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author | Louis-Francis Ratté-Boulianne <lfrb@collabora.com> | 2014-11-11 15:54:03 -0500 |
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committer | Markus Mohrhard <markus.mohrhard@collabora.co.uk> | 2014-11-12 04:07:31 +0100 |
commit | e1e787d5e418a328f8023d3b777384b98441a9de (patch) | |
tree | 1021452c507f2a5cb5fbe5b581c3e51c94597717 /vcl/Package_opengl.mk | |
parent | vcl: Read back OpenGL FBO to create offscreen X11 pixmap (diff) | |
download | core-e1e787d5e418a328f8023d3b777384b98441a9de.tar.gz core-e1e787d5e418a328f8023d3b777384b98441a9de.zip |
vcl: Add support for radial gradients in OpenGL backend
Change-Id: Ie47fb18ae7d5286fe7559c7dffbc54b0856d4d8e
Diffstat (limited to 'vcl/Package_opengl.mk')
-rw-r--r-- | vcl/Package_opengl.mk | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/vcl/Package_opengl.mk b/vcl/Package_opengl.mk index da40d7130939..18c56fcd07b8 100644 --- a/vcl/Package_opengl.mk +++ b/vcl/Package_opengl.mk @@ -16,6 +16,7 @@ $(eval $(call gb_Package_add_files,vcl_opengl_shader,$(LIBO_ETC_FOLDER)/opengl,\ maskVertexShader.glsl \ maskedTextureFragmentShader.glsl \ maskedTextureVertexShader.glsl \ + radialGradientFragmentShader.glsl \ solidFragmentShader.glsl \ solidVertexShader.glsl \ textureFragmentShader.glsl \ |