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-rw-r--r--include/basegfx/polygon/b2dpolypolygoncutter.hxx2
1 files changed, 1 insertions, 1 deletions
diff --git a/include/basegfx/polygon/b2dpolypolygoncutter.hxx b/include/basegfx/polygon/b2dpolypolygoncutter.hxx
index 37ce2ab9e3bd..6afe54693178 100644
--- a/include/basegfx/polygon/b2dpolypolygoncutter.hxx
+++ b/include/basegfx/polygon/b2dpolypolygoncutter.hxx
@@ -77,7 +77,7 @@ namespace basegfx
hole. The result is a depth which e.g. is -1 for holes
outside everything, 1 for a polygon covered by another
polygon and zero for e.g. holes in a polygon or polygons
- outside everythig else. In the 2nd step, all polygons
+ outside everything else. In the 2nd step, all polygons
with depth other than zero are removed. If bKeepAboveZero
is used, all polygons < 1 are removed. The bKeepAboveZero
mode is useful for clipping, e.g. just append one polygon