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author | Tomaž Vajngerl <tomaz.vajngerl@collabora.co.uk> | 2020-06-03 17:00:47 +0200 |
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committer | Tomaž Vajngerl <quikee@gmail.com> | 2020-06-28 00:34:56 +0200 |
commit | 47f4ec51665c7b5f7682dece127ae1888fe73e72 (patch) | |
tree | 90e61c9635aadafe3c88706ff73379fe41f3a03a /include/drawinglayer | |
parent | organise includes in textprimitive2d.hxx (diff) | |
download | core-47f4ec51665c7b5f7682dece127ae1888fe73e72.tar.gz core-47f4ec51665c7b5f7682dece127ae1888fe73e72.zip |
drawinglayer: remove textprimitive2d.hxx from clang-format blacklist
Change-Id: I6fa692bb3e4a16400ee2ae847a1f97201493f53a
Reviewed-on: https://gerrit.libreoffice.org/c/core/+/97287
Tested-by: Jenkins
Reviewed-by: Tomaž Vajngerl <quikee@gmail.com>
Diffstat (limited to 'include/drawinglayer')
-rw-r--r-- | include/drawinglayer/primitive2d/textprimitive2d.hxx | 275 |
1 files changed, 137 insertions, 138 deletions
diff --git a/include/drawinglayer/primitive2d/textprimitive2d.hxx b/include/drawinglayer/primitive2d/textprimitive2d.hxx index 9aeaa96fc15e..6bbc14aa498a 100644 --- a/include/drawinglayer/primitive2d/textprimitive2d.hxx +++ b/include/drawinglayer/primitive2d/textprimitive2d.hxx @@ -33,152 +33,151 @@ namespace drawinglayer::primitive2d { - /** TextSimplePortionPrimitive2D class +/** TextSimplePortionPrimitive2D class - This is the basic primitive for representing a text portion. It contains - all needed information. If it is not handled by a renderer, its decomposition - will provide the text tools::PolyPolygon outlines as filled polygons, correctly - transformed. + This is the basic primitive for representing a text portion. It contains + all needed information. If it is not handled by a renderer, its decomposition + will provide the text tools::PolyPolygon outlines as filled polygons, correctly + transformed. - To get better text quality, it is suggested to handle this primitive directly - in a renderer. In that case, e.g. hintings on the system can be supported. + To get better text quality, it is suggested to handle this primitive directly + in a renderer. In that case, e.g. hintings on the system can be supported. - @param maTextTransform - The text transformation contains the text start position (always baselined) - as translation, the FontSize as scale (where width relative to height defines - font scaling and width == height means no font scaling) and the font rotation - and shear. - When shear is used and a renderer does not support it, it may be better to use - the decomposition which will do everything correctly. Same is true for mirroring - which would be expressed as negative scalings. + @param maTextTransform + The text transformation contains the text start position (always baselined) + as translation, the FontSize as scale (where width relative to height defines + font scaling and width == height means no font scaling) and the font rotation + and shear. + When shear is used and a renderer does not support it, it may be better to use + the decomposition which will do everything correctly. Same is true for mirroring + which would be expressed as negative scalings. - @param rText - The text to be used. Only a part may be used, but a bigger part of the string - may be necessary for correct layouting (e.g. international) - - @param aTextPosition - The index to the first character to use from rText - - @param aTextLength - The number of characters to use from rText - - @param rDXArray - The distances between the characters. This parameter may be empty, in that case - the renderer is responsible to do something useful. If it is given, it has to be of - the size aTextLength. Its values are in logical coordinates and describe the - distance for each character to use. This is independent from the font width which - is given with maTextTransform. The first value is the offset to use from the start - point in FontCoordinateSystem X-Direction (given by maTextTransform) to the start - point of the second character - - @param rFontAttribute - The font definition - - @param rLocale - The locale to use - - @param rFontColor - The font color to use - - @param bFilled - - @param nWidthToFill - - @param rTextFillColor - Text background color (has nothing to do with bFilled and nWidthToFill) - - */ - class DRAWINGLAYER_DLLPUBLIC TextSimplePortionPrimitive2D : public BufferedDecompositionPrimitive2D - { - private: - /// text transformation (FontCoordinateSystem) - basegfx::B2DHomMatrix maTextTransform; - - /// The text, used from maTextPosition up to maTextPosition + maTextLength - OUString maText; - - /// The index from where on maText is used - sal_Int32 mnTextPosition; - - /// The length for maText usage, starting from maTextPosition - sal_Int32 mnTextLength; - - /// The DX array in logic units - ::std::vector< double > maDXArray; - - /// The font definition - attribute::FontAttribute maFontAttribute; - - /// The Locale for the text - css::lang::Locale maLocale; - - /// font color - basegfx::BColor maFontColor; - - // Whether to fill a given width with the text - bool mbFilled; - - // the width to fill - long mnWidthToFill; - - /// The fill color of the text - Color maTextFillColor; - - /// #i96669# internal: add simple range buffering for this primitive - basegfx::B2DRange maB2DRange; - - protected: - /// local decomposition. - virtual void create2DDecomposition(Primitive2DContainer& rContainer, const geometry::ViewInformation2D& rViewInformation) const override; - - public: - /// constructor - TextSimplePortionPrimitive2D( - const basegfx::B2DHomMatrix& rNewTransform, - const OUString& rText, - sal_Int32 nTextPosition, - sal_Int32 nTextLength, - const ::std::vector< double >& rDXArray, - const attribute::FontAttribute& rFontAttribute, - const css::lang::Locale& rLocale, - const basegfx::BColor& rFontColor, - bool bFilled = false, - long nWidthToFill = 0, - const Color& rTextFillColor = COL_TRANSPARENT ); - - /// helpers - /** get text outlines as polygons and their according ObjectTransformation. Handles all - the necessary VCL outline extractions, scaling adaptations and other stuff. - */ - void getTextOutlinesAndTransformation(basegfx::B2DPolyPolygonVector& rTarget, basegfx::B2DHomMatrix& rTransformation) const; + @param rText + The text to be used. Only a part may be used, but a bigger part of the string + may be necessary for correct layouting (e.g. international) - /// data read access - const basegfx::B2DHomMatrix& getTextTransform() const { return maTextTransform; } - const OUString& getText() const { return maText; } - sal_Int32 getTextPosition() const { return mnTextPosition; } - sal_Int32 getTextLength() const { return mnTextLength; } - const ::std::vector< double >& getDXArray() const { return maDXArray; } - const attribute::FontAttribute& getFontAttribute() const { return maFontAttribute; } - const css::lang::Locale& getLocale() const { return maLocale; } - const basegfx::BColor& getFontColor() const { return maFontColor; } - const Color& getTextFillColor() const { return maTextFillColor; } - bool isFilled() const { return mbFilled; } - long getWidthToFill() const { return mnWidthToFill; } - - /// compare operator - virtual bool operator==( const BasePrimitive2D& rPrimitive ) const override; + @param aTextPosition + The index to the first character to use from rText - /// get range - virtual basegfx::B2DRange getB2DRange(const geometry::ViewInformation2D& rViewInformation) const override; + @param aTextLength + The number of characters to use from rText - /// provide unique ID - virtual sal_uInt32 getPrimitive2DID() const override; - }; - - /// small helper to have a compare operator for Locale - bool DRAWINGLAYER_DLLPUBLIC LocalesAreEqual(const css::lang::Locale& rA, const css::lang::Locale& rB); + @param rDXArray + The distances between the characters. This parameter may be empty, in that case + the renderer is responsible to do something useful. If it is given, it has to be of + the size aTextLength. Its values are in logical coordinates and describe the + distance for each character to use. This is independent from the font width which + is given with maTextTransform. The first value is the offset to use from the start + point in FontCoordinateSystem X-Direction (given by maTextTransform) to the start + point of the second character -} // end of namespace drawinglayer::primitive2d + @param rFontAttribute + The font definition + + @param rLocale + The locale to use + + @param rFontColor + The font color to use + + @param bFilled + + @param nWidthToFill + @param rTextFillColor + Text background color (has nothing to do with bFilled and nWidthToFill) + + */ +class DRAWINGLAYER_DLLPUBLIC TextSimplePortionPrimitive2D : public BufferedDecompositionPrimitive2D +{ +private: + /// text transformation (FontCoordinateSystem) + basegfx::B2DHomMatrix maTextTransform; + + /// The text, used from maTextPosition up to maTextPosition + maTextLength + OUString maText; + + /// The index from where on maText is used + sal_Int32 mnTextPosition; + + /// The length for maText usage, starting from maTextPosition + sal_Int32 mnTextLength; + + /// The DX array in logic units + std::vector<double> maDXArray; + + /// The font definition + attribute::FontAttribute maFontAttribute; + + /// The Locale for the text + css::lang::Locale maLocale; + + /// font color + basegfx::BColor maFontColor; + + // Whether to fill a given width with the text + bool mbFilled; + + // the width to fill + long mnWidthToFill; + + /// The fill color of the text + Color maTextFillColor; + + /// #i96669# internal: add simple range buffering for this primitive + basegfx::B2DRange maB2DRange; + +protected: + /// local decomposition. + virtual void + create2DDecomposition(Primitive2DContainer& rContainer, + const geometry::ViewInformation2D& rViewInformation) const override; + +public: + /// constructor + TextSimplePortionPrimitive2D(const basegfx::B2DHomMatrix& rNewTransform, const OUString& rText, + sal_Int32 nTextPosition, sal_Int32 nTextLength, + const ::std::vector<double>& rDXArray, + const attribute::FontAttribute& rFontAttribute, + const css::lang::Locale& rLocale, + const basegfx::BColor& rFontColor, bool bFilled = false, + long nWidthToFill = 0, + const Color& rTextFillColor = COL_TRANSPARENT); + + /** get text outlines as polygons and their according ObjectTransformation. Handles all + the necessary VCL outline extractions, scaling adaptations and other stuff. + */ + void getTextOutlinesAndTransformation(basegfx::B2DPolyPolygonVector& rTarget, + basegfx::B2DHomMatrix& rTransformation) const; + + /// data read access + const basegfx::B2DHomMatrix& getTextTransform() const { return maTextTransform; } + const OUString& getText() const { return maText; } + sal_Int32 getTextPosition() const { return mnTextPosition; } + sal_Int32 getTextLength() const { return mnTextLength; } + const ::std::vector<double>& getDXArray() const { return maDXArray; } + const attribute::FontAttribute& getFontAttribute() const { return maFontAttribute; } + const css::lang::Locale& getLocale() const { return maLocale; } + const basegfx::BColor& getFontColor() const { return maFontColor; } + const Color& getTextFillColor() const { return maTextFillColor; } + bool isFilled() const { return mbFilled; } + long getWidthToFill() const { return mnWidthToFill; } + + /// compare operator + virtual bool operator==(const BasePrimitive2D& rPrimitive) const override; + + /// get range + virtual basegfx::B2DRange + getB2DRange(const geometry::ViewInformation2D& rViewInformation) const override; + + /// provide unique ID + virtual sal_uInt32 getPrimitive2DID() const override; +}; + +/// small helper to have a compare operator for Locale +bool DRAWINGLAYER_DLLPUBLIC LocalesAreEqual(const css::lang::Locale& rA, + const css::lang::Locale& rB); + +} // end of namespace drawinglayer::primitive2d /* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |