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authorStephan Bergmann <sbergman@redhat.com>2016-02-10 08:57:02 +0100
committerStephan Bergmann <sbergman@redhat.com>2016-02-10 08:57:02 +0100
commit9e38d549b9099879ba98b9ad096347d5f9b6475a (patch)
tree384e039941b170481824531992540e83d76afb5b /slideshow
parenttdf#53472 Integral Symbols too small for some integrands (diff)
downloadcore-9e38d549b9099879ba98b9ad096347d5f9b6475a.tar.gz
core-9e38d549b9099879ba98b9ad096347d5f9b6475a.zip
loplugin:nullptr
Change-Id: If248c921cd5c64c74f36193f3928835f0059834d
Diffstat (limited to 'slideshow')
-rw-r--r--slideshow/source/engine/OGLTrans/generic/OGLTrans_TransitionImpl.cxx4
1 files changed, 2 insertions, 2 deletions
diff --git a/slideshow/source/engine/OGLTrans/generic/OGLTrans_TransitionImpl.cxx b/slideshow/source/engine/OGLTrans/generic/OGLTrans_TransitionImpl.cxx
index 5a420314f7c7..43184c537018 100644
--- a/slideshow/source/engine/OGLTrans/generic/OGLTrans_TransitionImpl.cxx
+++ b/slideshow/source/engine/OGLTrans/generic/OGLTrans_TransitionImpl.cxx
@@ -2103,7 +2103,7 @@ void HoneycombTransition::prepareTransition( sal_Int32 glLeavingSlideTex, sal_In
glGenTextures(2, mnDepthTextures.data());
glActiveTexture(GL_TEXTURE2);
glBindTexture(GL_TEXTURE_2D, mnDepthTextures[0]);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2048, 2048, 0, GL_RGBA, GL_FLOAT, 0);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2048, 2048, 0, GL_RGBA, GL_FLOAT, nullptr);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
@@ -2111,7 +2111,7 @@ void HoneycombTransition::prepareTransition( sal_Int32 glLeavingSlideTex, sal_In
glActiveTexture(GL_TEXTURE3);
glBindTexture(GL_TEXTURE_2D, mnDepthTextures[1]);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT16, 2048, 2048, 0, GL_DEPTH_COMPONENT, GL_FLOAT, 0);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT16, 2048, 2048, 0, GL_DEPTH_COMPONENT, GL_FLOAT, nullptr);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);