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authorAndrea Gelmini <andrea.gelmini@gelma.net>2019-05-14 21:25:55 +0000
committerJulien Nabet <serval2412@yahoo.fr>2019-05-18 08:26:25 +0200
commitdd9d0dec99ef88ca1ff1e2f46bd022f540c0451e (patch)
tree59c04720a369530da5f7987fc7553145d54c2681 /drawinglayer
parentFix typo (diff)
downloadcore-dd9d0dec99ef88ca1ff1e2f46bd022f540c0451e.tar.gz
core-dd9d0dec99ef88ca1ff1e2f46bd022f540c0451e.zip
Fix typo
Change-Id: If570c55ac75c209d0b0b7331a0775ee38fa37c85 Reviewed-on: https://gerrit.libreoffice.org/72511 Tested-by: Jenkins Reviewed-by: Julien Nabet <serval2412@yahoo.fr>
Diffstat (limited to 'drawinglayer')
-rw-r--r--drawinglayer/source/processor2d/vclpixelprocessor2d.cxx6
1 files changed, 3 insertions, 3 deletions
diff --git a/drawinglayer/source/processor2d/vclpixelprocessor2d.cxx b/drawinglayer/source/processor2d/vclpixelprocessor2d.cxx
index 03012fb5d35a..560eafec8c19 100644
--- a/drawinglayer/source/processor2d/vclpixelprocessor2d.cxx
+++ b/drawinglayer/source/processor2d/vclpixelprocessor2d.cxx
@@ -609,7 +609,7 @@ namespace drawinglayer
OSL_ENSURE(pPoHair, "OOps, PrimitiveID and PrimitiveType do not match (!)");
// do no tallow by default - problem is that self-overlapping parts of this geometry will
- // not be in a all-same transparency but will already alpha-cover themselves with blending.
+ // not be in an all-same transparency but will already alpha-cover themselves with blending.
// This is not what the UnifiedTransparencePrimitive2D defines: It requires all its
// content to be uniformly transparent.
// For hairline the effect is pretty minimal, but still not correct.
@@ -623,7 +623,7 @@ namespace drawinglayer
OSL_ENSURE(pPoStroke, "OOps, PrimitiveID and PrimitiveType do not match (!)");
// do no tallow by default - problem is that self-overlapping parts of this geometry will
- // not be in a all-same transparency but will already alpha-cover themselves with blending.
+ // not be in an all-same transparency but will already alpha-cover themselves with blending.
// This is not what the UnifiedTransparencePrimitive2D defines: It requires all its
// content to be uniformly transparent.
// To check, activate and draw a wide transparent self-crossing line/curve
@@ -714,7 +714,7 @@ namespace drawinglayer
// polygon stroke primitive
- // Lines with 1 and 2 pixel width without AA need special treatment since their vsiualisation
+ // Lines with 1 and 2 pixel width without AA need special treatment since their visualization
// as filled polygons is geometrically correct but looks wrong since polygon filling avoids
// the right and bottom pixels. The used method evaluates that and takes the correct action,
// including calling recursively with decomposition if line is wide enough