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author | Armin Le Grand <Armin.Le.Grand@cib.de> | 2016-07-01 15:40:00 +0200 |
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committer | Thorsten Behrens <Thorsten.Behrens@CIB.de> | 2016-07-07 22:32:39 +0200 |
commit | 4609380bb0bde0d4437b72b752c1c24ee2950361 (patch) | |
tree | d5083eb62aa8f5717997274cecf4011e8f5b8126 /svgio | |
parent | tdf#99165 avoid passing empty control points for beziers (diff) | |
download | core-4609380bb0bde0d4437b72b752c1c24ee2950361.tar.gz core-4609380bb0bde0d4437b72b752c1c24ee2950361.zip |
tdf#82214 optimize performance for primitives
See svg bug doc, which is processed quite slowly. Beyond needing faster
renderers, there is also demand to improve the handling of primitives
created by SVG import.
Conflicts:
drawinglayer/source/primitive2d/patternfillprimitive2d.cxx
vcl/win/gdi/gdiimpl.cxx
Change-Id: I10992a5746b8b2d6b50e3ee3fe415a035685c9ba
Diffstat (limited to 'svgio')
0 files changed, 0 insertions, 0 deletions