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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*************************************************************************
 *
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * Copyright 2000, 2010 Oracle and/or its affiliates.
 *
 * OpenOffice.org - a multi-platform office productivity suite
 *
 * This file is part of OpenOffice.org.
 *
 * OpenOffice.org is free software: you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License version 3
 * only, as published by the Free Software Foundation.
 *
 * OpenOffice.org is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser General Public License version 3 for more details
 * (a copy is included in the LICENSE file that accompanied this code).
 *
 * You should have received a copy of the GNU Lesser General Public License
 * version 3 along with OpenOffice.org.  If not, see
 * <http://www.openoffice.org/license.html>
 * for a copy of the LGPLv3 License.
 *
 ************************************************************************/

//_________________________________________________________________________________________________________________
//  includes
//_________________________________________________________________________________________________________________
#include <bf_svtools/options3d.hxx>
#include <unotools/configmgr.hxx>
#include <unotools/configitem.hxx>
#include <tools/debug.hxx>
#include <com/sun/star/uno/Any.hxx>
#include <com/sun/star/uno/Sequence.hxx>
#include <itemholder1.hxx>

//_________________________________________________________________________________________________________________
//  namespaces
//_________________________________________________________________________________________________________________

using namespace ::utl                   ;
using namespace ::rtl                   ;
using namespace ::osl                   ;
using namespace ::com::sun::star::uno   ;

namespace binfilter
{

//_________________________________________________________________________________________________________________
//  const
//_________________________________________________________________________________________________________________

#define ROOTNODE_START                  OUString(RTL_CONSTASCII_USTRINGPARAM("Office.Common/_3D_Engine" ))
#define DEFAULT_DITHERING               sal_True
#define DEFAULT_OPENGL                  sal_True
#define DEFAULT_OPENGL_FASTER           sal_True
#define DEFAULT_OPENGL_FASTER           sal_True
#define DEFAULT_SHOWFULL                sal_False

#define PROPERTYNAME_DITHERING          OUString(RTL_CONSTASCII_USTRINGPARAM("Dithering"        ))
#define PROPERTYNAME_OPENGL             OUString(RTL_CONSTASCII_USTRINGPARAM("OpenGL"           ))
#define PROPERTYNAME_OPENGL_FASTER      OUString(RTL_CONSTASCII_USTRINGPARAM("OpenGL_Faster"    ))
#define PROPERTYNAME_SHOWFULL           OUString(RTL_CONSTASCII_USTRINGPARAM("ShowFull" ))

#define PROPERTYHANDLE_DITHERING        0
#define PROPERTYHANDLE_OPENGL           1
#define PROPERTYHANDLE_OPENGL_FASTER    2
#define PROPERTYHANDLE_SHOWFULL         3

#define PROPERTYCOUNT                   4

class SvtOptions3D_Impl : public ConfigItem
{
public:

//---------------------------------------------------------------------------------------------------------
//  constructor / destructor
//---------------------------------------------------------------------------------------------------------

     SvtOptions3D_Impl();
    ~SvtOptions3D_Impl();

//---------------------------------------------------------------------------------------------------------
//  overloaded methods of baseclass
//---------------------------------------------------------------------------------------------------------

    virtual void Commit();
    void Notify( const ::com::sun::star::uno::Sequence< rtl::OUString >& );

//-------------------------------------------------------------------------------------------------------------
//  private methods
//-------------------------------------------------------------------------------------------------------------

private:

    static Sequence< OUString > impl_GetPropertyNames();

//-------------------------------------------------------------------------------------------------------------
//  private member
//-------------------------------------------------------------------------------------------------------------

private:

        sal_Bool    m_bDithering;
        sal_Bool    m_bOpenGL;
        sal_Bool    m_bOpenGL_Faster;
        sal_Bool    m_bShowFull;
};

//_________________________________________________________________________________________________________________
//  definitions
//_________________________________________________________________________________________________________________

//*****************************************************************************************************************
//  constructor
//*****************************************************************************************************************
SvtOptions3D_Impl::SvtOptions3D_Impl() :
    ConfigItem( ROOTNODE_START  ),
    m_bDithering( DEFAULT_DITHERING ),
    m_bOpenGL( DEFAULT_OPENGL ),
    m_bOpenGL_Faster( DEFAULT_OPENGL_FASTER ),
    m_bShowFull( DEFAULT_SHOWFULL )
{
    Sequence< OUString >    seqNames( impl_GetPropertyNames() );
    Sequence< Any >         seqValues   = GetProperties( seqNames ) ;

    DBG_ASSERT( !(seqNames.getLength()!=seqValues.getLength()), "SvtOptions3D_Impl::SvtOptions3D_Impl()\nI miss some values of configuration keys!\n" );

    // Copy values from list in right order to ouer internal member.
    sal_Int32 nPropertyCount = seqValues.getLength();
    sal_Int32 nProperty = 0;

    for( nProperty=0; nProperty<nPropertyCount; ++nProperty )
    {
        DBG_ASSERT( !(seqValues[nProperty].hasValue()==sal_False), "SvtOptions3D_Impl::SvtOptions3D_Impl()\nInvalid property value for property detected!\n" );

        switch( nProperty )
        {
            case PROPERTYHANDLE_DITHERING:
            {
                DBG_ASSERT(!(seqValues[nProperty].getValueTypeClass()!=TypeClass_BOOLEAN), "SvtOptions3D_Impl::SvtOptions3D_Impl()\nWho has changed the value type of \"Office.Common\\_3D_Engine\\Dithering\"?" );
                seqValues[nProperty] >>= m_bDithering;
            }
            break;

            case PROPERTYHANDLE_OPENGL:
            {
                DBG_ASSERT(!(seqValues[nProperty].getValueTypeClass()!=TypeClass_BOOLEAN), "SvtOptions3D_Impl::SvtOptions3D_Impl()\nWho has changed the value type of \"Office.Common\\_3D_Engine\\OpenGL\"?" );
                seqValues[nProperty] >>= m_bOpenGL;
            }
            break;

            case PROPERTYHANDLE_OPENGL_FASTER:
            {
                DBG_ASSERT(!(seqValues[nProperty].getValueTypeClass()!=TypeClass_BOOLEAN), "SvtOptions3D_Impl::SvtOptions3D_Impl()\nWho has changed the value type of \"Office.Common\\_3D_Engine\\OpenGL_Faster\"?" );
                seqValues[nProperty] >>= m_bOpenGL_Faster;
            }
            break;

            case PROPERTYHANDLE_SHOWFULL:
            {
                DBG_ASSERT(!(seqValues[nProperty].getValueTypeClass()!=TypeClass_BOOLEAN), "SvtOptions3D_Impl::SvtOptions3D_Impl()\nWho has changed the value type of \"Office.Common\\_3D_Engine\\ShowFull\"?" );
                seqValues[nProperty] >>= m_bShowFull;
            }
            break;
        }
    }
}

//*****************************************************************************************************************
//  destructor
//*****************************************************************************************************************
SvtOptions3D_Impl::~SvtOptions3D_Impl()
{
    if( IsModified() )
        Commit();
}

//*****************************************************************************************************************
//  Commit
//*****************************************************************************************************************
void SvtOptions3D_Impl::Commit()
{
    Sequence< OUString >    aSeqNames( impl_GetPropertyNames() );
    Sequence< Any >         aSeqValues( aSeqNames.getLength() );

    for( sal_Int32 nProperty = 0, nCount = aSeqNames.getLength(); nProperty < nCount; ++nProperty )
    {
        switch( nProperty )
        {
            case PROPERTYHANDLE_DITHERING:
                aSeqValues[nProperty] <<= m_bDithering;
            break;

            case PROPERTYHANDLE_OPENGL:
                aSeqValues[nProperty] <<= m_bOpenGL;
            break;

            case PROPERTYHANDLE_OPENGL_FASTER:
                aSeqValues[nProperty] <<= m_bOpenGL_Faster;
            break;

            case PROPERTYHANDLE_SHOWFULL:
                aSeqValues[nProperty] <<= m_bShowFull;
            break;
        }
    }

    PutProperties( aSeqNames, aSeqValues );
}

    void SvtOptions3D_Impl::Notify( const ::com::sun::star::uno::Sequence< rtl::OUString >& ) {}

//*****************************************************************************************************************
//     private method
//*****************************************************************************************************************
Sequence< OUString > SvtOptions3D_Impl::impl_GetPropertyNames()
{
       // Build static list of configuration key names.
       static const OUString pProperties[] =
       {
               PROPERTYNAME_DITHERING          ,
               PROPERTYNAME_OPENGL                     ,
               PROPERTYNAME_OPENGL_FASTER      ,
               PROPERTYNAME_SHOWFULL
       };
       // Initialize return sequence with these list ...
       static const Sequence< OUString > seqPropertyNames( pProperties, PROPERTYCOUNT );
       // ... and return it.
       return seqPropertyNames;
}

//*****************************************************************************************************************
//  initialize static member
//  DON'T DO IT IN YOUR HEADER!
//  see definition for further informations
//*****************************************************************************************************************
SvtOptions3D_Impl*      SvtOptions3D::m_pDataContainer  = NULL  ;
sal_Int32               SvtOptions3D::m_nRefCount       = 0     ;

//*****************************************************************************************************************
//  constructor
//*****************************************************************************************************************
SvtOptions3D::SvtOptions3D()
{
    // Global access, must be guarded (multithreading!).
    MutexGuard aGuard( GetOwnStaticMutex() );
    // Increase ouer refcount ...
    ++m_nRefCount;
    // ... and initialize ouer data container only if it not already!
    if( m_pDataContainer == NULL )
    {
        m_pDataContainer = new SvtOptions3D_Impl();
        ItemHolder1::holdConfigItem(E_OPTIONS3D);
    }
}

//*****************************************************************************************************************
//  destructor
//*****************************************************************************************************************
SvtOptions3D::~SvtOptions3D()
{
    // Global access, must be guarded (multithreading!)
    MutexGuard aGuard( GetOwnStaticMutex() );
    // Decrease ouer refcount.
    --m_nRefCount;
    // If last instance was deleted ...
    // we must destroy ouer static data container!
    if( m_nRefCount <= 0 )
    {
        delete m_pDataContainer;
        m_pDataContainer = NULL;
    }
}

//*****************************************************************************************************************
//  private method
//*****************************************************************************************************************
Mutex& SvtOptions3D::GetOwnStaticMutex()
{
    // Initialize static mutex only for one time!
    static Mutex* pMutex = NULL;
    // If these method first called (Mutex not already exist!) ...
    if( pMutex == NULL )
    {
        // ... we must create a new one. Protect follow code with the global mutex -
        // It must be - we create a static variable!
        MutexGuard aGuard( Mutex::getGlobalMutex() );
        // We must check our pointer again - because it can be that another instance of ouer class will be fastr then these!
        if( pMutex == NULL )
        {
            // Create the new mutex and set it for return on static variable.
            static Mutex aMutex;
            pMutex = &aMutex;
        }
    }
    // Return new created or already existing mutex object.
    return *pMutex;
}

}

/* vim:set shiftwidth=4 softtabstop=4 expandtab: */