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author | Jan Holesovsky <kendy@collabora.com> | 2015-06-08 10:29:27 +0200 |
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committer | Jan Holesovsky <kendy@collabora.com> | 2015-06-08 10:29:27 +0200 |
commit | 9535d5d1fdbd1a529e4d7a6b5e3df6c551465364 (patch) | |
tree | 0344de7b215178edb21c39afef8f7bf8a57ddd45 /vcl | |
parent | loplugin:unreffun (diff) | |
download | core-9535d5d1fdbd1a529e4d7a6b5e3df6c551465364.tar.gz core-9535d5d1fdbd1a529e4d7a6b5e3df6c551465364.zip |
\<the the\> -> the
Change-Id: I9d820446411eb7dfca37bb3baf5e994f4ba6f421
Diffstat (limited to 'vcl')
-rw-r--r-- | vcl/opengl/blendedTextureFragmentShader.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/vcl/opengl/blendedTextureFragmentShader.glsl b/vcl/opengl/blendedTextureFragmentShader.glsl index b46f6ce5fb9d..318023c5bc89 100644 --- a/vcl/opengl/blendedTextureFragmentShader.glsl +++ b/vcl/opengl/blendedTextureFragmentShader.glsl @@ -20,7 +20,7 @@ void main() { texel2 = texture2D(alpha, alpha_coord); gl_FragColor = texel0; - /* Only blend if the the alpha texture wasn't fully transparent */ + /* Only blend if the alpha texture wasn't fully transparent */ gl_FragColor.a = 1.0 - (1.0 - floor(texel2.r)) * texel1.r; } |