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author | Maxim Monastirsky <momonasmon@gmail.com> | 2017-03-08 11:46:04 +0200 |
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committer | Maxim Monastirsky <momonasmon@gmail.com> | 2017-03-09 01:58:23 +0200 |
commit | 3daa6c66eb9a4c334d6f72a8fd4bb09d7360a913 (patch) | |
tree | 841ca73c149de1150a708b13cf510d2ae4c40cb8 /include | |
parent | More AC_MSG_* usage cleanup (diff) | |
download | core-3daa6c66eb9a4c334d6f72a8fd4bb09d7360a913.tar.gz core-3daa6c66eb9a4c334d6f72a8fd4bb09d7360a913.zip |
Don't use SetDisplayable when enabling Unity mode
because now it tracks the global menu too, but all we need
here is to hide the in-window menubar widget.
Change-Id: Ic3c8c20b88d37430e80b682333ca384bccc3f697
Diffstat (limited to 'include')
-rw-r--r-- | include/vcl/menu.hxx | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/include/vcl/menu.hxx b/include/vcl/menu.hxx index f2202d1f3f2d..3f57ae213be6 100644 --- a/include/vcl/menu.hxx +++ b/include/vcl/menu.hxx @@ -474,6 +474,7 @@ public: // if the menubar is unattached an empty rectangle is returned Rectangle GetMenuBarButtonRectPixel( sal_uInt16 nId ); void RemoveMenuBarButton( sal_uInt16 nId ); + void LayoutChanged(); }; inline MenuBar& MenuBar::operator=( const MenuBar& rMenu ) |