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-rw-r--r--chart2/opengl/shape3DVertexShaderBatchScroll.glsl39
1 files changed, 39 insertions, 0 deletions
diff --git a/chart2/opengl/shape3DVertexShaderBatchScroll.glsl b/chart2/opengl/shape3DVertexShaderBatchScroll.glsl
new file mode 100644
index 000000000000..87946f7d076b
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+++ b/chart2/opengl/shape3DVertexShaderBatchScroll.glsl
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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ */
+#version 330 core
+in vec3 vertexPositionModelspace;
+in vec3 vertexNormalModelspace;
+in mat4 M;
+in mat3 normalMatrix;
+in vec4 barColor;
+
+out vec3 positionWorldspace;
+out vec3 normalCameraspace;
+out vec4 fragBarColor;
+
+uniform mat4 P;
+uniform mat4 V;
+uniform mat4 transMatrix;
+uniform float minCoordX;
+uniform float maxCoordX;
+
+void main()
+{
+ positionWorldspace = (transMatrix * M * vec4(vertexPositionModelspace,1)).xyz;
+
+ positionWorldspace.x = clamp(positionWorldspace.x, minCoordX, maxCoordX);
+
+ gl_Position = P * V * vec4(positionWorldspace,1);
+
+ normalCameraspace = normalize(mat3(V) * normalMatrix * vertexNormalModelspace);
+
+ fragBarColor = barColor;
+}
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */