diff options
Diffstat (limited to 'chart2/opengl/shape3DVertexShaderBatchScroll.glsl')
-rw-r--r-- | chart2/opengl/shape3DVertexShaderBatchScroll.glsl | 39 |
1 files changed, 39 insertions, 0 deletions
diff --git a/chart2/opengl/shape3DVertexShaderBatchScroll.glsl b/chart2/opengl/shape3DVertexShaderBatchScroll.glsl new file mode 100644 index 000000000000..87946f7d076b --- /dev/null +++ b/chart2/opengl/shape3DVertexShaderBatchScroll.glsl @@ -0,0 +1,39 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + */ +#version 330 core +in vec3 vertexPositionModelspace; +in vec3 vertexNormalModelspace; +in mat4 M; +in mat3 normalMatrix; +in vec4 barColor; + +out vec3 positionWorldspace; +out vec3 normalCameraspace; +out vec4 fragBarColor; + +uniform mat4 P; +uniform mat4 V; +uniform mat4 transMatrix; +uniform float minCoordX; +uniform float maxCoordX; + +void main() +{ + positionWorldspace = (transMatrix * M * vec4(vertexPositionModelspace,1)).xyz; + + positionWorldspace.x = clamp(positionWorldspace.x, minCoordX, maxCoordX); + + gl_Position = P * V * vec4(positionWorldspace,1); + + normalCameraspace = normalize(mat3(V) * normalMatrix * vertexNormalModelspace); + + fragBarColor = barColor; +} + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |