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author | Jan Holesovsky <kendy@collabora.com> | 2014-11-17 00:28:29 +0100 |
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committer | Jan Holesovsky <kendy@collabora.com> | 2014-11-17 23:19:48 +0100 |
commit | 4c85f9a370e4dfc1ffde4f1b6a54c98a0d7ece79 (patch) | |
tree | 965657a83d5f32091d49819c5fe9793c186c0e1b | |
parent | windows: msbuild gets completely confused when the 'Platform' envvar is set. (diff) | |
download | core-4c85f9a370e4dfc1ffde4f1b6a54c98a0d7ece79.tar.gz core-4c85f9a370e4dfc1ffde4f1b6a54c98a0d7ece79.zip |
opengl: Do not check for OpenGL errors in a loop.
Can lead to an infinite loop.
Change-Id: I09863959719115aec23534ac72a9a9690af3aeb9
-rw-r--r-- | vcl/source/opengl/OpenGLHelper.cxx | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/vcl/source/opengl/OpenGLHelper.cxx b/vcl/source/opengl/OpenGLHelper.cxx index fda89c335c27..6e2fe2c1de4f 100644 --- a/vcl/source/opengl/OpenGLHelper.cxx +++ b/vcl/source/opengl/OpenGLHelper.cxx @@ -353,7 +353,7 @@ float OpenGLHelper::getGLVersion() void OpenGLHelper::checkGLError(const char* pFile, size_t nLine) { GLenum glErr = glGetError(); - while (glErr != GL_NO_ERROR) + if (glErr != GL_NO_ERROR) { const char* sError = OpenGLHelper::GLErrorString(glErr); |