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diff --git a/android/experimental/LOAndroid/app/src/main/java/org/mozilla/gecko/gfx/DisplayPortCalculator.java b/android/experimental/LOAndroid/app/src/main/java/org/mozilla/gecko/gfx/DisplayPortCalculator.java
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--- a/android/experimental/LOAndroid/app/src/main/java/org/mozilla/gecko/gfx/DisplayPortCalculator.java
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@@ -1,777 +0,0 @@
-/* -*- Mode: Java; c-basic-offset: 4; tab-width: 20; indent-tabs-mode: nil; -*-
- * This Source Code Form is subject to the terms of the Mozilla Public
- * License, v. 2.0. If a copy of the MPL was not distributed with this file,
- * You can obtain one at http://mozilla.org/MPL/2.0/. */
-
-package org.mozilla.gecko.gfx;
-
-//import org.mozilla.gecko.GeckoAppShell;
-//import org.mozilla.gecko.PrefsHelper;
-import org.libreoffice.LOKitShell;
-import org.mozilla.gecko.util.FloatUtils;
-
-import org.json.JSONArray;
-
-import android.graphics.PointF;
-import android.graphics.RectF;
-import android.util.FloatMath;
-import android.util.Log;
-
-import java.util.HashMap;
-import java.util.Map;
-
-final class DisplayPortCalculator {
- private static final String LOGTAG = "GeckoDisplayPort";
- private static final PointF ZERO_VELOCITY = new PointF(0, 0);
-
- // Keep this in sync with the TILEDLAYERBUFFER_TILE_SIZE defined in gfx/layers/TiledLayerBuffer.h
- private static final int TILE_SIZE = 256;
-
- private static final String PREF_DISPLAYPORT_STRATEGY = "gfx.displayport.strategy";
- private static final String PREF_DISPLAYPORT_FM_MULTIPLIER = "gfx.displayport.strategy_fm.multiplier";
- private static final String PREF_DISPLAYPORT_FM_DANGER_X = "gfx.displayport.strategy_fm.danger_x";
- private static final String PREF_DISPLAYPORT_FM_DANGER_Y = "gfx.displayport.strategy_fm.danger_y";
- private static final String PREF_DISPLAYPORT_VB_MULTIPLIER = "gfx.displayport.strategy_vb.multiplier";
- private static final String PREF_DISPLAYPORT_VB_VELOCITY_THRESHOLD = "gfx.displayport.strategy_vb.threshold";
- private static final String PREF_DISPLAYPORT_VB_REVERSE_BUFFER = "gfx.displayport.strategy_vb.reverse_buffer";
- private static final String PREF_DISPLAYPORT_VB_DANGER_X_BASE = "gfx.displayport.strategy_vb.danger_x_base";
- private static final String PREF_DISPLAYPORT_VB_DANGER_Y_BASE = "gfx.displayport.strategy_vb.danger_y_base";
- private static final String PREF_DISPLAYPORT_VB_DANGER_X_INCR = "gfx.displayport.strategy_vb.danger_x_incr";
- private static final String PREF_DISPLAYPORT_VB_DANGER_Y_INCR = "gfx.displayport.strategy_vb.danger_y_incr";
- private static final String PREF_DISPLAYPORT_PB_VELOCITY_THRESHOLD = "gfx.displayport.strategy_pb.threshold";
-
- private static DisplayPortStrategy sStrategy = new VelocityBiasStrategy(null);
-
- static DisplayPortMetrics calculate(ImmutableViewportMetrics metrics, PointF velocity) {
- return sStrategy.calculate(metrics, (velocity == null ? ZERO_VELOCITY : velocity));
- }
-
- static boolean aboutToCheckerboard(ImmutableViewportMetrics metrics, PointF velocity, DisplayPortMetrics displayPort) {
- if (displayPort == null) {
- return true;
- }
- return sStrategy.aboutToCheckerboard(metrics, (velocity == null ? ZERO_VELOCITY : velocity), displayPort);
- }
-
- static boolean drawTimeUpdate(long millis, int pixels) {
- return sStrategy.drawTimeUpdate(millis, pixels);
- }
-
- static void resetPageState() {
- sStrategy.resetPageState();
- }
-
- static void initPrefs() {
- final String[] prefs = { PREF_DISPLAYPORT_STRATEGY,
- PREF_DISPLAYPORT_FM_MULTIPLIER,
- PREF_DISPLAYPORT_FM_DANGER_X,
- PREF_DISPLAYPORT_FM_DANGER_Y,
- PREF_DISPLAYPORT_VB_MULTIPLIER,
- PREF_DISPLAYPORT_VB_VELOCITY_THRESHOLD,
- PREF_DISPLAYPORT_VB_REVERSE_BUFFER,
- PREF_DISPLAYPORT_VB_DANGER_X_BASE,
- PREF_DISPLAYPORT_VB_DANGER_Y_BASE,
- PREF_DISPLAYPORT_VB_DANGER_X_INCR,
- PREF_DISPLAYPORT_VB_DANGER_Y_INCR,
- PREF_DISPLAYPORT_PB_VELOCITY_THRESHOLD };
-
- /*PrefsHelper.getPrefs(prefs, new PrefsHelper.PrefHandlerBase() {
- private Map<String, Integer> mValues = new HashMap<String, Integer>();
-
- @Override public void prefValue(String pref, int value) {
- mValues.put(pref, value);
- }
-
- @Override public void finish() {
- setStrategy(mValues);
- }
- });*/
- }
-
- /**
- * Set the active strategy to use.
- * See the gfx.displayport.strategy pref in mobile/android/app/mobile.js to see the
- * mapping between ints and strategies.
- */
- static boolean setStrategy(Map<String, Integer> prefs) {
- Integer strategy = prefs.get(PREF_DISPLAYPORT_STRATEGY);
- if (strategy == null) {
- return false;
- }
-
- switch (strategy) {
- case 0:
- sStrategy = new FixedMarginStrategy(prefs);
- break;
- case 1:
- sStrategy = new VelocityBiasStrategy(prefs);
- break;
- case 2:
- sStrategy = new DynamicResolutionStrategy(prefs);
- break;
- case 3:
- sStrategy = new NoMarginStrategy(prefs);
- break;
- case 4:
- sStrategy = new PredictionBiasStrategy(prefs);
- break;
- default:
- Log.e(LOGTAG, "Invalid strategy index specified");
- return false;
- }
- Log.i(LOGTAG, "Set strategy " + sStrategy.toString());
- return true;
- }
-
- private static float getFloatPref(Map<String, Integer> prefs, String prefName, int defaultValue) {
- Integer value = (prefs == null ? null : prefs.get(prefName));
- return (float)(value == null || value < 0 ? defaultValue : value) / 1000f;
- }
-
- private static abstract class DisplayPortStrategy {
- /** Calculates a displayport given a viewport and panning velocity. */
- public abstract DisplayPortMetrics calculate(ImmutableViewportMetrics metrics, PointF velocity);
- /** Returns true if a checkerboard is about to be visible and we should not throttle drawing. */
- public abstract boolean aboutToCheckerboard(ImmutableViewportMetrics metrics, PointF velocity, DisplayPortMetrics displayPort);
- /** Notify the strategy of a new recorded draw time. Return false to turn off draw time recording. */
- public boolean drawTimeUpdate(long millis, int pixels) { return false; }
- /** Reset any page-specific state stored, as the page being displayed has changed. */
- public void resetPageState() {}
- }
-
- /**
- * Return the dimensions for a rect that has area (width*height) that does not exceed the page size in the
- * given metrics object. The area in the returned FloatSize may be less than width*height if the page is
- * small, but it will never be larger than width*height.
- * Note that this process may change the relative aspect ratio of the given dimensions.
- */
- private static FloatSize reshapeForPage(float width, float height, ImmutableViewportMetrics metrics) {
- // figure out how much of the desired buffer amount we can actually use on the horizontal axis
- float usableWidth = Math.min(width, metrics.getPageWidth());
- // if we reduced the buffer amount on the horizontal axis, we should take that saved memory and
- // use it on the vertical axis
- float extraUsableHeight = (float)Math.floor(((width - usableWidth) * height) / usableWidth);
- float usableHeight = Math.min(height + extraUsableHeight, metrics.getPageHeight());
- if (usableHeight < height && usableWidth == width) {
- // and the reverse - if we shrunk the buffer on the vertical axis we can add it to the horizontal
- float extraUsableWidth = (float)Math.floor(((height - usableHeight) * width) / usableHeight);
- usableWidth = Math.min(width + extraUsableWidth, metrics.getPageWidth());
- }
- return new FloatSize(usableWidth, usableHeight);
- }
-
- /**
- * Expand the given rect in all directions by a "danger zone". The size of the danger zone on an axis
- * is the size of the view on that axis multiplied by the given multiplier. The expanded rect is then
- * clamped to page bounds and returned.
- */
- private static RectF expandByDangerZone(RectF rect, float dangerZoneXMultiplier, float dangerZoneYMultiplier, ImmutableViewportMetrics metrics) {
- // calculate the danger zone amounts in pixels
- float dangerZoneX = metrics.getWidth() * dangerZoneXMultiplier;
- float dangerZoneY = metrics.getHeight() * dangerZoneYMultiplier;
- rect = RectUtils.expand(rect, dangerZoneX, dangerZoneY);
- // clamp to page bounds
- return clampToPageBounds(rect, metrics);
- }
-
- /**
- * Expand the given margins such that when they are applied on the viewport, the resulting rect
- * does not have any partial tiles, except when it is clipped by the page bounds. This assumes
- * the tiles are TILE_SIZE by TILE_SIZE and start at the origin, such that there will always be
- * a tile at (0,0)-(TILE_SIZE,TILE_SIZE)).
- */
- private static DisplayPortMetrics getTileAlignedDisplayPortMetrics(RectF margins, float zoom, ImmutableViewportMetrics metrics) {
- float left = metrics.viewportRectLeft - margins.left;
- float top = metrics.viewportRectTop - margins.top;
- float right = metrics.viewportRectRight + margins.right;
- float bottom = metrics.viewportRectBottom + margins.bottom;
- left = Math.max(metrics.pageRectLeft, TILE_SIZE * FloatMath.floor(left / TILE_SIZE));
- top = Math.max(metrics.pageRectTop, TILE_SIZE * FloatMath.floor(top / TILE_SIZE));
- right = Math.min(metrics.pageRectRight, TILE_SIZE * FloatMath.ceil(right / TILE_SIZE));
- bottom = Math.min(metrics.pageRectBottom, TILE_SIZE * FloatMath.ceil(bottom / TILE_SIZE));
- return new DisplayPortMetrics(left, top, right, bottom, zoom);
- }
-
- /**
- * Adjust the given margins so if they are applied on the viewport in the metrics, the resulting rect
- * does not exceed the page bounds. This code will maintain the total margin amount for a given axis;
- * it assumes that margins.left + metrics.getWidth() + margins.right is less than or equal to
- * metrics.getPageWidth(); and the same for the y axis.
- */
- private static RectF shiftMarginsForPageBounds(RectF margins, ImmutableViewportMetrics metrics) {
- // check how much we're overflowing in each direction. note that at most one of leftOverflow
- // and rightOverflow can be greater than zero, and at most one of topOverflow and bottomOverflow
- // can be greater than zero, because of the assumption described in the method javadoc.
- float leftOverflow = metrics.pageRectLeft - (metrics.viewportRectLeft - margins.left);
- float rightOverflow = (metrics.viewportRectRight + margins.right) - metrics.pageRectRight;
- float topOverflow = metrics.pageRectTop - (metrics.viewportRectTop - margins.top);
- float bottomOverflow = (metrics.viewportRectBottom + margins.bottom) - metrics.pageRectBottom;
-
- // if the margins overflow the page bounds, shift them to other side on the same axis
- if (leftOverflow > 0) {
- margins.left -= leftOverflow;
- margins.right += leftOverflow;
- } else if (rightOverflow > 0) {
- margins.right -= rightOverflow;
- margins.left += rightOverflow;
- }
- if (topOverflow > 0) {
- margins.top -= topOverflow;
- margins.bottom += topOverflow;
- } else if (bottomOverflow > 0) {
- margins.bottom -= bottomOverflow;
- margins.top += bottomOverflow;
- }
- return margins;
- }
-
- /**
- * Clamp the given rect to the page bounds and return it.
- */
- private static RectF clampToPageBounds(RectF rect, ImmutableViewportMetrics metrics) {
- if (rect.top < metrics.pageRectTop) rect.top = metrics.pageRectTop;
- if (rect.left < metrics.pageRectLeft) rect.left = metrics.pageRectLeft;
- if (rect.right > metrics.pageRectRight) rect.right = metrics.pageRectRight;
- if (rect.bottom > metrics.pageRectBottom) rect.bottom = metrics.pageRectBottom;
- return rect;
- }
-
- /**
- * This class implements the variation where we basically don't bother with a display port.
- */
- private static class NoMarginStrategy extends DisplayPortStrategy {
- NoMarginStrategy(Map<String, Integer> prefs) {
- // no prefs in this strategy
- }
-
- @Override
- public DisplayPortMetrics calculate(ImmutableViewportMetrics metrics, PointF velocity) {
- return new DisplayPortMetrics(metrics.viewportRectLeft,
- metrics.viewportRectTop,
- metrics.viewportRectRight,
- metrics.viewportRectBottom,
- metrics.zoomFactor);
- }
-
- @Override
- public boolean aboutToCheckerboard(ImmutableViewportMetrics metrics, PointF velocity, DisplayPortMetrics displayPort) {
- return true;
- }
-
- @Override
- public String toString() {
- return "NoMarginStrategy";
- }
- }
-
- /**
- * This class implements the variation where we use a fixed-size margin on the display port.
- * The margin is always 300 pixels in all directions, except when we are (a) approaching a page
- * boundary, and/or (b) if we are limited by the page size. In these cases we try to maintain
- * the area of the display port by (a) shifting the buffer to the other side on the same axis,
- * and/or (b) increasing the buffer on the other axis to compensate for the reduced buffer on
- * one axis.
- */
- private static class FixedMarginStrategy extends DisplayPortStrategy {
- // The length of each axis of the display port will be the corresponding view length
- // multiplied by this factor.
- private final float SIZE_MULTIPLIER;
-
- // If the visible rect is within the danger zone (measured as a fraction of the view size
- // from the edge of the displayport) we start redrawing to minimize checkerboarding.
- private final float DANGER_ZONE_X_MULTIPLIER;
- private final float DANGER_ZONE_Y_MULTIPLIER;
-
- FixedMarginStrategy(Map<String, Integer> prefs) {
- SIZE_MULTIPLIER = getFloatPref(prefs, PREF_DISPLAYPORT_FM_MULTIPLIER, 2000);
- DANGER_ZONE_X_MULTIPLIER = getFloatPref(prefs, PREF_DISPLAYPORT_FM_DANGER_X, 100);
- DANGER_ZONE_Y_MULTIPLIER = getFloatPref(prefs, PREF_DISPLAYPORT_FM_DANGER_Y, 200);
- }
-
- @Override
- public DisplayPortMetrics calculate(ImmutableViewportMetrics metrics, PointF velocity) {
- float displayPortWidth = metrics.getWidth() * SIZE_MULTIPLIER;
- float displayPortHeight = metrics.getHeight() * SIZE_MULTIPLIER;
-
- // we need to avoid having a display port that is larger than the page, or we will end up
- // painting things outside the page bounds (bug 729169). we simultaneously need to make
- // the display port as large as possible so that we redraw less. reshape the display
- // port dimensions to accomplish this.
- FloatSize usableSize = reshapeForPage(displayPortWidth, displayPortHeight, metrics);
- float horizontalBuffer = usableSize.width - metrics.getWidth();
- float verticalBuffer = usableSize.height - metrics.getHeight();
-
- // and now calculate the display port margins based on how much buffer we've decided to use and
- // the page bounds, ensuring we use all of the available buffer amounts on one side or the other
- // on any given axis. (i.e. if we're scrolled to the top of the page, the vertical buffer is
- // entirely below the visible viewport, but if we're halfway down the page, the vertical buffer
- // is split).
- RectF margins = new RectF();
- margins.left = horizontalBuffer / 2.0f;
- margins.right = horizontalBuffer - margins.left;
- margins.top = verticalBuffer / 2.0f;
- margins.bottom = verticalBuffer - margins.top;
- margins = shiftMarginsForPageBounds(margins, metrics);
-
- return getTileAlignedDisplayPortMetrics(margins, metrics.zoomFactor, metrics);
- }
-
- @Override
- public boolean aboutToCheckerboard(ImmutableViewportMetrics metrics, PointF velocity, DisplayPortMetrics displayPort) {
- // Increase the size of the viewport based on the danger zone multiplier (and clamp to page
- // boundaries), and intersect it with the current displayport to determine whether we're
- // close to checkerboarding.
- RectF adjustedViewport = expandByDangerZone(metrics.getViewport(), DANGER_ZONE_X_MULTIPLIER, DANGER_ZONE_Y_MULTIPLIER, metrics);
- return !displayPort.contains(adjustedViewport);
- }
-
- @Override
- public String toString() {
- return "FixedMarginStrategy mult=" + SIZE_MULTIPLIER + ", dangerX=" + DANGER_ZONE_X_MULTIPLIER + ", dangerY=" + DANGER_ZONE_Y_MULTIPLIER;
- }
- }
-
- /**
- * This class implements the variation with a small fixed-size margin with velocity bias.
- * In this variation, the default margins are pretty small relative to the view size, but
- * they are affected by the panning velocity. Specifically, if we are panning on one axis,
- * we remove the margins on the other axis because we are likely axis-locked. Also once
- * we are panning in one direction above a certain threshold velocity, we shift the buffer
- * so that it is almost entirely in the direction of the pan, with a little bit in the
- * reverse direction.
- */
- private static class VelocityBiasStrategy extends DisplayPortStrategy {
- // The length of each axis of the display port will be the corresponding view length
- // multiplied by this factor.
- private final float SIZE_MULTIPLIER;
- // The velocity above which we apply the velocity bias
- private final float VELOCITY_THRESHOLD;
- // How much of the buffer to keep in the reverse direction of the velocity
- private final float REVERSE_BUFFER;
- // If the visible rect is within the danger zone we start redrawing to minimize
- // checkerboarding. the danger zone amount is a linear function of the form:
- // viewportsize * (base + velocity * incr)
- // where base and incr are configurable values.
- private final float DANGER_ZONE_BASE_X_MULTIPLIER;
- private final float DANGER_ZONE_BASE_Y_MULTIPLIER;
- private final float DANGER_ZONE_INCR_X_MULTIPLIER;
- private final float DANGER_ZONE_INCR_Y_MULTIPLIER;
-
- VelocityBiasStrategy(Map<String, Integer> prefs) {
- SIZE_MULTIPLIER = getFloatPref(prefs, PREF_DISPLAYPORT_VB_MULTIPLIER, 2000);
- VELOCITY_THRESHOLD = /*GeckoAppShell.getDpi()*/ LOKitShell.getDpi() * getFloatPref(prefs, PREF_DISPLAYPORT_VB_VELOCITY_THRESHOLD, 32);
- REVERSE_BUFFER = getFloatPref(prefs, PREF_DISPLAYPORT_VB_REVERSE_BUFFER, 200);
- DANGER_ZONE_BASE_X_MULTIPLIER = getFloatPref(prefs, PREF_DISPLAYPORT_VB_DANGER_X_BASE, 1000);
- DANGER_ZONE_BASE_Y_MULTIPLIER = getFloatPref(prefs, PREF_DISPLAYPORT_VB_DANGER_Y_BASE, 1000);
- DANGER_ZONE_INCR_X_MULTIPLIER = getFloatPref(prefs, PREF_DISPLAYPORT_VB_DANGER_X_INCR, 0);
- DANGER_ZONE_INCR_Y_MULTIPLIER = getFloatPref(prefs, PREF_DISPLAYPORT_VB_DANGER_Y_INCR, 0);
- }
-
- /**
- * Split the given amounts into margins based on the VELOCITY_THRESHOLD and REVERSE_BUFFER values.
- * If the velocity is above the VELOCITY_THRESHOLD on an axis, split the amount into REVERSE_BUFFER
- * and 1.0 - REVERSE_BUFFER fractions. The REVERSE_BUFFER fraction is set as the margin in the
- * direction opposite to the velocity, and the remaining fraction is set as the margin in the direction
- * of the velocity. If the velocity is lower than VELOCITY_THRESHOLD, split the amount evenly into the
- * two margins on that axis.
- */
- private RectF velocityBiasedMargins(float xAmount, float yAmount, PointF velocity) {
- RectF margins = new RectF();
-
- if (velocity.x > VELOCITY_THRESHOLD) {
- margins.left = xAmount * REVERSE_BUFFER;
- } else if (velocity.x < -VELOCITY_THRESHOLD) {
- margins.left = xAmount * (1.0f - REVERSE_BUFFER);
- } else {
- margins.left = xAmount / 2.0f;
- }
- margins.right = xAmount - margins.left;
-
- if (velocity.y > VELOCITY_THRESHOLD) {
- margins.top = yAmount * REVERSE_BUFFER;
- } else if (velocity.y < -VELOCITY_THRESHOLD) {
- margins.top = yAmount * (1.0f - REVERSE_BUFFER);
- } else {
- margins.top = yAmount / 2.0f;
- }
- margins.bottom = yAmount - margins.top;
-
- return margins;
- }
-
- @Override
- public DisplayPortMetrics calculate(ImmutableViewportMetrics metrics, PointF velocity) {
- float displayPortWidth = metrics.getWidth() * SIZE_MULTIPLIER;
- float displayPortHeight = metrics.getHeight() * SIZE_MULTIPLIER;
-
- // but if we're panning on one axis, set the margins for the other axis to zero since we are likely
- // axis locked and won't be displaying that extra area.
- if (Math.abs(velocity.x) > VELOCITY_THRESHOLD && FloatUtils.fuzzyEquals(velocity.y, 0)) {
- displayPortHeight = metrics.getHeight();
- } else if (Math.abs(velocity.y) > VELOCITY_THRESHOLD && FloatUtils.fuzzyEquals(velocity.x, 0)) {
- displayPortWidth = metrics.getWidth();
- }
-
- // we need to avoid having a display port that is larger than the page, or we will end up
- // painting things outside the page bounds (bug 729169).
- displayPortWidth = Math.min(displayPortWidth, metrics.getPageWidth());
- displayPortHeight = Math.min(displayPortHeight, metrics.getPageHeight());
- float horizontalBuffer = displayPortWidth - metrics.getWidth();
- float verticalBuffer = displayPortHeight - metrics.getHeight();
-
- // split the buffer amounts into margins based on velocity, and shift it to
- // take into account the page bounds
- RectF margins = velocityBiasedMargins(horizontalBuffer, verticalBuffer, velocity);
- margins = shiftMarginsForPageBounds(margins, metrics);
-
- return getTileAlignedDisplayPortMetrics(margins, metrics.zoomFactor, metrics);
- }
-
- @Override
- public boolean aboutToCheckerboard(ImmutableViewportMetrics metrics, PointF velocity, DisplayPortMetrics displayPort) {
- // calculate the danger zone amounts based on the prefs
- float dangerZoneX = metrics.getWidth() * (DANGER_ZONE_BASE_X_MULTIPLIER + (velocity.x * DANGER_ZONE_INCR_X_MULTIPLIER));
- float dangerZoneY = metrics.getHeight() * (DANGER_ZONE_BASE_Y_MULTIPLIER + (velocity.y * DANGER_ZONE_INCR_Y_MULTIPLIER));
- // clamp it such that when added to the viewport, they don't exceed page size.
- // this is a prerequisite to calling shiftMarginsForPageBounds as we do below.
- dangerZoneX = Math.min(dangerZoneX, metrics.getPageWidth() - metrics.getWidth());
- dangerZoneY = Math.min(dangerZoneY, metrics.getPageHeight() - metrics.getHeight());
-
- // split the danger zone into margins based on velocity, and ensure it doesn't exceed
- // page bounds.
- RectF dangerMargins = velocityBiasedMargins(dangerZoneX, dangerZoneY, velocity);
- dangerMargins = shiftMarginsForPageBounds(dangerMargins, metrics);
-
- // we're about to checkerboard if the current viewport area + the danger zone margins
- // fall out of the current displayport anywhere.
- RectF adjustedViewport = new RectF(
- metrics.viewportRectLeft - dangerMargins.left,
- metrics.viewportRectTop - dangerMargins.top,
- metrics.viewportRectRight + dangerMargins.right,
- metrics.viewportRectBottom + dangerMargins.bottom);
- return !displayPort.contains(adjustedViewport);
- }
-
- @Override
- public String toString() {
- return "VelocityBiasStrategy mult=" + SIZE_MULTIPLIER + ", threshold=" + VELOCITY_THRESHOLD + ", reverse=" + REVERSE_BUFFER
- + ", dangerBaseX=" + DANGER_ZONE_BASE_X_MULTIPLIER + ", dangerBaseY=" + DANGER_ZONE_BASE_Y_MULTIPLIER
- + ", dangerIncrX=" + DANGER_ZONE_INCR_Y_MULTIPLIER + ", dangerIncrY=" + DANGER_ZONE_INCR_Y_MULTIPLIER;
- }
- }
-
- /**
- * This class implements the variation where we draw more of the page at low resolution while panning.
- * In this variation, as we pan faster, we increase the page area we are drawing, but reduce the draw
- * resolution to compensate. This results in the same device-pixel area drawn; the compositor then
- * scales this up to the viewport zoom level. This results in a large area of the page drawn but it
- * looks blurry. The assumption is that drawing extra that we never display is better than checkerboarding,
- * where we draw less but never even show it on the screen.
