diff options
Diffstat (limited to 'framework/source/dispatch/closedispatcher.cxx')
-rw-r--r-- | framework/source/dispatch/closedispatcher.cxx | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/framework/source/dispatch/closedispatcher.cxx b/framework/source/dispatch/closedispatcher.cxx index 01d34bd52a79..8b515189414a 100644 --- a/framework/source/dispatch/closedispatcher.cxx +++ b/framework/source/dispatch/closedispatcher.cxx @@ -205,7 +205,7 @@ void SAL_CALL CloseDispatcher::dispatchWithNotification(const css::util::URL& // Do it asynchronous everytimes! // But dont forget to hold usself alive. - // We are called back from an environment, which doesnt know an uno reference. + // We are called back from an environment, which doesn't know an uno reference. // They call us back by using our c++ interface. m_xResultListener = xListener; @@ -299,7 +299,7 @@ IMPL_LINK_NOARG(CloseDispatcher, impl_asyncCallback) bCloseFrame = sal_True; // b) The help window cant disagree with any request. - // Because it doesnt implement a controller - it uses a window only. + // Because it doesn't implement a controller - it uses a window only. // Further t cant be the last open frame - if we do all other things // right inside this CloseDispatcher implementation. // => close it! @@ -308,7 +308,7 @@ IMPL_LINK_NOARG(CloseDispatcher, impl_asyncCallback) // c) If we are already in "backing mode", we have to terminate // the application, if this special frame is closed. - // It doesnt matter, how many other frames (can be the help or hidden frames only) + // It doesn't matter, how many other frames (can be the help or hidden frames only) // are open then. // => terminate the application! else if (aCheck1.m_bReferenceIsBacking) @@ -481,7 +481,7 @@ sal_Bool CloseDispatcher::implts_prepareFrameForClosing(const css::uno::Referenc // dont remove the component realy by e.g. calling setComponent(null, null). // It's enough to suspend the controller. - // If we close the frame later this controller doesnt show the same dialog again. + // If we close the frame later this controller doesn't show the same dialog again. return sal_True; } |