summaryrefslogtreecommitdiffstats
path: root/android/experimental/LOAndroid3/src/java/org/mozilla/gecko/gfx/DisplayPortCalculator.java
diff options
context:
space:
mode:
Diffstat (limited to 'android/experimental/LOAndroid3/src/java/org/mozilla/gecko/gfx/DisplayPortCalculator.java')
-rw-r--r--android/experimental/LOAndroid3/src/java/org/mozilla/gecko/gfx/DisplayPortCalculator.java6
1 files changed, 3 insertions, 3 deletions
diff --git a/android/experimental/LOAndroid3/src/java/org/mozilla/gecko/gfx/DisplayPortCalculator.java b/android/experimental/LOAndroid3/src/java/org/mozilla/gecko/gfx/DisplayPortCalculator.java
index 42985860aa96..789d5b68ce4c 100644
--- a/android/experimental/LOAndroid3/src/java/org/mozilla/gecko/gfx/DisplayPortCalculator.java
+++ b/android/experimental/LOAndroid3/src/java/org/mozilla/gecko/gfx/DisplayPortCalculator.java
@@ -221,7 +221,7 @@ final class DisplayPortCalculator {
}
/**
- * This class implements the variation where we basically don't bother with a a display port.
+ * This class implements the variation where we basically don't bother with a display port.
*/
private static class NoMarginStrategy extends DisplayPortStrategy {
NoMarginStrategy(Map<String, Integer> prefs) {
@@ -456,7 +456,7 @@ final class DisplayPortCalculator {
private static final float VELOCITY_EXPANSION_THRESHOLD = LOKitShell.getDpi() / 16f;
// How much we increase the display port based on velocity. Assuming no friction and
- // splitting (see below), this should be be the number of frames (@60fps) between us
+ // splitting (see below), this should be the number of frames (@60fps) between us
// calculating the display port and the draw of the *next* display port getting composited
// and displayed on the screen. This is because the timeline looks like this:
// Java: pan pan pan pan pan pan ! pan pan pan pan pan pan !
@@ -586,7 +586,7 @@ final class DisplayPortCalculator {
return amount / 2.0f;
}
// if we're moving quickly, assign more of the amount in that direction
- // since is is less likely that we will reverse direction immediately
+ // since is less likely that we will reverse direction immediately
if (velocity < -VELOCITY_FAST_THRESHOLD) {
return amount * FAST_SPLIT_FACTOR;
}