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authorAndrea Gelmini <andrea.gelmini@gelma.net>2017-03-02 13:10:05 +0100
committerNoel Grandin <noel.grandin@collabora.co.uk>2017-03-03 08:22:20 +0000
commit7bd560f6260a8474a67398e1b12831faf1751d1d (patch)
tree4a69fddf2630033df7415135806cb336856a83a7 /include
parentFix typos (diff)
downloadcore-7bd560f6260a8474a67398e1b12831faf1751d1d.tar.gz
core-7bd560f6260a8474a67398e1b12831faf1751d1d.zip
Fix typos
Change-Id: I95fc63af11c336cde9f5bef908e1389c2fb56f02 Reviewed-on: https://gerrit.libreoffice.org/34823 Reviewed-by: Noel Grandin <noel.grandin@collabora.co.uk> Tested-by: Noel Grandin <noel.grandin@collabora.co.uk>
Diffstat (limited to 'include')
-rw-r--r--include/basegfx/range/basicbox.hxx2
-rw-r--r--include/drawinglayer/primitive3d/hiddengeometryprimitive3d.hxx2
2 files changed, 2 insertions, 2 deletions
diff --git a/include/basegfx/range/basicbox.hxx b/include/basegfx/range/basicbox.hxx
index c3d87e08136b..a4535b15cde3 100644
--- a/include/basegfx/range/basicbox.hxx
+++ b/include/basegfx/range/basicbox.hxx
@@ -26,7 +26,7 @@
namespace basegfx
{
- /** Explicitely different from BasicRange, handling the inside predicates
+ /** Explicitly different from BasicRange, handling the inside predicates
differently.
This is modelled after how polygon fill algorithms set pixel -
diff --git a/include/drawinglayer/primitive3d/hiddengeometryprimitive3d.hxx b/include/drawinglayer/primitive3d/hiddengeometryprimitive3d.hxx
index ed481de8c68c..4ebe5508e8ab 100644
--- a/include/drawinglayer/primitive3d/hiddengeometryprimitive3d.hxx
+++ b/include/drawinglayer/primitive3d/hiddengeometryprimitive3d.hxx
@@ -34,7 +34,7 @@ namespace drawinglayer
// primitives for HitTest functionality, the 3d decompositions produce
// an as much as possible simplified fill geometry encapsulated in this
// primtive when there is no fill geometry. Currently, the 3d hit test
- // uses only areas, so maybe in a further enchanced version this will change
+ // uses only areas, so maybe in a further enhanced version this will change
// to 'if neither filled nor lines' creation criteria. The whole primitive
// decomposes to nothing, so no one not knowing it will be influenced. Only
// helper processors for hit test (and maybe BoundRect extractors) will