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authorAndrea Gelmini <andrea.gelmini@gelma.net>2017-08-20 22:53:39 +0200
committerAdolfo Jayme Barrientos <fitojb@ubuntu.com>2017-08-21 08:43:01 +0200
commit35974dfc730079fd8d13e62f6b8a4048962f923f (patch)
tree225f34d256ef490012b1bc51800fd0ec2fd873c8 /include/drawinglayer
parentTypo notifcation->notification (diff)
downloadcore-35974dfc730079fd8d13e62f6b8a4048962f923f.tar.gz
core-35974dfc730079fd8d13e62f6b8a4048962f923f.zip
Fix typos
Change-Id: I3f3abc3c6e12536d4bc38f0c676d5fc20532a1e3 Reviewed-on: https://gerrit.libreoffice.org/41370 Tested-by: Jenkins <ci@libreoffice.org> Reviewed-by: Adolfo Jayme Barrientos <fitojb@ubuntu.com>
Diffstat (limited to 'include/drawinglayer')
-rw-r--r--include/drawinglayer/primitive2d/fillgraphicprimitive2d.hxx2
1 files changed, 1 insertions, 1 deletions
diff --git a/include/drawinglayer/primitive2d/fillgraphicprimitive2d.hxx b/include/drawinglayer/primitive2d/fillgraphicprimitive2d.hxx
index 9008ccc9189b..26dc00c77427 100644
--- a/include/drawinglayer/primitive2d/fillgraphicprimitive2d.hxx
+++ b/include/drawinglayer/primitive2d/fillgraphicprimitive2d.hxx
@@ -42,7 +42,7 @@ namespace drawinglayer
is tiled or not.
Renderers should handle this primitive; it has a geometrically correct
- decomposition, but on pixel oututs the areas where the tiled pieces are
+ decomposition, but on pixel outputs the areas where the tiled pieces are
aligned tend to show up (one overlapping or empty pixel)
*/
class DRAWINGLAYER_DLLPUBLIC FillGraphicPrimitive2D : public BufferedDecompositionPrimitive2D