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author | Tor Lillqvist <tlillqvist@suse.com> | 2012-06-05 17:05:56 +0300 |
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committer | Tor Lillqvist <tlillqvist@suse.com> | 2012-06-05 17:17:41 +0300 |
commit | 8ae077379edcdbf7bf106121593361d2486aacb7 (patch) | |
tree | 207e4b9d516a56e2ebbf500cd80baca2d275894c /sal | |
parent | Work in progress: Add "touch" module for Android and iOS stuff (diff) | |
download | core-8ae077379edcdbf7bf106121593361d2486aacb7.tar.gz core-8ae077379edcdbf7bf106121593361d2486aacb7.zip |
Use 32bpp bitmaps on Android (and iOS)
Modify DocumentLoader correspondingly. Take Android bug 32588 into
account.
Ideal would be to extend the XDevice stuff, or something, so that one
could hand it a pre-allocated RGBA buffer into which the
drawing/rendering would go. Then one could get rid of the silly
convert-to-BMP phase, which prefixes the bitmap data with BMP and DIB
headers (and thus, I guess, has to copy and allocate another
copy). Will see.
Change-Id: I4597cd933db8faa8105dc8f19638d712d5d2238a
Diffstat (limited to 'sal')
-rw-r--r-- | sal/android/lo-bootstrap.c | 23 |
1 files changed, 23 insertions, 0 deletions
diff --git a/sal/android/lo-bootstrap.c b/sal/android/lo-bootstrap.c index fed7a4d5e271..b6e29baf13e3 100644 --- a/sal/android/lo-bootstrap.c +++ b/sal/android/lo-bootstrap.c @@ -1906,6 +1906,29 @@ Java_org_libreoffice_android_Bootstrap_twiddle_1BGR_1to_1RGBA(JNIEnv* env, } __attribute__ ((visibility("default"))) +void +Java_org_libreoffice_android_Bootstrap_force_1full_1alpha(JNIEnv* env, + jobject clazz, + jbyteArray array, + jint offset, + jint size) +{ + void *a = (*env)->GetPrimitiveArrayCritical(env, array, NULL); + jbyte *p = ((jbyte *) a) + offset; + + int i; + + (void) clazz; + + for (i = 0; i < size; i += 4) { + p[3] = 0xFF; + p += 4; + } + + (*env)->ReleasePrimitiveArrayCritical(env, array, a, 0); +} + +__attribute__ ((visibility("default"))) JavaVM * lo_get_javavm(void) { |