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author | Tor Lillqvist <tml@iki.fi> | 2013-02-22 09:48:17 +0200 |
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committer | Tor Lillqvist <tml@iki.fi> | 2013-02-22 09:58:19 +0200 |
commit | 616c6924f18911fce110918edf05ed2f4e52dba9 (patch) | |
tree | 3e307b3e91fe6b025701eb3dfea0ff61c750aff6 /drawinglayer | |
parent | coverity#707499 coverity#735400 coverity#738541 (diff) | |
download | core-616c6924f18911fce110918edf05ed2f4e52dba9.tar.gz core-616c6924f18911fce110918edf05ed2f4e52dba9.zip |
s/the the/the/
Change-Id: Iadacffaad832c6ff06757e8567e24f929f24a4c3
Diffstat (limited to 'drawinglayer')
-rw-r--r-- | drawinglayer/inc/drawinglayer/primitive2d/baseprimitive2d.hxx | 2 | ||||
-rw-r--r-- | drawinglayer/inc/drawinglayer/primitive3d/baseprimitive3d.hxx | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/drawinglayer/inc/drawinglayer/primitive2d/baseprimitive2d.hxx b/drawinglayer/inc/drawinglayer/primitive2d/baseprimitive2d.hxx index bc4a2fecaa0d..157c13bb33a8 100644 --- a/drawinglayer/inc/drawinglayer/primitive2d/baseprimitive2d.hxx +++ b/drawinglayer/inc/drawinglayer/primitive2d/baseprimitive2d.hxx @@ -159,7 +159,7 @@ namespace drawinglayer virtual basegfx::B2DRange getB2DRange(const geometry::ViewInformation2D& rViewInformation) const; /** provide unique ID for fast identifying of known primitive implementations in renderers. These use - the the defines from drawinglayer_primitivetypes2d.hxx to define unique IDs. + the defines from drawinglayer_primitivetypes2d.hxx to define unique IDs. This method is normally defined using DeclPrimitrive2DIDBlock() */ virtual sal_uInt32 getPrimitive2DID() const = 0; diff --git a/drawinglayer/inc/drawinglayer/primitive3d/baseprimitive3d.hxx b/drawinglayer/inc/drawinglayer/primitive3d/baseprimitive3d.hxx index 90c2e4205eee..974c47d9e485 100644 --- a/drawinglayer/inc/drawinglayer/primitive3d/baseprimitive3d.hxx +++ b/drawinglayer/inc/drawinglayer/primitive3d/baseprimitive3d.hxx @@ -103,7 +103,7 @@ namespace drawinglayer virtual basegfx::B3DRange getB3DRange(const geometry::ViewInformation3D& rViewInformation) const; /** provide unique ID for fast identifying of known primitive implementations in renderers. These use - the the defines from primitivetypes3d.hxx to define unique IDs. + the defines from primitivetypes3d.hxx to define unique IDs. */ virtual sal_uInt32 getPrimitive3DID() const = 0; |