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Diffstat (limited to 'include/drawinglayer/primitive2d/texthierarchyprimitive2d.hxx')
-rw-r--r-- | include/drawinglayer/primitive2d/texthierarchyprimitive2d.hxx | 212 |
1 files changed, 212 insertions, 0 deletions
diff --git a/include/drawinglayer/primitive2d/texthierarchyprimitive2d.hxx b/include/drawinglayer/primitive2d/texthierarchyprimitive2d.hxx new file mode 100644 index 000000000000..e9fb01f094ff --- /dev/null +++ b/include/drawinglayer/primitive2d/texthierarchyprimitive2d.hxx @@ -0,0 +1,212 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + * + * This file incorporates work covered by the following license notice: + * + * Licensed to the Apache Software Foundation (ASF) under one or more + * contributor license agreements. See the NOTICE file distributed + * with this work for additional information regarding copyright + * ownership. The ASF licenses this file to you under the Apache + * License, Version 2.0 (the "License"); you may not use this file + * except in compliance with the License. You may obtain a copy of + * the License at http://www.apache.org/licenses/LICENSE-2.0 . + */ + +#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_TEXTHIERARCHYPRIMITIVE2D_HXX +#define INCLUDED_DRAWINGLAYER_PRIMITIVE2D_TEXTHIERARCHYPRIMITIVE2D_HXX + +#include <drawinglayer/drawinglayerdllapi.h> + +#include <drawinglayer/primitive2d/groupprimitive2d.hxx> +#include <tools/string.hxx> + +////////////////////////////////////////////////////////////////////////////// + +namespace drawinglayer +{ + namespace primitive2d + { + /** TextHierarchyLinePrimitive2D class + + Text format hierarchy helper class. It decomposes to it's + content, so all direct renderers may ignore it. If You need + to know more about line hierarchies You may react on it and + also need to take care that the source of data uses it. + + This primitive encapsulates text lines. + */ + class DRAWINGLAYER_DLLPUBLIC TextHierarchyLinePrimitive2D : public GroupPrimitive2D + { + private: + public: + /// constructor + explicit TextHierarchyLinePrimitive2D(const Primitive2DSequence& rChildren); + + /// provide unique ID + DeclPrimitrive2DIDBlock() + }; + } // end of namespace primitive2d +} // end of namespace drawinglayer + +////////////////////////////////////////////////////////////////////////////// + +namespace drawinglayer +{ + namespace primitive2d + { + /** TextHierarchyBulletPrimitive2D class + + This primitive encapsulates text bullets. + */ + class DRAWINGLAYER_DLLPUBLIC TextHierarchyBulletPrimitive2D : public GroupPrimitive2D + { + private: + public: + /// constructor + explicit TextHierarchyBulletPrimitive2D(const Primitive2DSequence& rChildren); + + /// provide unique ID + DeclPrimitrive2DIDBlock() + }; + } // end of namespace primitive2d +} // end of namespace drawinglayer + +////////////////////////////////////////////////////////////////////////////// + +namespace drawinglayer +{ + namespace primitive2d + { + /** TextHierarchyParagraphPrimitive2D class + + This primitive encapsulates text paragraphs. + */ + class DRAWINGLAYER_DLLPUBLIC TextHierarchyParagraphPrimitive2D : public GroupPrimitive2D + { + private: + public: + /// constructor + explicit TextHierarchyParagraphPrimitive2D(const Primitive2DSequence& rChildren); + + /// provide unique ID + DeclPrimitrive2DIDBlock() + }; + } // end of namespace primitive2d +} // end of namespace drawinglayer + +////////////////////////////////////////////////////////////////////////////// + +namespace drawinglayer +{ + namespace primitive2d + { + /** TextHierarchyBlockPrimitive2D class + + This primitive encapsulates text blocks. + */ + class DRAWINGLAYER_DLLPUBLIC TextHierarchyBlockPrimitive2D : public GroupPrimitive2D + { + private: + public: + /// constructor + explicit TextHierarchyBlockPrimitive2D(const Primitive2DSequence& rChildren); + + /// provide unique ID + DeclPrimitrive2DIDBlock() + }; + } // end of namespace primitive2d +} // end of namespace drawinglayer + +////////////////////////////////////////////////////////////////////////////// + +namespace drawinglayer +{ + namespace primitive2d + { + /** FieldType definition */ + enum FieldType + { + /** unspecified. If more info is needed for a FieldType, + create a new type and it's handling + */ + FIELD_TYPE_COMMON, + + /** uses "FIELD_SEQ_BEGIN;PageField" -> special handling */ + FIELD_TYPE_PAGE, + + /** uses URL as string -> special handling */ + FIELD_TYPE_URL + }; + + /** TextHierarchyFieldPrimitive2D class + + This primitive encapsulates text fields. + Also: This type uses a type enum to transport the encapsulated field + type. Also added is a String which is type-dependent. E.g. for URL + fields, it contains the URL. + */ + class DRAWINGLAYER_DLLPUBLIC TextHierarchyFieldPrimitive2D : public GroupPrimitive2D + { + private: + FieldType meType; + OUString maString; + + public: + /// constructor + TextHierarchyFieldPrimitive2D( + const Primitive2DSequence& rChildren, + const FieldType& rFieldType, + const OUString& rString); + + /// data read access + FieldType getType() const { return meType; } + const OUString& getString() const { return maString; } + + /// compare operator + virtual bool operator==(const BasePrimitive2D& rPrimitive) const; + + /// provide unique ID + DeclPrimitrive2DIDBlock() + }; + } // end of namespace primitive2d +} // end of namespace drawinglayer + +////////////////////////////////////////////////////////////////////////////// + +namespace drawinglayer +{ + namespace primitive2d + { + /** TextHierarchyEditPrimitive2D class + + #i97628# + Primitive to encapsulate text from an active text edit; some + renderers need to suppress this output due to painting the + edited text in e.g. an OutlinerEditView. It's derived from + GroupPrimitive2D, so the implicit decomposition will use the + content. To suppress, this primitive needs to be parsed by + the renderer without taking any action. + */ + class DRAWINGLAYER_DLLPUBLIC TextHierarchyEditPrimitive2D : public GroupPrimitive2D + { + private: + public: + /// constructor + explicit TextHierarchyEditPrimitive2D(const Primitive2DSequence& rChildren); + + /// provide unique ID + DeclPrimitrive2DIDBlock() + }; + } // end of namespace primitive2d +} // end of namespace drawinglayer + +////////////////////////////////////////////////////////////////////////////// + +#endif //INCLUDED_DRAWINGLAYER_PRIMITIVE2D_TEXTHIERARCHYPRIMITIVE2D_HXX + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |