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-rw-r--r--configure.ac2
-rw-r--r--vcl/source/outdev/polygon.cxx2
-rw-r--r--vcl/win/gdi/gdiimpl.cxx4
3 files changed, 4 insertions, 4 deletions
diff --git a/configure.ac b/configure.ac
index d01e89a02a2f..8515564d5723 100644
--- a/configure.ac
+++ b/configure.ac
@@ -5244,7 +5244,7 @@ find_winsdk_version()
tmppath="$winsdktest\\Include\\$winsdklibsubdir"
# test exist the SDK path
if test -d "$tmppath"; then
- # when path is convertable to a short path then path is okay
+ # when path is convertible to a short path then path is okay
if ! cygpath -d "$tmppath"; then
AC_MSG_ERROR([Windows SDK doesn't have a 8.3 name, see NtfsDisable8dot3NameCreation])
fi
diff --git a/vcl/source/outdev/polygon.cxx b/vcl/source/outdev/polygon.cxx
index 1496b1a1daf8..7f865108756a 100644
--- a/vcl/source/outdev/polygon.cxx
+++ b/vcl/source/outdev/polygon.cxx
@@ -192,7 +192,7 @@ void OutputDevice::DrawPolygon( const tools::Polygon& rPoly )
basegfx::B2DPolygon aB2DPolygon(rPoly.getB2DPolygon());
bool bSuccess(true);
- // ensure closed - maybe assert, hinders bufering
+ // ensure closed - maybe assert, hinders buffering
if(!aB2DPolygon.isClosed())
{
aB2DPolygon.setClosed(true);
diff --git a/vcl/win/gdi/gdiimpl.cxx b/vcl/win/gdi/gdiimpl.cxx
index 4dcd86a4f405..0134c9ab63e5 100644
--- a/vcl/win/gdi/gdiimpl.cxx
+++ b/vcl/win/gdi/gdiimpl.cxx
@@ -2025,7 +2025,7 @@ bool WinSalGraphicsImpl::drawPolyPolygon(
// and fill polygons. Checked that in a first try, used
// GraphicsPath::AddPath from Gdiplus combined with below used
// StartFigure/CloseFigure, worked well (thus the line-draw version
- // may create non-cloded partial Polygon data).
+ // may create non-closed partial Polygon data).
//
// But in current reality it gets not used due to e.g.
// SdrPathPrimitive2D::create2DDecomposition creating transformed
@@ -2040,7 +2040,7 @@ bool WinSalGraphicsImpl::drawPolyPolygon(
//
// A 2nd problem is that the NoLineJoin mode (basegfx::B2DLineJoin::NONE
// && rLineWidths > 0.0) creates polygon fill infos that are not reusable
- // for the fill case (see ::drawPolyLine bnelow) - thus we would need a
+ // for the fill case (see ::drawPolyLine below) - thus we would need a
// bool and/or two system-dependent paths buffered - doable, but complicated.
//
// All in all: Make B2DPolyPolygon a SystemDependentDataProvider and buffer