/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #include "matrix3d.hxx" namespace binfilter { /************************************************************************* |* |* Cast-Operator auf homogene 4x4 Matrix |* \************************************************************************/ /*N*/ Old_Matrix3D::operator Matrix4D() /*N*/ { /*N*/ Matrix4D aNewMat; /*N*/ /*N*/ aNewMat[0] = Point4D(M[0], aTranslation[0]); /*N*/ aNewMat[1] = Point4D(M[1], aTranslation[1]); /*N*/ aNewMat[2] = Point4D(M[2], aTranslation[2]); /*N*/ /*N*/ return aNewMat; /*N*/ } /************************************************************************* |* |* Zuweisungs-Operator mit homogener 4x4 Matrix |* \************************************************************************/ /*N*/ Old_Matrix3D Old_Matrix3D::operator=(const Matrix4D& rMat) /*N*/ { /*N*/ M[0] = Vector3D(rMat[0][0], rMat[0][1], rMat[0][2]); /*N*/ M[1] = Vector3D(rMat[1][0], rMat[1][1], rMat[1][2]); /*N*/ M[2] = Vector3D(rMat[2][0], rMat[2][1], rMat[2][2]); /*N*/ aTranslation = Vector3D(rMat[0][3], rMat[1][3], rMat[2][3]); /*N*/ /*N*/ return *this; /*N*/ } /************************************************************************* |* |* Stream-In-Operator fuer Matrix3D |* \************************************************************************/ /*N*/ SvStream& operator>>(SvStream& rIStream, Old_Matrix3D& rMatrix3D) /*N*/ { /*N*/ for (int i = 0; i < 3; i++) /*N*/ rIStream >> rMatrix3D.M[i]; /*N*/ /*N*/ rIStream >> rMatrix3D.aTranslation; /*N*/ /*N*/ return rIStream; /*N*/ } /************************************************************************* |* |* Stream-Out-Operator fuer Matrix3D |* \************************************************************************/ /*N*/ SvStream& operator<<(SvStream& rOStream, const Old_Matrix3D& rMatrix3D) /*N*/ { /*N*/ for (int i = 0; i < 3; i++) /*N*/ rOStream << rMatrix3D.M[i]; /*N*/ /*N*/ rOStream << rMatrix3D.aTranslation; /*N*/ /*N*/ return rOStream; /*N*/ } } /* vim:set shiftwidth=4 softtabstop=4 expandtab: */