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authorMarkus Mohrhard <markus.mohrhard@googlemail.com>2014-08-15 06:26:02 +0200
committerMarkus Mohrhard <markus.mohrhard@googlemail.com>2014-09-02 01:08:42 +0200
commit249c5e0f211bbdcbffda91a446dedd33c314ee64 (patch)
treecc42427e7969c7a1e6bdb0fb242f17a4766398bd /chart2/opengl/textFragmentShader.glsl
parentwe need to switch to OpenGL 3.2 core for OSX (diff)
downloadcore-249c5e0f211bbdcbffda91a446dedd33c314ee64.tar.gz
core-249c5e0f211bbdcbffda91a446dedd33c314ee64.zip
replace all attribute and varying in chart shaders
Next step to a pure OpenGL 3.2 core context. Change-Id: Ifcfccd9ffc8adcc3b7338e10cb25aeb8496909a3
Diffstat (limited to 'chart2/opengl/textFragmentShader.glsl')
-rw-r--r--chart2/opengl/textFragmentShader.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/chart2/opengl/textFragmentShader.glsl b/chart2/opengl/textFragmentShader.glsl
index 4f582a4117fb..1c3af260c9a4 100644
--- a/chart2/opengl/textFragmentShader.glsl
+++ b/chart2/opengl/textFragmentShader.glsl
@@ -10,7 +10,7 @@
#version 150 core
uniform sampler2D TextTex;
-varying vec2 vTexCoord;
+in vec2 vTexCoord;
void main()
{
vec3 color = texture2D(TextTex, vTexCoord).rgb;