- */
- private static class DynamicResolutionStrategy extends DisplayPortStrategy {
- // The length of each axis of the display port will be the corresponding view length
- // multiplied by this factor.
- private static final float SIZE_MULTIPLIER = 1.5f;
-
- // The velocity above which we start zooming out the display port to keep up
- // with the panning.
- private static final float VELOCITY_EXPANSION_THRESHOLD = /*GeckoAppShell.getDpi()*/ LOKitShell.getDpi() / 16f;
-
- // How much we increase the display port based on velocity. Assuming no friction and
- // splitting (see below), this should be the number of frames (@60fps) between us
- // calculating the display port and the draw of the *next* display port getting composited
- // and displayed on the screen. This is because the timeline looks like this:
- // Java: pan pan pan pan pan pan ! pan pan pan pan pan pan !
- // Gecko: \-> draw -> composite / \-> draw -> composite /
- // The display port calculated on the first "pan" gets composited to the screen at the
- // first exclamation mark, and remains on the screen until the second exclamation mark.
- // In order to avoid checkerboarding, that display port must be able to contain all of
- // the panning until the second exclamation mark, which encompasses two entire draw/composite
- // cycles.
- // If we take into account friction, our velocity multiplier should be reduced as the
- // amount of pan will decrease each time. If we take into account display port splitting,
- // it should be increased as the splitting means some of the display port will be used to
- // draw in the opposite direction of the velocity. For now I'm assuming these two cancel
- // each other out.
- private static final float VELOCITY_MULTIPLIER = 60.0f;
-
- // The following constants adjust how biased the display port is in the direction of panning.
- // When panning fast (above the FAST_THRESHOLD) we use the fast split factor to split the
- // display port "buffer" area, otherwise we use the slow split factor. This is based on the
- // assumption that if the user is panning fast, they are less likely to reverse directions
- // and go backwards, so we should spend more of our display port buffer in the direction of
- // panning.
- private static final float VELOCITY_FAST_THRESHOLD = VELOCITY_EXPANSION_THRESHOLD * 2.0f;
- private static final float FAST_SPLIT_FACTOR = 0.95f;
- private static final float SLOW_SPLIT_FACTOR = 0.8f;
-
- // The following constants are used for viewport prediction; we use them to estimate where
- // the viewport will be soon and whether or not we should trigger a draw right now. "soon"
- // in the previous sentence really refers to the amount of time it would take to draw and
- // composite from the point at which we do the calculation, and that is not really a known
- // quantity. The velocity multiplier is how much we multiply the velocity by; it has the
- // same caveats as the VELOCITY_MULTIPLIER above except that it only needs to take into account
- // one draw/composite cycle instead of two. The danger zone multiplier is a multiplier of the
- // viewport size that we use as an extra "danger zone" around the viewport; if this danger
- // zone falls outside the display port then we are approaching the point at which we will
- // checkerboard, and hence should start drawing. Note that if DANGER_ZONE_MULTIPLIER is
- // greater than (SIZE_MULTIPLIER - 1.0f), then at zero velocity we will always be in the
- // danger zone, and thus will be constantly drawing.
- private static final float PREDICTION_VELOCITY_MULTIPLIER = 30.0f;
- private static final float DANGER_ZONE_MULTIPLIER = 0.20f; // must be less than (SIZE_MULTIPLIER - 1.0f)
-
- DynamicResolutionStrategy(Map<String, Integer> prefs) {
- // ignore prefs for now
- }
-
- @Override
- public DisplayPortMetrics calculate(ImmutableViewportMetrics metrics, PointF velocity) {
- float displayPortWidth = metrics.getWidth() * SIZE_MULTIPLIER;
- float displayPortHeight = metrics.getHeight() * SIZE_MULTIPLIER;
-
- // for resolution calculation purposes, we need to know what the adjusted display port dimensions
- // would be if we had zero velocity, so calculate that here before we increase the display port
- // based on velocity.
- FloatSize reshapedSize = reshapeForPage(displayPortWidth, displayPortHeight, metrics);
-
- // increase displayPortWidth and displayPortHeight based on the velocity, but maintaining their
- // relative aspect ratio.
- if (velocity.length() > VELOCITY_EXPANSION_THRESHOLD) {
- float velocityFactor = Math.max(Math.abs(velocity.x) / displayPortWidth,
- Math.abs(velocity.y) / displayPortHeight);
- velocityFactor *= VELOCITY_MULTIPLIER;
-
- displayPortWidth += (displayPortWidth * velocityFactor);
- displayPortHeight += (displayPortHeight * velocityFactor);
- }
-
- // at this point, displayPortWidth and displayPortHeight are how much of the page (in device pixels)
- // we want to be rendered by Gecko. Note here "device pixels" is equivalent to CSS pixels multiplied
- // by metrics.zoomFactor
-
- // we need to avoid having a display port that is larger than the page, or we will end up
- // painting things outside the page bounds (bug 729169). we simultaneously need to make
- // the display port as large as possible so that we redraw less. reshape the display
- // port dimensions to accomplish this. this may change the aspect ratio of the display port,
- // but we are assuming that this is desirable because the advantages from pre-drawing will
- // outweigh the disadvantages from any buffer reallocations that might occur.
- FloatSize usableSize = reshapeForPage(displayPortWidth, displayPortHeight, metrics);
- float horizontalBuffer = usableSize.width - metrics.getWidth();
- float verticalBuffer = usableSize.height - metrics.getHeight();
-
- // at this point, horizontalBuffer and verticalBuffer are the dimensions of the buffer area we have.
- // the buffer area is the off-screen area that is part of the display port and will be pre-drawn in case
- // the user scrolls there. we now need to split the buffer area on each axis so that we know
- // what the exact margins on each side will be. first we split the buffer amount based on the direction
- // we're moving, so that we have a larger buffer in the direction of travel.
- RectF margins = new RectF();
- margins.left = splitBufferByVelocity(horizontalBuffer, velocity.x);
- margins.right = horizontalBuffer - margins.left;
- margins.top = splitBufferByVelocity(verticalBuffer, velocity.y);
- margins.bottom = verticalBuffer - margins.top;
-
- // then, we account for running into the page bounds - so that if we hit the top of the page, we need
- // to drop the top margin and move that amount to the bottom margin.
- margins = shiftMarginsForPageBounds(margins, metrics);
-
- // finally, we calculate the resolution we want to render the display port area at. We do this
- // so that as we expand the display port area (because of velocity), we reduce the resolution of
- // the painted area so as to maintain the size of the buffer Gecko is painting into. we calculate
- // the reduction in resolution by comparing the display port size with and without the velocity
- // changes applied.
- // this effectively means that as we pan faster and faster, the display port grows, but we paint
- // at lower resolutions. this paints more area to reduce checkerboard at the cost of increasing
- // compositor-scaling and blurriness. Once we stop panning, the blurriness must be entirely gone.
- // Note that usable* could be less than base* if we are pinch-zoomed out into overscroll, so we
- // clamp it to make sure this doesn't increase our display resolution past metrics.zoomFactor.
- float scaleFactor = Math.min(reshapedSize.width / usableSize.width, reshapedSize.height / usableSize.height);
- float displayResolution = metrics.zoomFactor * Math.min(1.0f, scaleFactor);
-
- DisplayPortMetrics dpMetrics = new DisplayPortMetrics(
- metrics.viewportRectLeft - margins.left,
- metrics.viewportRectTop - margins.top,
- metrics.viewportRectRight + margins.right,
- metrics.viewportRectBottom + margins.bottom,
- displayResolution);
- return dpMetrics;
- }
-
- /**
- * Split the given buffer amount into two based on the velocity.
- * Given an amount of total usable buffer on an axis, this will
- * return the amount that should be used on the left/top side of
- * the axis (the side which a negative velocity vector corresponds
- * to).
- */
- private float splitBufferByVelocity(float amount, float velocity) {
- // if no velocity, so split evenly
- if (FloatUtils.fuzzyEquals(velocity, 0)) {
- return amount / 2.0f;
- }
- // if we're moving quickly, assign more of the amount in that direction
- // since is is less likely that we will reverse direction immediately
- if (velocity < -VELOCITY_FAST_THRESHOLD) {
- return amount * FAST_SPLIT_FACTOR;
- }
- if (velocity > VELOCITY_FAST_THRESHOLD) {
- return amount * (1.0f - FAST_SPLIT_FACTOR);
- }
- // if we're moving slowly, then assign less of the amount in that direction
- if (velocity < 0) {
- return amount * SLOW_SPLIT_FACTOR;
- } else {
- return amount * (1.0f - SLOW_SPLIT_FACTOR);
- }
- }
-
- @Override
- public boolean aboutToCheckerboard(ImmutableViewportMetrics metrics, PointF velocity, DisplayPortMetrics displayPort) {
- // Expand the viewport based on our velocity (and clamp it to page boundaries).
- // Then intersect it with the last-requested displayport to determine whether we're
- // close to checkerboarding.
-
- RectF predictedViewport = metrics.getViewport();
-
- // first we expand the viewport in the direction we're moving based on some
- // multiple of the current velocity.
- if (velocity.length() > 0) {
- if (velocity.x < 0) {
- predictedViewport.left += velocity.x * PREDICTION_VELOCITY_MULTIPLIER;
- } else if (velocity.x > 0) {
- predictedViewport.right += velocity.x * PREDICTION_VELOCITY_MULTIPLIER;
- }
-
- if (velocity.y < 0) {
- predictedViewport.top += velocity.y * PREDICTION_VELOCITY_MULTIPLIER;
- } else if (velocity.y > 0) {
- predictedViewport.bottom += velocity.y * PREDICTION_VELOCITY_MULTIPLIER;
- }
- }
-
- // then we expand the viewport evenly in all directions just to have an extra
- // safety zone. this also clamps it to page bounds.
- predictedViewport = expandByDangerZone(predictedViewport, DANGER_ZONE_MULTIPLIER, DANGER_ZONE_MULTIPLIER, metrics);
- return !displayPort.contains(predictedViewport);
- }
-
- @Override
- public String toString() {
- return "DynamicResolutionStrategy";
- }
- }
-
- /**
- * This class implements the variation where we use the draw time to predict where we will be when
- * a draw completes, and draw that instead of where we are now. In this variation, when our panning
- * speed drops below a certain threshold, we draw 9 viewports' worth of content so that the user can
- * pan in any direction without encountering checkerboarding.
- * Once the user is panning, we modify the displayport to encompass an area range of where we think
- * the user will be when the draw completes. This heuristic relies on both the estimated draw time
- * the panning velocity; unexpected changes in either of these values will cause the heuristic to
- * fail and show checkerboard.
- */
- private static class PredictionBiasStrategy extends DisplayPortStrategy {
- private static float VELOCITY_THRESHOLD;
-
- private int mPixelArea; // area of the viewport, used in draw time calculations
- private int mMinFramesToDraw; // minimum number of frames we take to draw
- private int mMaxFramesToDraw; // maximum number of frames we take to draw
-
- PredictionBiasStrategy(Map<String, Integer> prefs) {
- VELOCITY_THRESHOLD = /*GeckoAppShell.getDpi()*/ LOKitShell.getDpi() * getFloatPref(prefs, PREF_DISPLAYPORT_PB_VELOCITY_THRESHOLD, 16);
- resetPageState();
- }
-
- @Override
- public DisplayPortMetrics calculate(ImmutableViewportMetrics metrics, PointF velocity) {
- float width = metrics.getWidth();
- float height = metrics.getHeight();
- mPixelArea = (int)(width * height);
-
- if (velocity.length() < VELOCITY_THRESHOLD) {
- // if we're going slow, expand the displayport to 9x viewport size
- RectF margins = new RectF(width, height, width, height);
- return getTileAlignedDisplayPortMetrics(margins, metrics.zoomFactor, metrics);
- }
-
- // figure out how far we expect to be
- float minDx = velocity.x * mMinFramesToDraw;
- float minDy = velocity.y * mMinFramesToDraw;
- float maxDx = velocity.x * mMaxFramesToDraw;
- float maxDy = velocity.y * mMaxFramesToDraw;
-
- // figure out how many pixels we will be drawing when we draw the above-calculated range.
- // this will be larger than the viewport area.
- float pixelsToDraw = (width + Math.abs(maxDx - minDx)) * (height + Math.abs(maxDy - minDy));
- // adjust how far we will get because of the time spent drawing all these extra pixels. this
- // will again increase the number of pixels drawn so really we could keep iterating this over
- // and over, but once seems enough for now.
- maxDx = maxDx * pixelsToDraw / mPixelArea;
- maxDy = maxDy * pixelsToDraw / mPixelArea;
-
- // and finally generate the displayport. the min/max stuff takes care of
- // negative velocities as well as positive.
- RectF margins = new RectF(
- -Math.min(minDx, maxDx),
- -Math.min(minDy, maxDy),
- Math.max(minDx, maxDx),
- Math.max(minDy, maxDy));
- return getTileAlignedDisplayPortMetrics(margins, metrics.zoomFactor, metrics);
- }
-
- @Override
- public boolean aboutToCheckerboard(ImmutableViewportMetrics metrics, PointF velocity, DisplayPortMetrics displayPort) {
- // the code below is the same as in calculate() but is awkward to refactor since it has multiple outputs.
- // refer to the comments in calculate() to understand what this is doing.
- float minDx = velocity.x * mMinFramesToDraw;
- float minDy = velocity.y * mMinFramesToDraw;
- float maxDx = velocity.x * mMaxFramesToDraw;
- float maxDy = velocity.y * mMaxFramesToDraw;
- float pixelsToDraw = (metrics.getWidth() + Math.abs(maxDx - minDx)) * (metrics.getHeight() + Math.abs(maxDy - minDy));
- maxDx = maxDx * pixelsToDraw / mPixelArea;
- maxDy = maxDy * pixelsToDraw / mPixelArea;
-
- // now that we have an idea of how far we will be when the draw completes, take the farthest
- // end of that range and see if it falls outside the displayport bounds. if it does, allow
- // the draw to go through
- RectF predictedViewport = metrics.getViewport();
- predictedViewport.left += maxDx;
- predictedViewport.top += maxDy;
- predictedViewport.right += maxDx;
- predictedViewport.bottom += maxDy;
-
- predictedViewport = clampToPageBounds(predictedViewport, metrics);
- return !displayPort.contains(predictedViewport);
- }
-
- @Override
- public boolean drawTimeUpdate(long millis, int pixels) {
- // calculate the number of frames it took to draw a viewport-sized area
- float normalizedTime = (float)mPixelArea * (float)millis / (float)pixels;
- int normalizedFrames = (int)FloatMath.ceil(normalizedTime * 60f / 1000f);
- // broaden our range on how long it takes to draw if the draw falls outside
- // the range. this allows it to grow gradually. this heuristic may need to
- // be tweaked into more of a floating window average or something.
- if (normalizedFrames <= mMinFramesToDraw) {
- mMinFramesToDraw--;
- } else if (normalizedFrames > mMaxFramesToDraw) {
- mMaxFramesToDraw++;
- } else {
- return true;
- }
- Log.d(LOGTAG, "Widened draw range to [" + mMinFramesToDraw + ", " + mMaxFramesToDraw + "]");
- return true;
- }
-
- @Override
- public void resetPageState() {
- mMinFramesToDraw = 0;
- mMaxFramesToDraw = 2;
- }
-
- @Override
- public String toString() {
- return "PredictionBiasStrategy threshold=" + VELOCITY_THRESHOLD;
- }
- }
-}