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author | Caolán McNamara <caolanm@redhat.com> | 2012-12-18 16:06:03 +0000 |
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committer | Caolán McNamara <caolanm@redhat.com> | 2012-12-18 16:13:06 +0000 |
commit | 84a99c009e76582e79cc8341e2931d5b8261bb68 (patch) | |
tree | 5948af7de8734e24a959c86945301acd4f5ffee6 /unotools | |
parent | Do not define CPPCONN_LIB if using system version (diff) | |
download | core-84a99c009e76582e79cc8341e2931d5b8261bb68.tar.gz core-84a99c009e76582e79cc8341e2931d5b8261bb68.zip |
Related: fdo#50284 apple's modern symbol font is unicode encoded
So codepoints that are from the legacy range need to be converted to their
unicode equivalents even in the presence of an installed "symbol" font on
MacOSX.
This should work out ok if input codepoints that exist in the apple symbol
unicode are used, they should be left untouched by this conversion.
Change-Id: Ia9996e2d9bf632c86c8d26832d77c7c662cf1076
Diffstat (limited to 'unotools')
-rw-r--r-- | unotools/source/misc/fontcvt.cxx | 100 |
1 files changed, 95 insertions, 5 deletions
diff --git a/unotools/source/misc/fontcvt.cxx b/unotools/source/misc/fontcvt.cxx index 96212c0a4f41..6aaef61d6481 100644 --- a/unotools/source/misc/fontcvt.cxx +++ b/unotools/source/misc/fontcvt.cxx @@ -719,6 +719,79 @@ static const sal_Unicode aMTExtraTab[224] = 0, 0, 0, 0 }; +static const sal_Unicode aAdobeSymbolToAppleSymbolTab[224] = +{ + // F020 + 0x0020, 0x0021, 0x2200, 0x0023, + 0x2203, 0x0025, 0x0026, 0x220D, + 0x0028, 0x0029, 0x2217, 0x002B, + 0x002C, 0x2212, 0x002E, 0x002F, + // F030 + 0x0030, 0x0031, 0x0032, 0x0033, + 0x0034, 0x0035, 0x0036, 0x0037, + 0x0038, 0x0039, 0x003A, 0x003B, + 0x003C, 0x003D, 0x003E, 0x003F, + // F040 + 0x2245, 0x0391, 0x0392, 0x03A7, + 0x0394, 0x0395, 0x03A6, 0x0393, + 0x0397, 0x0399, 0x03D1, 0x039A, + 0x039B, 0x039C, 0x039D, 0x039F, + // F050 + 0x03A0, 0x0398, 0x03A1, 0x03A3, + 0x03A4, 0x03A5, 0x03C2, 0x03A9, + 0x039E, 0x03A8, 0x0396, 0x005B, + 0x2234, 0x005D, 0x22A5, 0x005F, + // F060 + 0xF8E5, 0x03B1, 0x03B2, 0x03C7, + 0x03B4, 0x03B5, 0x03C6, 0x03B3, + 0x03B7, 0x03B9, 0x03D5, 0x03BA, + 0x03BB, 0x03BC, 0x03BD, 0x03BF, + // F070 + 0x03C0, 0x03B8, 0x03C1, 0x03C3, + 0x03C4, 0x03C5, 0x03D6, 0x03C9, + 0x03BE, 0x03C8, 0x03B6, 0x007B, + 0x007C, 0x007D, 0x223C, 0x007F, + // F080 + 0x0080, 0x0081, 0x0082, 0x0083, + 0x0084, 0x0085, 0x0086, 0x0087, + 0x0088, 0x0089, 0x008A, 0x008B, + 0x008C, 0x008D, 0x008E, 0x008F, + // F090 + 0x0090, 0x0091, 0x0092, 0x0093, + 0x0094, 0x0095, 0x0096, 0x0097, + 0x0098, 0x0099, 0x009A, 0x009B, + 0x009C, 0x009D, 0x009E, 0x009F, + // F0a0 + 0x20AC, 0x03D2, 0x2032, 0x2264, + 0x2044, 0x221E, 0x0192, 0x2663, + 0x2666, 0x2665, 0x2660, 0x2194, + 0x2190, 0x2191, 0x2192, 0x2193, + // F0b0 + 0x00B0, 0x00B1, 0x2033, 0x2065, + 0x00D7, 0x221D, 0x2202, 0x2022, + 0x00F7, 0x2260, 0x2261, 0x2248, + 