexturePrimitive3D to a gradient texture
+ definition. All 3D primitives embedded here will be shown with the
+ defined gradient.
+ */
+ class DRAWINGLAYER_DLLPUBLIC GradientTexturePrimitive3D : public TexturePrimitive3D
+ {
+ private:
+ /// the gradient definition
+ attribute::FillGradientAttribute maGradient;
+
+ public:
+ /// constructor
+ GradientTexturePrimitive3D(
+ const attribute::FillGradientAttribute& rGradient,
+ const Primitive3DSequence& rChildren,
+ const basegfx::B2DVector& rTextureSize,
+ bool bModulate,
+ bool bFilter);
+
+ /// data read access
+ const attribute::FillGradientAttribute& getGradient() const { return maGradient; }
+
+ /// compare operator
+ virtual bool operator==(const BasePrimitive3D& rPrimitive) const;
+
+ /// provide unique ID
+ DeclPrimitrive3DIDBlock()
+ };
+ } // end of namespace primitive3d
+} // end of namespace drawinglayer
+
+//////////////////////////////////////////////////////////////////////////////
+
+namespace drawinglayer
+{
+ namespace primitive3d
+ {
+ /** BitmapTexturePrimitive3D class
+
+ This 3D primitive expands TexturePrimitive3D to a bitmap texture
+ definition. All 3D primitives embedded here will be shown with the
+ defined bitmap (maybe tiled if defined).
+ */
+ class DRAWINGLAYER_DLLPUBLIC BitmapTexturePrimitive3D : public TexturePrimitive3D
+ {
+ private:
+ /// bitmap fill attribute
+ attribute::FillBitmapAttribute maFillBitmapAttribute;
+
+ public:
+ /// constructor
+ BitmapTexturePrimitive3D(
+ const attribute::FillBitmapAttribute& rFillBitmapAttribute,
+ const Primitive3DSequence& rChildren,
+ const basegfx::B2DVector& rTextureSize,
+ bool bModulate,
+ bool bFilter);
+
+ /// data read access
+ const attribute::FillBitmapAttribute& getFillBitmapAttribute() const { return maFillBitmapAttribute; }
+
+ /// compare operator
+ virtual bool operator==(const BasePrimitive3D& rPrimitive) const;
+
+ /// provide unique ID
+ DeclPrimitrive3DIDBlock()
+ };
+ } // end of namespace primitive3d
+} // end of namespace drawinglayer
+
+//////////////////////////////////////////////////////////////////////////////
+
+namespace drawinglayer
+{
+ namespace primitive3d
+ {
+ /** TransparenceTexturePrimitive3D class
+
+ This 3D primitive expands TexturePrimitive3D to a transparence texture
+ definition. For transparence definition, a gradient is used. The values in
+ that gradient will be interpreted as luminance Transparence-Values. All 3D
+ primitives embedded here will be shown with the defined transparence.
+ */
+ class DRAWINGLAYER_DLLPUBLIC TransparenceTexturePrimitive3D : public GradientTexturePrimitive3D
+ {
+ public:
+ /// constructor
+ TransparenceTexturePrimitive3D(
+ const attribute::FillGradientAttribute& rGradient,
+ const Primitive3DSequence& rChildren,
+ const basegfx::B2DVector& rTextureSize);
+
+ /// compare operator
+ virtual bool operator==(const BasePrimitive3D& rPrimitive) const;
+
+ /// provide unique ID
+ DeclPrimitrive3DIDBlock()
+ };
+ } // end of namespace primitive3d
+} // end of namespace drawinglayer
+
+//////////////////////////////////////////////////////////////////////////////
+
+#endif //INCLUDED_DRAWINGLAYER_PRIMITIVE3D_TEXTUREPRIMITIVE3D_HXX
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */