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-rw-r--r--canvas/source/tools/spriteredrawmanager.cxx2
1 files changed, 1 insertions, 1 deletions
diff --git a/canvas/source/tools/spriteredrawmanager.cxx b/canvas/source/tools/spriteredrawmanager.cxx
index aa44097b3ea5..92b15f1d8718 100644
--- a/canvas/source/tools/spriteredrawmanager.cxx
+++ b/canvas/source/tools/spriteredrawmanager.cxx
@@ -221,7 +221,7 @@ namespace canvas
// call. Then, we store that state locally. This prolly goes
// in line with the problem of having sprite state available
// for the frame before the last frame; plus, it avoids
- // frequent locks of the object mutices
+ // frequent locks of the object mutexes
SpriteWeakOrder aSpriteComparator;
// put all sprites that have changed content into update areas