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authorTor Lillqvist <tml@collabora.com>2013-10-16 16:12:54 +0300
committerTor Lillqvist <tml@collabora.com>2013-10-16 16:39:49 +0300
commit795dcf9da430c55f2702793b80ce031bf11933db (patch)
tree98798cbee2339794283699f181eb65ff906cc04f /ios/lo.xcconfig.in
parentcanvas is null under Xdmx so createBitmap fails (diff)
downloadcore-795dcf9da430c55f2702793b80ce031bf11933db.tar.gz
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Make libc++ optional for iOS and use the right library in the Xcode projects
It seems that using libc++ when building with Xcode 4 (and iOS SDK 6) you get linking errors. Stick to libstdc++ for now then with that. Propagate the choice to the iOS Xcode projects through the lo.xcconfig file. Change-Id: Ic61dd2336066a77c4219c532106e3e50e85d0689
Diffstat (limited to 'ios/lo.xcconfig.in')
-rw-r--r--ios/lo.xcconfig.in5
1 files changed, 5 insertions, 0 deletions
diff --git a/ios/lo.xcconfig.in b/ios/lo.xcconfig.in
index 4121cbca94a4..7a375455a383 100644
--- a/ios/lo.xcconfig.in
+++ b/ios/lo.xcconfig.in
@@ -16,3 +16,8 @@ LO_BUILDDIR = @BUILDDIR@
LO_INSTDIR = @INSTDIR@
LO_OUTDIR = @OUTDIR@
LO_WORKDIR = @WORKDIR@
+
+// These are actual Xcode-known settings. The corresponding autoconf
+// variables are prefixed with XCODE_ to make it clear in configure.ac
+// what they will be used for.
+CLANG_CXX_LIBRARY = @XCODE_CLANG_CXX_LIBRARY@