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author | Markus Mohrhard <markus.mohrhard@googlemail.com> | 2014-08-15 06:26:02 +0200 |
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committer | Markus Mohrhard <markus.mohrhard@googlemail.com> | 2014-09-02 01:08:42 +0200 |
commit | 249c5e0f211bbdcbffda91a446dedd33c314ee64 (patch) | |
tree | cc42427e7969c7a1e6bdb0fb242f17a4766398bd /chart2/opengl/textFragmentShader.glsl | |
parent | we need to switch to OpenGL 3.2 core for OSX (diff) | |
download | core-249c5e0f211bbdcbffda91a446dedd33c314ee64.tar.gz core-249c5e0f211bbdcbffda91a446dedd33c314ee64.zip |
replace all attribute and varying in chart shaders
Next step to a pure OpenGL 3.2 core context.
Change-Id: Ifcfccd9ffc8adcc3b7338e10cb25aeb8496909a3
Diffstat (limited to 'chart2/opengl/textFragmentShader.glsl')
-rw-r--r-- | chart2/opengl/textFragmentShader.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/chart2/opengl/textFragmentShader.glsl b/chart2/opengl/textFragmentShader.glsl index 4f582a4117fb..1c3af260c9a4 100644 --- a/chart2/opengl/textFragmentShader.glsl +++ b/chart2/opengl/textFragmentShader.glsl @@ -10,7 +10,7 @@ #version 150 core uniform sampler2D TextTex; -varying vec2 vTexCoord; +in vec2 vTexCoord; void main() { vec3 color = texture2D(TextTex, vTexCoord).rgb; |