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authorLouis-Francis Ratté-Boulianne <lfrb@collabora.com>2014-11-18 12:34:53 -0500
committerJan Holesovsky <kendy@collabora.com>2014-11-22 20:14:16 +0100
commit4b6feefa51405e1313de62e1a19c4c213e79c22f (patch)
tree13796bcb39957f93c01bf338fc605204027bee48 /vcl/unx/generic/gdi/gdiimpl.hxx
parentvcl: Actually keep the new offscreen texture around (diff)
downloadcore-4b6feefa51405e1313de62e1a19c4c213e79c22f.tar.gz
core-4b6feefa51405e1313de62e1a19c4c213e79c22f.zip
vcl: Add support for backend-dependent blending of bitmaps (mask and alpha)
Change-Id: Iba64eb42965c86ca5655b9a105ef3f397e033ecf
Diffstat (limited to 'vcl/unx/generic/gdi/gdiimpl.hxx')
-rw-r--r--vcl/unx/generic/gdi/gdiimpl.hxx12
1 files changed, 12 insertions, 0 deletions
diff --git a/vcl/unx/generic/gdi/gdiimpl.hxx b/vcl/unx/generic/gdi/gdiimpl.hxx
index 2d9294a629d9..20c995fa6a7e 100644
--- a/vcl/unx/generic/gdi/gdiimpl.hxx
+++ b/vcl/unx/generic/gdi/gdiimpl.hxx
@@ -225,6 +225,18 @@ public:
void* pPtr,
sal_uLong nSize ) SAL_OVERRIDE;
+ /** Blend bitmap with color channels */
+ virtual bool blendBitmap(
+ const SalTwoRect&,
+ const SalBitmap& rBitmap ) SAL_OVERRIDE;
+
+ /** Render bitmap by blending using the mask and alpha channel */
+ virtual bool blendAlphaBitmap(
+ const SalTwoRect&,
+ const SalBitmap& rSrcBitmap,
+ const SalBitmap& rMaskBitmap,
+ const SalBitmap& rAlphaBitmap ) SAL_OVERRIDE;
+
/** Render bitmap with alpha channel
@param rSourceBitmap