0x2026, 0x23D0, 0x23AF, 0x21B5, + // F0c0 + 0x2135, 0x2111, 0x211C, 0x2118, + 0x2297, 0x2295, 0x2205, 0x2229, + 0x222A, 0x2283, 0x2287, 0x2284, + 0x2282, 0x2286, 0x2208, 0x2209, + // F0d0 + 0x2220, 0x2207, 0x00AE, 0x00A9, + 0x2122, 0x220F, 0x221A, 0x22C5, + 0x00AC, 0x2227, 0x2228, 0x21D4, + 0x21D0, 0x21D1, 0x21D2, 0x21D3, + // F0e0 + 0x25CA, 0x3008, 0x00AE, 0x00A9, + 0x2122, 0x2211, 0x239B, 0x239C, + 0x239D, 0x23A1, 0x23A2, 0x23A3, + 0x23A7, 0x23A8, 0x23A9, 0x23AA, + // F0f0 + 0xF8FF, 0x3009, 0x222B, 0x2320, + 0x23AE, 0x2321, 0x239E, 0x239F, + 0x23A0, 0x23A4, 0x23A5, 0x23A6, + 0x23AB, 0x23AC, 0x23AD, 0x00FF +}; //======================================================================= @@ -1324,7 +1397,7 @@ void ConvertChar::RecodeString( String& rStr, xub_StrLen nIndex, xub_StrLen nLen struct RecodeTable { const char* pOrgName; ConvertChar aCvt;}; -static RecodeTable aRecodeTable[] = +static RecodeTable aStarSymbolRecodeTable[] = { // the first two entries must be StarMath and StarBats; do not reorder! // reason: fgrep for FONTTOSUBSFONT_ONLYOLDSOSYMBOLFONTS @@ -1348,6 +1421,10 @@ static RecodeTable aRecodeTable[] = {"mtextra", {aMTExtraTab, "StarSymbol", NULL}} }; +static RecodeTable aAppleSymbolRecodeTable[] = { + {"symbol", {aAdobeSymbolToAppleSymbolTab, "AppleSymbol", NULL}} +}; + static ConvertChar aImplStarSymbolCvt = { NULL, "StarBats", ImplStarSymbolToStarBats }; // ----------------------------------------------------------------------- @@ -1363,10 +1440,23 @@ const ConvertChar* ConvertChar::GetRecodeData( const String& rOrgFontName, const if( aMapName.EqualsAscii( "starsymbol" ) || aMapName.EqualsAscii( "opensymbol" ) ) { - int nEntries = SAL_N_ELEMENTS(aRecodeTable); + int nEntries = SAL_N_ELEMENTS(aStarSymbolRecodeTable); + for( int i = 0; i < nEntries; ++i) + { + RecodeTable& r = aStarSymbolRecodeTable[i]; + if( aOrgName.EqualsAscii( r.pOrgName ) ) + { pCvt = &r.aCvt; break; } + } + } + //It's plausible that it's better to implement this + //as an additional encoding alongside the existing + //adobe-symbol to unicode conversion in rtl instead + else if( aMapName.EqualsAscii("applesymbol") ) + { + int nEntries = SAL_N_ELEMENTS(aAppleSymbolRecodeTable); for( int i = 0; i < nEntries; ++i) { - RecodeTable& r = aRecodeTable[i]; + RecodeTable& r = aAppleSymbolRecodeTable[i]; if( aOrgName.EqualsAscii( r.pOrgName ) ) { pCvt = &r.aCvt; break; } } @@ -1394,12 +1484,12 @@ FontToSubsFontConverter CreateFontToSubsFontConverter( if ( nFlags & FONTTOSUBSFONT_IMPORT ) { - int nEntries = SAL_N_ELEMENTS(aRecodeTable); + int nEntries = SAL_N_ELEMENTS(aStarSymbolRecodeTable); if ( nFlags & FONTTOSUBSFONT_ONLYOLDSOSYMBOLFONTS ) // only StarMath+StarBats nEntries = 2; for( int i = 0; i < nEntries; ++i ) { - RecodeTable& r = aRecodeTable[i]; + RecodeTable& r = aStarSymbolRecodeTable[i]; if( aName.EqualsAscii( r.pOrgName ) ) { pCvt = &r.aCvt; break; } } |